Table of Contents for
QGIS: Becoming a GIS Power User

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition QGIS: Becoming a GIS Power User by Alexander Bruy Published by Packt Publishing, 2017
  1. Cover
  2. Table of Contents
  3. QGIS: Becoming a GIS Power User
  4. QGIS: Becoming a GIS Power User
  5. QGIS: Becoming a GIS Power User
  6. Credits
  7. Preface
  8. What you need for this learning path
  9. Who this learning path is for
  10. Reader feedback
  11. Customer support
  12. 1. Module 1
  13. 1. Getting Started with QGIS
  14. Running QGIS for the first time
  15. Introducing the QGIS user interface
  16. Finding help and reporting issues
  17. Summary
  18. 2. Viewing Spatial Data
  19. Dealing with coordinate reference systems
  20. Loading raster files
  21. Loading data from databases
  22. Loading data from OGC web services
  23. Styling raster layers
  24. Styling vector layers
  25. Loading background maps
  26. Dealing with project files
  27. Summary
  28. 3. Data Creation and Editing
  29. Working with feature selection tools
  30. Editing vector geometries
  31. Using measuring tools
  32. Editing attributes
  33. Reprojecting and converting vector and raster data
  34. Joining tabular data
  35. Using temporary scratch layers
  36. Checking for topological errors and fixing them
  37. Adding data to spatial databases
  38. Summary
  39. 4. Spatial Analysis
  40. Combining raster and vector data
  41. Vector and raster analysis with Processing
  42. Leveraging the power of spatial databases
  43. Summary
  44. 5. Creating Great Maps
  45. Labeling
  46. Designing print maps
  47. Presenting your maps online
  48. Summary
  49. 6. Extending QGIS with Python
  50. Getting to know the Python Console
  51. Creating custom geoprocessing scripts using Python
  52. Developing your first plugin
  53. Summary
  54. 2. Module 2
  55. 1. Exploring Places – from Concept to Interface
  56. Acquiring data for geospatial applications
  57. Visualizing GIS data
  58. The basemap
  59. Summary
  60. 2. Identifying the Best Places
  61. Raster analysis
  62. Publishing the results as a web application
  63. Summary
  64. 3. Discovering Physical Relationships
  65. Spatial join for a performant operational layer interaction
  66. The CartoDB platform
  67. Leaflet and an external API: CartoDB SQL
  68. Summary
  69. 4. Finding the Best Way to Get There
  70. OpenStreetMap data for topology
  71. Database importing and topological relationships
  72. Creating the travel time isochron polygons
  73. Generating the shortest paths for all students
  74. Web applications – creating safe corridors
  75. Summary
  76. 5. Demonstrating Change
  77. TopoJSON
  78. The D3 data visualization library
  79. Summary
  80. 6. Estimating Unknown Values
  81. Interpolated model values
  82. A dynamic web application – OpenLayers AJAX with Python and SpatiaLite
  83. Summary
  84. 7. Mapping for Enterprises and Communities
  85. The cartographic rendering of geospatial data – MBTiles and UTFGrid
  86. Interacting with Mapbox services
  87. Putting it all together
  88. Going further – local MBTiles hosting with TileStream
  89. Summary
  90. 3. Module 3
  91. 1. Data Input and Output
  92. Finding geospatial data on your computer
  93. Describing data sources
  94. Importing data from text files
  95. Importing KML/KMZ files
  96. Importing DXF/DWG files
  97. Opening a NetCDF file
  98. Saving a vector layer
  99. Saving a raster layer
  100. Reprojecting a layer
  101. Batch format conversion
  102. Batch reprojection
  103. Loading vector layers into SpatiaLite
  104. Loading vector layers into PostGIS
  105. 2. Data Management
  106. Joining layer data
  107. Cleaning up the attribute table
  108. Configuring relations
  109. Joining tables in databases
  110. Creating views in SpatiaLite
  111. Creating views in PostGIS
  112. Creating spatial indexes
  113. Georeferencing rasters
  114. Georeferencing vector layers
  115. Creating raster overviews (pyramids)
  116. Building virtual rasters (catalogs)
  117. 3. Common Data Preprocessing Steps
  118. Converting points to lines to polygons and back – QGIS
  119. Converting points to lines to polygons and back – SpatiaLite
  120. Converting points to lines to polygons and back – PostGIS
  121. Cropping rasters
  122. Clipping vectors
  123. Extracting vectors
  124. Converting rasters to vectors
  125. Converting vectors to rasters
  126. Building DateTime strings
  127. Geotagging photos
  128. 4. Data Exploration
  129. Listing unique values in a column
  130. Exploring numeric value distribution in a column
  131. Exploring spatiotemporal vector data using Time Manager
  132. Creating animations using Time Manager
  133. Designing time-dependent styles
  134. Loading BaseMaps with the QuickMapServices plugin
  135. Loading BaseMaps with the OpenLayers plugin
  136. Viewing geotagged photos
  137. 5. Classic Vector Analysis
  138. Selecting optimum sites
  139. Dasymetric mapping
  140. Calculating regional statistics
  141. Estimating density heatmaps
  142. Estimating values based on samples
  143. 6. Network Analysis
  144. Creating a simple routing network
  145. Calculating the shortest paths using the Road graph plugin
  146. Routing with one-way streets in the Road graph plugin
  147. Calculating the shortest paths with the QGIS network analysis library
  148. Routing point sequences
  149. Automating multiple route computation using batch processing
  150. Matching points to the nearest line
  151. Creating a routing network for pgRouting
  152. Visualizing the pgRouting results in QGIS
  153. Using the pgRoutingLayer plugin for convenience
  154. Getting network data from the OSM
  155. 7. Raster Analysis I
  156. Using the raster calculator
  157. Preparing elevation data
  158. Calculating a slope
  159. Calculating a hillshade layer
  160. Analyzing hydrology
  161. Calculating a topographic index
  162. Automating analysis tasks using the graphical modeler
  163. 8. Raster Analysis II
  164. Calculating NDVI
  165. Handling null values
  166. Setting extents with masks
  167. Sampling a raster layer
  168. Visualizing multispectral layers
  169. Modifying and reclassifying values in raster layers
  170. Performing supervised classification of raster layers
  171. 9. QGIS and the Web
  172. Using web services
  173. Using WFS and WFS-T
  174. Searching CSW
  175. Using WMS and WMS Tiles
  176. Using WCS
  177. Using GDAL
  178. Serving web maps with the QGIS server
  179. Scale-dependent rendering
  180. Hooking up web clients
  181. Managing GeoServer from QGIS
  182. 10. Cartography Tips
  183. Using Rule Based Rendering
  184. Handling transparencies
  185. Understanding the feature and layer blending modes
  186. Saving and loading styles
  187. Configuring data-defined labels
  188. Creating custom SVG graphics
  189. Making pretty graticules in any projection
  190. Making useful graticules in printed maps
  191. Creating a map series using Atlas
  192. 11. Extending QGIS
  193. Defining custom projections
  194. Working near the dateline
  195. Working offline
  196. Using the QspatiaLite plugin
  197. Adding plugins with Python dependencies
  198. Using the Python console
  199. Writing Processing algorithms
  200. Writing QGIS plugins
  201. Using external tools
  202. 12. Up and Coming
  203. Preparing LiDAR data
  204. Opening File Geodatabases with the OpenFileGDB driver
  205. Using Geopackages
  206. The PostGIS Topology Editor plugin
  207. The Topology Checker plugin
  208. GRASS Topology tools
  209. Hunting for bugs
  210. Reporting bugs
  211. Bibliography
  212. Index

