Table of Contents for
Practical Malware Analysis

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Practical Malware Analysis by Andrew Honig Published by No Starch Press, 2012
  1. Cover
  2. Practical Malware Analysis: The Hands-On Guide to Dissecting Malicious Software
  3. Praise for Practical Malware Analysis
  4. Warning
  5. About the Authors
  6. About the Technical Reviewer
  7. About the Contributing Authors
  8. Foreword
  9. Acknowledgments
  10. Individual Thanks
  11. Introduction
  12. What Is Malware Analysis?
  13. Prerequisites
  14. Practical, Hands-On Learning
  15. What’s in the Book?
  16. 0. Malware Analysis Primer
  17. The Goals of Malware Analysis
  18. Malware Analysis Techniques
  19. Types of Malware
  20. General Rules for Malware Analysis
  21. I. Basic Analysis
  22. 1. Basic Static Techniques
  23. Antivirus Scanning: A Useful First Step
  24. Hashing: A Fingerprint for Malware
  25. Finding Strings
  26. Packed and Obfuscated Malware
  27. Portable Executable File Format
  28. Linked Libraries and Functions
  29. Static Analysis in Practice
  30. The PE File Headers and Sections
  31. Conclusion
  32. Labs
  33. 2. Malware Analysis in Virtual Machines
  34. The Structure of a Virtual Machine
  35. Creating Your Malware Analysis Machine
  36. Using Your Malware Analysis Machine
  37. The Risks of Using VMware for Malware Analysis
  38. Record/Replay: Running Your Computer in Reverse
  39. Conclusion
  40. 3. Basic Dynamic Analysis
  41. Sandboxes: The Quick-and-Dirty Approach
  42. Running Malware
  43. Monitoring with Process Monitor
  44. Viewing Processes with Process Explorer
  45. Comparing Registry Snapshots with Regshot
  46. Faking a Network
  47. Packet Sniffing with Wireshark
  48. Using INetSim
  49. Basic Dynamic Tools in Practice
  50. Conclusion
  51. Labs
  52. II. Advanced Static Analysis
  53. 4. A Crash Course in x86 Disassembly
  54. Levels of Abstraction
  55. Reverse-Engineering
  56. The x86 Architecture
  57. Conclusion
  58. 5. IDA Pro
  59. Loading an Executable
  60. The IDA Pro Interface
  61. Using Cross-References
  62. Analyzing Functions
  63. Using Graphing Options
  64. Enhancing Disassembly
  65. Extending IDA with Plug-ins
  66. Conclusion
  67. Labs
  68. 6. Recognizing C Code Constructs in Assembly
  69. Global vs. Local Variables
  70. Disassembling Arithmetic Operations
  71. Recognizing if Statements
  72. Recognizing Loops
  73. Understanding Function Call Conventions
  74. Analyzing switch Statements
  75. Disassembling Arrays
  76. Identifying Structs
  77. Analyzing Linked List Traversal
  78. Conclusion
  79. Labs
  80. 7. Analyzing Malicious Windows Programs
  81. The Windows API
  82. The Windows Registry
  83. Networking APIs
  84. Following Running Malware
  85. Kernel vs. User Mode
  86. The Native API
  87. Conclusion
  88. Labs
  89. III. Advanced Dynamic Analysis
  90. 8. Debugging
  91. Source-Level vs. Assembly-Level Debuggers
  92. Kernel vs. User-Mode Debugging
  93. Using a Debugger
  94. Exceptions
  95. Modifying Execution with a Debugger
  96. Modifying Program Execution in Practice
  97. Conclusion
  98. 9. OllyDbg
  99. Loading Malware
  100. The OllyDbg Interface
  101. Memory Map
  102. Viewing Threads and Stacks
  103. Executing Code
  104. Breakpoints
  105. Loading DLLs
  106. Tracing
  107. Exception Handling
  108. Patching
  109. Analyzing Shellcode
  110. Assistance Features
  111. Plug-ins
  112. Scriptable Debugging
  113. Conclusion
  114. Labs
  115. 10. Kernel Debugging with WinDbg
  116. Drivers and Kernel Code
  117. Setting Up Kernel Debugging
  118. Using WinDbg
  119. Microsoft Symbols
  120. Kernel Debugging in Practice
  121. Rootkits
  122. Loading Drivers
  123. Kernel Issues for Windows Vista, Windows 7, and x64 Versions
  124. Conclusion
  125. Labs
  126. IV. Malware Functionality
  127. 11. Malware Behavior
  128. Downloaders and Launchers
  129. Backdoors
  130. Credential Stealers
  131. Persistence Mechanisms
  132. Privilege Escalation
  133. Covering Its Tracks—User-Mode Rootkits
  134. Conclusion
  135. Labs
  136. 12. Covert Malware Launching
  137. Launchers
  138. Process Injection
  139. Process Replacement
