Table of Contents for
Practical Malware Analysis

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Practical Malware Analysis by Andrew Honig Published by No Starch Press, 2012
  1. Cover
  2. Practical Malware Analysis: The Hands-On Guide to Dissecting Malicious Software
  3. Praise for Practical Malware Analysis
  4. Warning
  5. About the Authors
  6. About the Technical Reviewer
  7. About the Contributing Authors
  8. Foreword
  9. Acknowledgments
  10. Individual Thanks
  11. Introduction
  12. What Is Malware Analysis?
  13. Prerequisites
  14. Practical, Hands-On Learning
  15. What’s in the Book?
  16. 0. Malware Analysis Primer
  17. The Goals of Malware Analysis
  18. Malware Analysis Techniques
  19. Types of Malware
  20. General Rules for Malware Analysis
  21. I. Basic Analysis
  22. 1. Basic Static Techniques
  23. Antivirus Scanning: A Useful First Step
  24. Hashing: A Fingerprint for Malware
  25. Finding Strings
  26. Packed and Obfuscated Malware
  27. Portable Executable File Format
  28. Linked Libraries and Functions
  29. Static Analysis in Practice
  30. The PE File Headers and Sections
  31. Conclusion
  32. Labs
  33. 2. Malware Analysis in Virtual Machines
  34. The Structure of a Virtual Machine
  35. Creating Your Malware Analysis Machine
  36. Using Your Malware Analysis Machine
  37. The Risks of Using VMware for Malware Analysis
  38. Record/Replay: Running Your Computer in Reverse
  39. Conclusion
  40. 3. Basic Dynamic Analysis
  41. Sandboxes: The Quick-and-Dirty Approach
  42. Running Malware
  43. Monitoring with Process Monitor
  44. Viewing Processes with Process Explorer
  45. Comparing Registry Snapshots with Regshot
  46. Faking a Network
  47. Packet Sniffing with Wireshark
  48. Using INetSim
  49. Basic Dynamic Tools in Practice
  50. Conclusion
  51. Labs
  52. II. Advanced Static Analysis
  53. 4. A Crash Course in x86 Disassembly
  54. Levels of Abstraction
  55. Reverse-Engineering
  56. The x86 Architecture
  57. Conclusion
  58. 5. IDA Pro
  59. Loading an Executable
  60. The IDA Pro Interface
  61. Using Cross-References
  62. Analyzing Functions
  63. Using Graphing Options
  64. Enhancing Disassembly
  65. Extending IDA with Plug-ins
  66. Conclusion
  67. Labs
  68. 6. Recognizing C Code Constructs in Assembly
  69. Global vs. Local Variables
  70. Disassembling Arithmetic Operations
  71. Recognizing if Statements
  72. Recognizing Loops
  73. Understanding Function Call Conventions
  74. Analyzing switch Statements
  75. Disassembling Arrays
  76. Identifying Structs
  77. Analyzing Linked List Traversal
  78. Conclusion
  79. Labs
  80. 7. Analyzing Malicious Windows Programs
  81. The Windows API
  82. The Windows Registry
  83. Networking APIs
  84. Following Running Malware
  85. Kernel vs. User Mode
  86. The Native API
  87. Conclusion
  88. Labs
  89. III. Advanced Dynamic Analysis
  90. 8. Debugging
  91. Source-Level vs. Assembly-Level Debuggers
  92. Kernel vs. User-Mode Debugging
  93. Using a Debugger
  94. Exceptions
  95. Modifying Execution with a Debugger
  96. Modifying Program Execution in Practice
  97. Conclusion
  98. 9. OllyDbg
  99. Loading Malware
  100. The OllyDbg Interface
  101. Memory Map
  102. Viewing Threads and Stacks
  103. Executing Code
  104. Breakpoints
  105. Loading DLLs
  106. Tracing
  107. Exception Handling
  108. Patching
  109. Analyzing Shellcode
  110. Assistance Features
  111. Plug-ins
  112. Scriptable Debugging
  113. Conclusion
  114. Labs
  115. 10. Kernel Debugging with WinDbg
  116. Drivers and Kernel Code
  117. Setting Up Kernel Debugging
  118. Using WinDbg
  119. Microsoft Symbols
  120. Kernel Debugging in Practice
  121. Rootkits
  122. Loading Drivers
  123. Kernel Issues for Windows Vista, Windows 7, and x64 Versions
  124. Conclusion
  125. Labs
  126. IV. Malware Functionality
  127. 11. Malware Behavior
  128. Downloaders and Launchers
  129. Backdoors
  130. Credential Stealers
  131. Persistence Mechanisms
  132. Privilege Escalation
  133. Covering Its Tracks—User-Mode Rootkits
  134. Conclusion
  135. Labs
  136. 12. Covert Malware Launching
  137. Launchers
  138. Process Injection
  139. Process Replacement
