Table of Contents for
Practical Malware Analysis

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Practical Malware Analysis by Andrew Honig Published by No Starch Press, 2012
  1. Cover
  2. Practical Malware Analysis: The Hands-On Guide to Dissecting Malicious Software
  3. Praise for Practical Malware Analysis
  4. Warning
  5. About the Authors
  6. About the Technical Reviewer
  7. About the Contributing Authors
  8. Foreword
  9. Acknowledgments
  10. Individual Thanks
  11. Introduction
  12. What Is Malware Analysis?
  13. Prerequisites
  14. Practical, Hands-On Learning
  15. What’s in the Book?
  16. 0. Malware Analysis Primer
  17. The Goals of Malware Analysis
  18. Malware Analysis Techniques
  19. Types of Malware
  20. General Rules for Malware Analysis
  21. I. Basic Analysis
  22. 1. Basic Static Techniques
  23. Antivirus Scanning: A Useful First Step
  24. Hashing: A Fingerprint for Malware
  25. Finding Strings
  26. Packed and Obfuscated Malware
  27. Portable Executable File Format
  28. Linked Libraries and Functions
  29. Static Analysis in Practice
  30. The PE File Headers and Sections
  31. Conclusion
  32. Labs
  33. 2. Malware Analysis in Virtual Machines
  34. The Structure of a Virtual Machine
  35. Creating Your Malware Analysis Machine
  36. Using Your Malware Analysis Machine
  37. The Risks of Using VMware for Malware Analysis
  38. Record/Replay: Running Your Computer in Reverse
  39. Conclusion
  40. 3. Basic Dynamic Analysis
  41. Sandboxes: The Quick-and-Dirty Approach
  42. Running Malware
  43. Monitoring with Process Monitor
  44. Viewing Processes with Process Explorer
  45. Comparing Registry Snapshots with Regshot
  46. Faking a Network
  47. Packet Sniffing with Wireshark
  48. Using INetSim
  49. Basic Dynamic Tools in Practice
  50. Conclusion
  51. Labs
  52. II. Advanced Static Analysis
  53. 4. A Crash Course in x86 Disassembly
  54. Levels of Abstraction
  55. Reverse-Engineering
  56. The x86 Architecture
  57. Conclusion
  58. 5. IDA Pro
  59. Loading an Executable
  60. The IDA Pro Interface
  61. Using Cross-References
  62. Analyzing Functions
  63. Using Graphing Options
  64. Enhancing Disassembly
  65. Extending IDA with Plug-ins
  66. Conclusion
  67. Labs
  68. 6. Recognizing C Code Constructs in Assembly
  69. Global vs. Local Variables
  70. Disassembling Arithmetic Operations
  71. Recognizing if Statements
  72. Recognizing Loops
  73. Understanding Function Call Conventions
  74. Analyzing switch Statements
  75. Disassembling Arrays
  76. Identifying Structs
  77. Analyzing Linked List Traversal
  78. Conclusion
  79. Labs
  80. 7. Analyzing Malicious Windows Programs
  81. The Windows API
  82. The Windows Registry
  83. Networking APIs
  84. Following Running Malware
  85. Kernel vs. User Mode