  140. Hook Injection
  141. Detours
  142. APC Injection
  143. Conclusion
  144. Labs
  145. 13. Data Encoding
  146. The Goal of Analyzing Encoding Algorithms
  147. Simple Ciphers
  148. Common Cryptographic Algorithms
  149. Custom Encoding
  150. Decoding
  151. Conclusion
  152. Labs
  153. 14. Malware-Focused Network Signatures
  154. Network Countermeasures
  155. Safely Investigate an Attacker Online
  156. Content-Based Network Countermeasures
  157. Combining Dynamic and Static Analysis Techniques
  158. Understanding the Attacker’s Perspective
  159. Conclusion
  160. Labs
  161. V. Anti-Reverse-Engineering
  162. 15. Anti-Disassembly
  163. Understanding Anti-Disassembly
  164. Defeating Disassembly Algorithms
  165. Anti-Disassembly Techniques
  166. Obscuring Flow Control
  167. Thwarting Stack-Frame Analysis
  168. Conclusion
  169. Labs
  170. 16. Anti-Debugging
  171. Windows Debugger Detection
  172. Identifying Debugger Behavior
  173. Interfering with Debugger Functionality
  174. Debugger Vulnerabilities
  175. Conclusion
  176. Labs
  177. 17. Anti-Virtual Machine Techniques
  178. VMware Artifacts
  179. Vulnerable Instructions
  180. Tweaking Settings
  181. Escaping the Virtual Machine
  182. Conclusion
  183. Labs
  184. 18. Packers and Unpacking
  185. Packer Anatomy
  186. Identifying Packed Programs
  187. Unpacking Options
  188. Automated Unpacking
  189. Manual Unpacking
  190. Tips and Tricks for Common Packers
  191. Analyzing Without Fully Unpacking
  192. Packed DLLs
  193. Conclusion
  194. Labs
  195. VI. Special Topics
  196. 19. Shellcode Analysis
  197. Loading Shellcode for Analysis
  198. Position-Independent Code
  199. Identifying Execution Location
  200. Manual Symbol Resolution
  201. A Full Hello World Example
  202. Shellcode Encodings
  203. NOP Sleds
  204. Finding Shellcode
  205. Conclusion
  206. Labs
  207. 20. C++ Analysis
  208. Object-Oriented Programming
  209. Virtual vs. Nonvirtual Functions
  210. Creating and Destroying Objects
  211. Conclusion
  212. Labs
  213. 21. 64-Bit Malware
  214. Why 64-Bit Malware?
  215. Differences in x64 Architecture
  216. Windows 32-Bit on Windows 64-Bit
  217. 64-Bit Hints at Malware Functionality
  218. Conclusion
  219. Labs
  220. A. Important Windows Functions
  221. B. Tools for Malware Analysis
  222. C. Solutions to Labs
  223. Lab 1-1 Solutions
  224. Lab 1-2 Solutions
  225. Lab 1-3 Solutions
  226. Lab 1-4 Solutions
  227. Lab 3-1 Solutions
  228. Lab 3-2 Solutions
  229. Lab 3-3 Solutions
  230. Lab 3-4 Solutions
  231. Lab 5-1 Solutions
  232. Lab 6-1 Solutions
  233. Lab 6-2 Solutions
  234. Lab 6-3 Solutions
  235. Lab 6-4 Solutions
  236. Lab 7-1 Solutions
  237. Lab 7-2 Solutions
  238. Lab 7-3 Solutions
  239. Lab 9-1 Solutions
  240. Lab 9-2 Solutions
  241. Lab 9-3 Solutions
  242. Lab 10-1 Solutions
  243. Lab 10-2 Solutions
  244. Lab 10-3 Solutions
  245. Lab 11-1 Solutions
  246. Lab 11-2 Solutions
  247. Lab 11-3 Solutions
  248. Lab 12-1 Solutions
  249. Lab 12-2 Solutions
  250. Lab 12-3 Solutions
  251. Lab 12-4 Solutions
  252. Lab 13-1 Solutions
  253. Lab 13-2 Solutions
  254. Lab 13-3 Solutions
  255. Lab 14-1 Solutions
  256. Lab 14-2 Solutions
  257. Lab 14-3 Solutions
  258. Lab 15-1 Solutions
  259. Lab 15-2 Solutions
  260. Lab 15-3 Solutions
  261. Lab 16-1 Solutions
  262. Lab 16-2 Solutions
  263. Lab 16-3 Solutions
  264. Lab 17-1 Solutions
  265. Lab 17-2 Solutions
  266. Lab 17-3 Solutions
  267. Lab 18-1 Solutions
  268. Lab 18-2 Solutions
  269. Lab 18-3 Solutions
  270. Lab 18-4 Solutions
  271. Lab 18-5 Solutions
  272. Lab 19-1 Solutions
  273. Lab 19-2 Solutions
  274. Lab 19-3 Solutions
  275. Lab 20-1 Solutions
  276. Lab 20-2 Solutions
  277. Lab 20-3 Solutions
  278. Lab 21-1 Solutions
  279. Lab 21-2 Solutions
  280. Index
  281. Index
  282. Index
  283. Index
  284. Index
  285. Index
  286. Index
  287. Index
  288. Index
  289. Index
  290. Index
  291. Index
  292. Index
  293. Index
  294. Index
  295. Index
  296. Index
  297. Index
  298. Index
  299. Index
  300. Index
  301. Index
  302. Index
  303. Index
  304. Index
  305. Index
  306. Index
  307. Updates
  308. About the Authors
  309. Copyright