  140. Hook Injection
  141. Detours
  142. APC Injection
  143. Conclusion
  144. Labs
  145. 13. Data Encoding
  146. The Goal of Analyzing Encoding Algorithms
  147. Simple Ciphers
  148. Common Cryptographic Algorithms
  149. Custom Encoding
  150. Decoding
  151. Conclusion
  152. Labs
  153. 14. Malware-Focused Network Signatures
  154. Network Countermeasures
  155. Safely Investigate an Attacker Online
  156. Content-Based Network Countermeasures
  157. Combining Dynamic and Static Analysis Techniques
  158. Understanding the Attacker’s Perspective
  159. Conclusion
  160. Labs
  161. V. Anti-Reverse-Engineering
  162. 15. Anti-Disassembly
  163. Understanding Anti-Disassembly
  164. Defeating Disassembly Algorithms
  165. Anti-Disassembly Techniques
  166. Obscuring Flow Control
  167. Thwarting Stack-Frame Analysis
  168. Conclusion
  169. Labs
  170. 16. Anti-Debugging
  171. Windows Debugger Detection
  172. Identifying Debugger Behavior
  173. Interfering with Debugger Functionality
  174. Debugger Vulnerabilities
  175. Conclusion
  176. Labs
  177. 17. Anti-Virtual Machine Techniques
  178. VMware Artifacts
  179. Vulnerable Instructions
  180. Tweaking Settings
  181. Escaping the Virtual Machine
  182. Conclusion
  183. Labs
  184. 18. Packers and Unpacking
  185. Packer Anatomy
  186. Identifying Packed Programs
  187. Unpacking Options
  188. Automated Unpacking
  189. Manual Unpacking
  190. Tips and Tricks for Common Packers
  191. Analyzing Without Fully Unpacking
  192. Packed DLLs
  193. Conclusion
  194. Labs
  195. VI. Special Topics
  196. 19. Shellcode Analysis
  197. Loading Shellcode for Analysis
  198. Position-Independent Code
  199. Identifying Execution Location
  200. Manual Symbol Resolution
  201. A Full Hello World Example
  202. Shellcode Encodings
  203. NOP Sleds
  204. Finding Shellcode
  205. Conclusion
  206. Labs
  207. 20. C++ Analysis
  208. Object-Oriented Programming
  209. Virtual vs. Nonvirtual Functions
  210. Creating and Destroying Objects
  211. Conclusion
  212. Labs
  213. 21. 64-Bit Malware
  214. Why 64-Bit Malware?
  215. Differences in x64 Architecture
  216. Windows 32-Bit on Windows 64-Bit
  217. 64-Bit Hints at Malware Functionality
  218. Conclusion
  219. Labs
  220. A. Important Windows Functions
  221. B. Tools for Malware Analysis
  222. C. Solutions to Labs
  223. Lab 1-1 Solutions
  224. Lab 1-2 Solutions
  225. Lab 1-3 Solutions
  226. Lab 1-4 Solutions
  227. Lab 3-1 Solutions
  228. Lab 3-2 Solutions
  229. Lab 3-3 Solutions
  230. Lab 3-4 Solutions
  231. Lab 5-1 Solutions
  232. Lab 6-1 Solutions
  233. Lab 6-2 Solutions
  234. Lab 6-3 Solutions
  235. Lab 6-4 Solutions
  236. Lab 7-1 Solutions
  237. Lab 7-2 Solutions
  238. Lab 7-3 Solutions
  239. Lab 9-1 Solutions
  240. Lab 9-2 Solutions
  241. Lab 9-3 Solutions
  242. Lab 10-1 Solutions
  243. Lab 10-2 Solutions
  244. Lab 10-3 Solutions
  245. Lab 11-1 Solutions
  246. Lab 11-2 Solutions
  247. Lab 11-3 Solutions
  248. Lab 12-1 Solutions
  249. Lab 12-2 Solutions
  250. Lab 12-3 Solutions
  251. Lab 12-4 Solutions
  252. Lab 13-1 Solutions
  253. Lab 13-2 Solutions
  254. Lab 13-3 Solutions
  255. Lab 14-1 Solutions
  256. Lab 14-2 Solutions
  257. Lab 14-3 Solutions
  258. Lab 15-1 Solutions
  259. Lab 15-2 Solutions
  260. Lab 15-3 Solutions
  261. Lab 16-1 Solutions
  262. Lab 16-2 Solutions
  263. Lab 16-3 Solutions
  264. Lab 17-1 Solutions
  265. Lab 17-2 Solutions
  266. Lab 17-3 Solutions
  267. Lab 18-1 Solutions
  268. Lab 18-2 Solutions
  269. Lab 18-3 Solutions
  270. Lab 18-4 Solutions
  271. Lab 18-5 Solutions
  272. Lab 19-1 Solutions
  273. Lab 19-2 Solutions
  274. Lab 19-3 Solutions
  275. Lab 20-1 Solutions
  276. Lab 20-2 Solutions
  277. Lab 20-3 Solutions
  278. Lab 21-1 Solutions
  279. Lab 21-2 Solutions
  280. Index
  281. Index
  282. Index
  283. Index
  284. Index
  285. Index
  286. Index
  287. Index
  288. Index
  289. Index
  290. Index
  291. Index
  292. Index
  293. Index
  294. Index
  295. Index
  296. Index
  297. Index
  298. Index
  299. Index
  300. Index
  301. Index
  302. Index
  303. Index
  304. Index
  305. Index
  306. Index
  307. Updates
  308. About the Authors
  309. Copyright