  86. The Native API
  87. Conclusion
  88. Labs
  89. III. Advanced Dynamic Analysis
  90. 8. Debugging
  91. Source-Level vs. Assembly-Level Debuggers
  92. Kernel vs. User-Mode Debugging
  93. Using a Debugger
  94. Exceptions
  95. Modifying Execution with a Debugger
  96. Modifying Program Execution in Practice
  97. Conclusion
  98. 9. OllyDbg
  99. Loading Malware
  100. The OllyDbg Interface
  101. Memory Map
  102. Viewing Threads and Stacks
  103. Executing Code
  104. Breakpoints
  105. Loading DLLs
  106. Tracing
  107. Exception Handling
  108. Patching
  109. Analyzing Shellcode
  110. Assistance Features
  111. Plug-ins
  112. Scriptable Debugging
  113. Conclusion
  114. Labs
  115. 10. Kernel Debugging with WinDbg
  116. Drivers and Kernel Code
  117. Setting Up Kernel Debugging
  118. Using WinDbg
  119. Microsoft Symbols
  120. Kernel Debugging in Practice
  121. Rootkits
  122. Loading Drivers
  123. Kernel Issues for Windows Vista, Windows 7, and x64 Versions
  124. Conclusion
  125. Labs
  126. IV. Malware Functionality
  127. 11. Malware Behavior
  128. Downloaders and Launchers
  129. Backdoors
  130. Credential Stealers
  131. Persistence Mechanisms
  132. Privilege Escalation
  133. Covering Its Tracks—User-Mode Rootkits
  134. Conclusion
  135. Labs
  136. 12. Covert Malware Launching
  137. Launchers
  138. Process Injection
  139. Process Replacement
  140. Hook Injection
  141. Detours
  142. APC Injection
  143. Conclusion
  144. Labs
  145. 13. Data Encoding
  146. The Goal of Analyzing Encoding Algorithms
  147. Simple Ciphers
  148. Common Cryptographic Algorithms
  149. Custom Encoding
  150. Decoding
  151. Conclusion
  152. Labs
  153. 14. Malware-Focused Network Signatures
  154. Network Countermeasures
  155. Safely Investigate an Attacker Online
  156. Content-Based Network Countermeasures
  157. Combining Dynamic and Static Analysis Techniques
  158. Understanding the Attacker’s Perspective
  159. Conclusion
  160. Labs
  161. V. Anti-Reverse-Engineering
  162. 15. Anti-Disassembly
  163. Understanding Anti-Disassembly
  164. Defeating Disassembly Algorithms
  165. Anti-Disassembly Techniques
  166. Obscuring Flow Control
  167. Thwarting Stack-Frame Analysis
  168. Conclusion
  169. Labs
  170. 16. Anti-Debugging
  171. Windows Debugger Detection
  172. Identifying Debugger Behavior
  173. Interfering with Debugger Functionality
  174. Debugger Vulnerabilities
  175. Conclusion
  176. Labs
  177. 17. Anti-Virtual Machine Techniques
  178. VMware Artifacts
  179. Vulnerable Instructions
  180. Tweaking Settings
  181. Escaping the Virtual Machine
  182. Conclusion
  183. Labs
  184. 18. Packers and Unpacking
  185. Packer Anatomy
  186. Identifying Packed Programs
  187. Unpacking Options
  188. Automated Unpacking
  189. Manual Unpacking