Microsoft Symbols

Debugging symbols provide limited information from the source code to help understand assembly code. The symbols provided by Microsoft contain names for certain functions and variables.

A symbol in this context is simply a name for a particular memory address. Most symbols provide a name for addresses that represent functions, but some provide a name for addresses that represent data addresses. For example, without symbol information, the function at address 8050f1a2 will not be labeled. If you have symbol information configured, WinDbg will tell you that the function is named MmCreateProcessAddressSpace (assuming that was the name of the function at that address). With just an address, you wouldn’t know much about a function, but the name tells us that this function creates address space for a process. You can also use the symbol name to find functions and data in memory.

Searching for Symbols

The format for referring to a symbol in WinDbg is as follows:

moduleName!symbolName

This syntax can be used anywhere that normally has an address. The moduleName is the name of the .exe, .dll, or .sys file that contains the symbol without the extension, and the symbolName is the name associated with the address. However, ntoskrnl.exe is a special case and the module name is nt, not ntoskrnl. For example, if you want to look at disassembly of the NtCreateProcess function in ntoskrnl.exe, you would use the disassemble command u (which stands for unassemble) with the parameter nt!NtCreateProcess. If you don’t specify a library name, WinDbg will search through all of the loaded modules for a matching symbol. This can take a long time because it must load and search symbols for every module.

The bu command allows you to use symbols to set a deferred breakpoint on code that isn’t yet loaded. A deferred breakpoint is a breakpoint that will be set when a module is loaded that matches a specified name. For example, the command bu newModule!exportedFunction will instruct WinDbg to set a breakpoint on exportedFunction as soon as a module is loaded with the name newModule. When analyzing kernel modules, it is particularly useful to combine this with the $iment command, which determines the entry point of a given module. The command bu $iment(driverName) will set a breakpoint on the entry point of a driver before any of the driver’s code has a chance to run.

The x command allows you to search for functions or symbols using wildcards. For example, if you’re looking for kernel functions that perform process creation, you can search for any function within ntoskrnl.exe that includes the string CreateProcess. The command x nt!*CreateProcess* will display exported functions as well as internal functions. The following is the output for x nt!*CreateProcess*.

0:003> x nt!*CreateProcess*
805c736a nt!NtCreateProcessEx = <no type information>
805c7420 nt!NtCreateProcess = <no type information>
805c6a8c nt!PspCreateProcess = <no type information>
804fe144 nt!ZwCreateProcess = <no type information>
804fe158 nt!ZwCreateProcessEx = <no type information>
8055a300 nt!PspCreateProcessNotifyRoutineCount = <no type information>
805c5e0a nt!PsSetCreateProcessNotifyRoutine = <no type information>
8050f1a2 nt!MmCreateProcessAddressSpace = <no type information>
8055a2e0 nt!PspCreateProcessNotifyRoutine = <no type information>

Another useful command is the ln command, which will list the closest symbol for a given memory address. This can be used to determine to which function a pointer is directed. For example, let’s say we see a call function to address 0x805717aa and we want to know the purpose of the code at that address. We could issue the following command:

  0:002> ln 805717aa
  kd> ln ntreadfile
 (805717aa)   nt!NtReadFile   |  (80571d38)   nt!NtReadFileScatter
  Exact matches:
     nt!NtReadFile = <no type information>

The first line shows the two closest matches, and the last line shows the exact match. Only the first line is displayed if there is no exact match.