Process Injection

The most popular covert launching technique is process injection. As the name implies, this technique injects code into another running process, and that process unwittingly executes the malicious code. Malware authors use process injection in an attempt to conceal the malicious behavior of their code, and sometimes they use this to try to bypass host-based firewalls and other process-specific security mechanisms.

Certain Windows API calls are commonly used for process injection. For example, the VirtualAllocEx function can be used to allocate space in an external process’s memory, and WriteProcessMemory can be used to write data to that allocated space. This pair of functions is essential to the first three loading techniques that we’ll discuss in this chapter.

DLL Injection

DLL injection—a form of process injection where a remote process is forced to load a malicious DLL—is the most commonly used covert loading technique. DLL injection works by injecting code into a remote process that calls LoadLibrary, thereby forcing a DLL to be loaded in the context of that process. Once the compromised process loads the malicious DLL, the OS automatically calls the DLL’s DllMain function, which is defined by the author of the DLL. This function contains the malicious code and has as much access to the system as the process in which it is running. Malicious DLLs often have little content other than the Dllmain function, and everything they do will appear to originate from the compromised process.

Figure 12-1 shows an example of DLL injection. In this example, the launcher malware injects its DLL into Internet Explorer’s memory, thereby giving the injected DLL the same access to the Internet as Internet Explorer. The loader malware had been unable to access the Internet prior to injection because a process-specific firewall detected it and blocked it.

DLL injection—the launcher malware cannot access the Internet until it injects into iexplore.exe.

Figure 12-1. DLL injection—the launcher malware cannot access the Internet until it injects into iexplore.exe.

In order to inject the malicious DLL into a host program, the launcher malware must first obtain a handle to the victim process. The most common way is to use the Windows API calls CreateToolhelp32Snapshot, Process32First, and Process32Next to search the process list for the injection target. Once the target is found, the launcher retrieves the process identifier (PID) of the target process and then uses it to obtain the handle via a call to OpenProcess.

The function CreateRemoteThread is commonly used for DLL injection to allow the launcher malware to create and execute a new thread in a remote process. When CreateRemoteThread is used, it is passed three important parameters: the process handle (hProcess) obtained with OpenProcess, along with the starting point of the injected thread (lpStartAddress) and an argument for that thread (lpParameter). For example, the starting point might be set to LoadLibrary and the malicious DLL name passed as the argument. This will trigger LoadLibrary to be run in the victim process with a parameter of the malicious DLL, thereby causing that DLL to be loaded in the victim process (assuming that LoadLibrary is available in the victim process’s memory space and that the malicious library name string exists within that same space).