  190. Tips and Tricks for Common Packers
  191. Analyzing Without Fully Unpacking
  192. Packed DLLs
  193. Conclusion
  194. Labs
  195. VI. Special Topics
  196. 19. Shellcode Analysis
  197. Loading Shellcode for Analysis
  198. Position-Independent Code
  199. Identifying Execution Location
  200. Manual Symbol Resolution
  201. A Full Hello World Example
  202. Shellcode Encodings
  203. NOP Sleds
  204. Finding Shellcode
  205. Conclusion
  206. Labs
  207. 20. C++ Analysis
  208. Object-Oriented Programming
  209. Virtual vs. Nonvirtual Functions
  210. Creating and Destroying Objects
  211. Conclusion
  212. Labs
  213. 21. 64-Bit Malware
  214. Why 64-Bit Malware?
  215. Differences in x64 Architecture
  216. Windows 32-Bit on Windows 64-Bit
  217. 64-Bit Hints at Malware Functionality
  218. Conclusion
  219. Labs
  220. A. Important Windows Functions
  221. B. Tools for Malware Analysis
  222. C. Solutions to Labs
  223. Lab 1-1 Solutions
  224. Lab 1-2 Solutions
  225. Lab 1-3 Solutions
  226. Lab 1-4 Solutions
  227. Lab 3-1 Solutions
  228. Lab 3-2 Solutions
  229. Lab 3-3 Solutions
  230. Lab 3-4 Solutions
  231. Lab 5-1 Solutions
  232. Lab 6-1 Solutions
  233. Lab 6-2 Solutions
  234. Lab 6-3 Solutions
  235. Lab 6-4 Solutions
  236. Lab 7-1 Solutions
  237. Lab 7-2 Solutions
  238. Lab 7-3 Solutions
  239. Lab 9-1 Solutions
  240. Lab 9-2 Solutions
  241. Lab 9-3 Solutions
  242. Lab 10-1 Solutions
  243. Lab 10-2 Solutions
  244. Lab 10-3 Solutions
  245. Lab 11-1 Solutions
  246. Lab 11-2 Solutions
  247. Lab 11-3 Solutions
  248. Lab 12-1 Solutions
  249. Lab 12-2 Solutions
  250. Lab 12-3 Solutions
  251. Lab 12-4 Solutions
  252. Lab 13-1 Solutions
  253. Lab 13-2 Solutions
  254. Lab 13-3 Solutions
  255. Lab 14-1 Solutions
  256. Lab 14-2 Solutions
  257. Lab 14-3 Solutions
  258. Lab 15-1 Solutions
  259. Lab 15-2 Solutions
  260. Lab 15-3 Solutions
  261. Lab 16-1 Solutions
  262. Lab 16-2 Solutions
  263. Lab 16-3 Solutions
  264. Lab 17-1 Solutions
  265. Lab 17-2 Solutions
  266. Lab 17-3 Solutions
  267. Lab 18-1 Solutions
  268. Lab 18-2 Solutions
  269. Lab 18-3 Solutions
  270. Lab 18-4 Solutions
  271. Lab 18-5 Solutions
  272. Lab 19-1 Solutions
  273. Lab 19-2 Solutions
  274. Lab 19-3 Solutions
  275. Lab 20-1 Solutions
  276. Lab 20-2 Solutions
  277. Lab 20-3 Solutions
  278. Lab 21-1 Solutions
  279. Lab 21-2 Solutions
  280. Index
  281. Index
  282. Index
  283. Index
  284. Index
  285. Index
  286. Index
  287. Index
  288. Index
  289. Index
  290. Index
  291. Index
  292. Index
  293. Index
  294. Index
  295. Index
  296. Index
  297. Index
  298. Index
  299. Index
  300. Index
  301. Index
  302. Index
  303. Index
  304. Index
  305. Index
  306. Index
  307. Updates
  308. About the Authors
  309. Copyright