Viewing Structure Information

The Microsoft symbols also include type information for many structures, including internal types that are not documented elsewhere. This is useful for a malware analyst, since malware often manipulates undocumented structures. Example 10-2 shows the first few lines of a driver object structure, which stores information about a kernel driver.

Example 10-2. Viewing type information for a structure

0:000> dt nt!_DRIVER_OBJECT
kd> dt nt!_DRIVER_OBJECT
   +0x000 Type             : Int2B
   +0x002 Size             : Int2B
   +0x004 DeviceObject     : Ptr32 _DEVICE_OBJECT
   +0x008 Flags            : Uint4B
  +0x00c DriverStart      : Ptr32 Void
   +0x010 DriverSize       : Uint4B
   +0x014 DriverSection    : Ptr32 Void
   +0x018 DriverExtension  : Ptr32 _DRIVER_EXTENSION
   +0x01c DriverName       : _UNICODE_STRING
   +0x024 HardwareDatabase : Ptr32 _UNICODE_STRING
   +0x028 FastIoDispatch   : Ptr32 _FAST_IO_DISPATCH
   +0x02c DriverInit       : Ptr32     long
   +0x030 DriverStartIo    : Ptr32     void
   +0x034 DriverUnload     : Ptr32     void
   +0x038 MajorFunction    : [28] Ptr32     long

The structure names hint at what data is stored within the structure. For example, at offset 0x00c there is a pointer that reveals where the driver is loaded in memory.

WinDbg allows you to overlay data onto the structure. Let’s say that we know there is a driver object at offset 828b2648, and we want to show the structure along with each of the values from a particular driver. Example 10-3 shows how to accomplish this.

Example 10-3. Overlaying data onto a structure

kd> dt nt!_DRIVER_OBJECT 828b2648
   +0x000 Type             :  4
   +0x002 Size             :  168
   +0x004 DeviceObject     :  0x828b0a30 _DEVICE_OBJECT
   +0x008 Flags            :  0x12
   +0x00c DriverStart      :  0xf7adb000
   +0x010 DriverSize       :  0x1080
   +0x014 DriverSection    :  0x82ad8d78
   +0x018 DriverExtension  :  0x828b26f0 _DRIVER_EXTENSION
   +0x01c DriverName       :  _UNICODE_STRING "\Driver\Beep"
   +0x024 HardwareDatabase :  0x80670ae0 _UNICODE_STRING "\REGISTRY\MACHINE\
HARDWARE\DESCRIPTION\SYSTEM"
   +0x028 FastIoDispatch   :  (null)
   +0x02c DriverInit       : 0xf7adb66c     long  Beep!DriverEntry+0
   +0x030 DriverStartIo    :  0xf7adb51a     void  Beep!BeepStartIo+0
   +0x034 DriverUnload     :  0xf7adb620     void  Beep!BeepUnload+0
   +0x038 MajorFunction    :  [28] 0xf7adb46a     long  Beep!BeepOpen+0

This is the beep driver, which is built into Windows to make a beeping noise when something is wrong. We can see that the initialization function that is called when the driver is loaded is located at offset 0xf7adb66c . If this were a malicious driver, we would want to see what code was located at that address because that code is always called first when the driver is loaded. The initialization function is the only function called every time a driver is loaded. Malware will sometimes place its entire malicious payload in this function.

Configuring Windows Symbols

Symbols are specific to the version of the files being analyzed, and can change with every update or hotfix. When configured properly, WinDbg will query Microsoft’s server and automatically get the correct symbols for the files that are currently being debugged. You can set the symbol file path by selecting File ▶ Symbol File Path. To configure WinDbg to use the online symbol server, enter the following path:

SRV*c:\websymbols*http://msdl.microsoft.com/download/symbols

The SRV configures a server, the path c:\websymbols is a local cache for symbol information, and the URL is the fixed location of the Microsoft symbol server.

If you’re debugging on a machine that is not continuously connected to the Internet, you can manually download the symbols from Microsoft. Download the symbols specific to the OS, service pack, and architecture that you are using. The symbol files are usually a couple hundred megabytes because they contain the symbol information for all the different hotfix and patch versions for that OS and service pack.