Malware authors generally use VirtualAllocEx to create space for the malicious library name string. The VirtualAllocEx function allocates space in a remote process if a handle to that process is provided.

The last setup function required before CreateRemoteThread can be called is WriteProcessMemory. This function writes the malicious library name string into the memory space that was allocated with VirtualAllocEx.

Example 12-1 contains C pseudocode for performing DLL injection.

Example 12-1. C Pseudocode for DLL injection

  hVictimProcess = OpenProcess(PROCESS_ALL_ACCESS, 0, victimProcessID );

  pNameInVictimProcess = VirtualAllocEx(hVictimProcess,...,sizeof(maliciousLibraryName),...,...);
  WriteProcessMemory(hVictimProcess,...,maliciousLibraryName, sizeof(maliciousLibraryName),...);
  GetModuleHandle("Kernel32.dll");
  GetProcAddress(...,"LoadLibraryA");
 CreateRemoteThread(hVictimProcess,...,...,LoadLibraryAddress,pNameInVictimProcess,...,...);

This listing assumes that we obtain the victim PID in victimProcessID when it is passed to OpenProcess at in order to get the handle to the victim process. Using the handle, VirtualAllocEx and WriteProcessMemory then allocate space and write the name of the malicious DLL into the victim process. Next, GetProcAddress is used to get the address to LoadLibrary.

Finally, at , CreateRemoteThread is passed the three important parameters discussed earlier: the handle to the victim process, the address of LoadLibrary, and a pointer to the malicious DLL name in the victim process. The easiest way to identify DLL injection is by identifying this trademark pattern of Windows API calls when looking at the launcher malware’s disassembly.

In DLL injection, the malware launcher never calls a malicious function. As stated earlier, the malicious code is located in DllMain, which is automatically called by the OS when the DLL is loaded into memory. The DLL injection launcher’s goal is to call CreateRemoteThread in order to create the remote thread LoadLibrary, with the parameter of the malicious DLL being injected.

Figure 12-2 shows DLL injection code as seen through a debugger. The six function calls from our pseudocode in Example 12-1 can be seen in the disassembly, labeled through .

DLL injection debugger view

Figure 12-2. DLL injection debugger view

Once you find DLL injection activity in disassembly, you should start looking for the strings containing the names of the malicious DLL and the victim process. In the case of Figure 12-2, we don’t see those strings, but they must be accessed before this code executes. The victim process name can often be found in a strncmp function (or equivalent) when the launcher determines the victim process’s PID. To find the malicious DLL name, we could set a breakpoint at 0x407735 and dump the contents of the stack to reveal the value of Buffer as it is being passed to WriteProcessMemory.

Once you’re able to recognize the DLL injection code pattern and identify these important strings, you should be able to quickly analyze an entire group of malware launchers.

Direct Injection

Like DLL injection, direct injection involves allocating and inserting code into the memory space of a remote process. Direct injection uses many of the same Windows API calls as DLL injection. The difference is that instead of writing a separate DLL and forcing the remote process to load it, direct-injection malware injects the malicious code directly into the remote process.

Direct injection is more flexible than DLL injection, but it requires a lot of customized code in order to run successfully without negatively impacting the host process. This technique can be used to inject compiled code, but more often, it’s used to inject shellcode.

Three functions are commonly found in cases of direct injection: VirtualAllocEx, WriteProcessMemory, and CreateRemoteThread. There will typically be two calls to VirtualAllocEx and WriteProcessMemory. The first will allocate and write the data used by the remote thread, and the second will allocate and write the remote thread code. The call to CreateRemoteThread will contain the location of the remote thread code (lpStartAddress) and the data (lpParameter).

Since the data and functions used by the remote thread must exist in the victim process, normal compilation procedures will not work. For example, strings are not in the normal .data section, and LoadLibrary/GetProcAddress will need to be called to access functions that are not already loaded. There are other restrictions, which we won’t go into here. Basically, direct injection requires that authors either be skilled assembly language coders or that they will inject only relatively simple shellcode.

In order to analyze the remote thread’s code, you may need to debug the malware and dump all memory buffers that occur before calls to WriteProcessMemory to be analyzed in a disassembler. Since these buffers most often contain shellcode, you will need shellcode analysis skills, which we discuss extensively in Chapter 19.