Windows Debugger Detection

Malware uses a variety of techniques to scan for indications that a debugger is attached, including using the Windows API, manually checking memory structure for debugging artifacts, and searching the system for residue left by a debugger. Debugger detection is the most common way that malware performs anti-debugging.

Using the Windows API

The use of Windows API functions is the most obvious of the anti-debugging techniques. The Windows API provides several functions that can be used by a program to determine if it is being debugged. Some of these functions were designed for debugger detection; others were designed for different purposes but can be repurposed to detect a debugger. A few of these functions use functionality not documented in the API.

Typically, the easiest way to overcome a call to an anti-debugging API function is to manually modify the malware during execution to not call these functions or to modify the flag’s post call to ensure that the proper path is taken. A more difficult option would be to hook these functions, as with a rootkit.

The following Windows API functions can be used for anti-debugging:

IsDebuggerPresent

  • The simplest API function for detecting a debugger is IsDebuggerPresent. This function searches the Process Environment Block (PEB) structure for the field IsDebugged, which will return zero if you are not running in the context of a debugger or a nonzero value if a debugger is attached. We’ll discuss the PEB structure in more detail in the next section.

CheckRemoteDebuggerPresent

  • This API function is nearly identical to IsDebuggerPresent. The name is misleading though, as it does not check for a debugger on a remote machine, but rather for a process on the local machine. It also checks the PEB structure for the IsDebugged field; however, it can do so for itself or another process on the local machine. This function takes a process handle as a parameter and will check if that process has a debugger attached. CheckRemoteDebuggerPresent can be used to check your own process by simply passing a handle to your process.

NtQueryInformationProcess

  • This is a native API function in Ntdll.dll that retrieves information about a given process. The first parameter to this function is a process handle; the second is used to tell the function the type of process information to be retrieved. For example, using the value ProcessDebugPort (value 0x7) for this parameter will tell you if the process in question is currently being debugged. If the process is not being debugged, a zero will be returned; otherwise, a port number will be returned.

OutputDebugString

  • This function is used to send a string to a debugger for display. It can be used to detect the presence of a debugger. For example, Example 16-1 uses SetLastError to set the current error code to an arbitrary value. If OutputDebugString is called and there is no debugger attached, GetLastError should no longer contain our arbitrary value, because an error code will be set by the OutputDebugString function if it fails. If OutputDebugString is called and there is a debugger attached, the call to OutputDebugString should succeed, and the value in GetLastError should not be changed.

Example 16-1. OutputDebugString anti-debugging technique

DWORD errorValue = 12345;
SetLastError(errorValue);

OutputDebugString("Test for Debugger");

if(GetLastError() == errorValue)
{
  ExitProcess();
}
else
{
  RunMaliciousPayload();
}

Manually Checking Structures

Using the Windows API may be the most obvious method for detecting the presence of a debugger, but manually checking structures is the most common method used by malware authors. There are many reasons why malware authors are discouraged from using the Windows API for anti-debugging. For example, the API calls could be hooked by a rootkit to return false information. Therefore, malware authors often choose to perform the functional equivalent of the API call manually, rather than rely on the Windows API.

In performing manual checks, several flags within the PEB structure provide information about the presence of a debugger. Here, we’ll look at some of the commonly used flags for checking for a debugger.

Checking the BeingDebugged Flag

A Windows PEB structure is maintained by the OS for each running process, as shown in the example in Example 16-2. It contains all user-mode parameters associated with a process. These parameters include the process’s environment data, which itself includes environment variables, the loaded modules list, addresses in memory, and debugger status.

Example 16-2. Documented Process Environment Block (PEB) structure

typedef struct _PEB {
  BYTE Reserved1[2];
  BYTE BeingDebugged;
  BYTE Reserved2[1];
  PVOID Reserved3[2];
  PPEB_LDR_DATA Ldr;
  PRTL_USER_PROCESS_PARAMETERS ProcessParameters;
  BYTE Reserved4[104];
  PVOID Reserved5[52];
  PPS_POST_PROCESS_INIT_ROUTINE PostProcessInitRoutine;
  BYTE Reserved6[128];
  PVOID Reserved7[1];
  ULONG SessionId;
} PEB, *PPEB;

While a process is running, the location of the PEB can be referenced by the location fs:[30h]. For anti-debugging, malware will use that location to check the BeingDebugged flag, which indicates whether the specified process is being debugged. Table 16-1 shows two examples of this type of check.

Table 16-1. Manually Checking the BeingDebugged Flag

mov method

push/pop method

mov eax, dword ptr fs:[30h]
mov ebx, byte ptr [eax+2]
test ebx, ebx
jz NoDebuggerDetected
push dword ptr fs:[30h]
pop edx
cmp byte ptr [edx+2], 1
je DebuggerDetected

In the code on the left in Table 16-1, the location of the PEB is moved into EAX. Next, this offset plus 2 is moved into EBX, which corresponds to the offset into the PEB of the location of the BeingDebugged flag. Finally, EBX is checked to see if it is zero. If so, a debugger is not attached, and the jump will be taken.

Another example is shown on the right side of Table 16-1. The location of the PEB is moved into EDX using a push/pop combination of instructions, and then the BeingDebugged flag at offset 2 is directly compared to 1.

This check can take many forms, and, ultimately, the conditional jump determines the code path. You can take one of the following approaches to surmount this problem:

  • Force the jump to be taken (or not) by manually modifying the zero flag immediately before the jump instruction is executed. This is the easiest approach.

  • Manually change the BeingDebugged flag to zero.

Both options are generally effective against all of the techniques described in this section.

Note

A number of OllyDbg plug-ins change the BeingDebugged flag for you. The most popular are Hide Debugger, Hidedebug, and PhantOm. All are useful for overcoming the BeingDebugged flag check and also help with many of the other techniques we discuss in this chapter.

Checking the ProcessHeap Flag

An undocumented location within the Reserved4 array (shown in Example 16-2), known as ProcessHeap, is set to the location of a process’s first heap allocated by the loader. ProcessHeap is located at 0x18 in the PEB structure. This first heap contains a header with fields used to tell the kernel whether the heap was created within a debugger. These are known as the ForceFlags and Flags fields.

Offset 0x10 in the heap header is the ForceFlags field on Windows XP, but for Windows 7, it is at offset 0x44 for 32-bit applications. Malware may also look at offset 0x0C on Windows XP or offset 0x40 on Windows 7 for the Flags field. This field is almost always equal to the ForceFlags field, but is usually ORed with the value 2.

Example 16-3 shows the assembly code for this technique. (Note that two separate dereferences must occur.)

Example 16-3. Manual ProcessHeap flag check

mov eax, large fs:30h
mov eax, dword ptr [eax+18h]
cmp dword ptr ds:[eax+10h], 0
jne DebuggerDetected

The best way to overcome this technique is to change the ProcessHeap flag manually or to use a hidedebug plug-in for your debugger. If you are using WinDbg, you can start the program with the debug heap disabled. For example, the command windbg –hd notepad.exe will start the heap in normal mode as opposed to debug mode, and the flags we’ve discussed won’t be set.

Checking NTGlobalFlag

Since processes run slightly differently when started with a debugger, they create memory heaps differently. The information that the system uses to determine how to create heap structures is stored at an undocumented location in the PEB at offset 0x68. If the value at this location is 0x70, we know that we are running in a debugger.

The value of 0x70 is a combination of the following flags when a heap is created by a debugger. These flags are set for the process if it is started from within a debugger.

(FLG_HEAP_ENABLE_TAIL_CHECK | FLG_HEAP_ENABLE_FREE_CHECK | FLG_HEAP_VALIDATE_PARAMETERS)

Example 16-4 shows the assembly code for performing this check.

Example 16-4. NTGlobalFlag check

mov eax, large fs:30h
cmp dword ptr ds:[eax+68h], 70h
jz DebuggerDetected

The easiest way to overcome this technique is to change the flags manually or with a hidedebug plug-in for your debugger. If you are using WinDbg, you can start the program with the debug heap option disabled, as mentioned in the previous section.

Checking for System Residue

When analyzing malware, we typically use debugging tools, which leave residue on the system. Malware can search for this residue in order to determine when you are attempting to analyze it, such as by searching registry keys for references to debuggers. The following is a common location for a debugger:

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AeDebug

This registry key specifies the debugger that activates when an application error occurs. By default, this is set to Dr. Watson, so if it is changed to something like OllyDbg, malware may determine that it is under a microscope.

Malware can also search the system for files and directories, such as common debugger program executables, which are typically present during malware analysis. (Many backdoors already have code in place to traverse filesystems.) Or the malware can detect residue in live memory, by viewing the current process listing or, more commonly, by performing a FindWindow in search of a debugger, as shown in Example 16-5.

Example 16-5. C code for FindWindow detection

if(FindWindow("OLLYDBG", 0) == NULL)
{
//Debugger Not Found
}
else
{
//Debugger Detected
}

In this example, the code simply looks for a window named OLLYDBG.