Using Rule Based Rendering

In the past, if you wanted to apply a wildly different style to more than one type of data in the same source, the only way to do this was to duplicate or subset a layer. With Rule Based Rendering, you now just have to create rules that are applied on-the-fly. This opens a huge door on cartographic possibilities with different features in the same layer not only having different colors but also different fill types, transparency, line type, and all manner of other customizations. Extending from categorized symbology, rules also allow for mixing and inheritance, allowing for intermediate categories or some shared properties and reducing the amount of work to create elegant symbology.

Getting ready

Rule Based Rendering is built-in to vector symbology. So, you'll need a good complicated vector layer to fully utilize its potential. A road layer is often a good use case, but for this example we'll go slightly simpler with busroutesall.shp.

How to do it…

  1. Load the busroutesall.shp layer.
  2. Right-click on the layer name in the Layers window, select Properties, then pick Style on the left-hand side of the new window.
  3. Change the symbology drop-down type to Rule-Based.
  4. Pick the attributes that you want to use to differentiate between groups of features:
    1. In this case, let's edit the initial rule (double-click on the rule or the Edit icon between + (add) and - (remove).
    2. Rules can be based on attribute table values or geometry properties, including on-the-fly calculated values. First let's style routes shorter than 2,000 map units apply here. In the Filter box type $length < 2000 (Do you want to see all the options? Then, open the filter tool with the button). Name your rule and click on OK. Back in the main Style dialog, apply the rule to see the results in Canvas. Make sure to use the Test button to verify that your rule works:
      How to do it…

      Tip

      You can apply more than one rule to objects, the rendering being a combination of the rules and the rendering order.

  5. Now to make it more interesting, let's add another rule that's the inverse:
    1. Add a new rule with the green + button below the rule list.
    2. For the filter, use $length > 2000 (don't forget to test this).
    3. Pick some other symbology that differs quite a bit so that it's easy to tell them apart (such as a different line type). Click on OK and then click on Apply to see to the two rules in action.
  6. Now, things get really interesting. Let's add a subrule by either right-clicking on a rule or by highlighting a rule and clicking on the Refine current rules dropdown:
    How to do it…
  7. Select Add categories to rule:
    1. In the subdialog, select Route.
    2. Pick a color ramp and/or line style, click on Classify, and then click on OK:
      How to do it…
    3. Before you click on Apply, edit the main rule and uncheck the Symbol box (otherwise, the Rule and Sub Rules list will be additive, which can be useful in some cases).
  8. Now, when you look at the Rule list, you will see subrules under their parents.
  9. Finally, let's add a third top-level rule that is not based on the length:
    1. Make a rule filter on the ROUTE name that contains a. The rule will look like: "Route" LIKE '%a'.
    2. Pick a line symbol that will make these routes stick out even with their current coloring and click on Apply:
    How to do it…
  10. Play around some more; there are all sorts of things you can do, from partial string matching to splitting by even or odd numbers ("ROUTE" % 2 = 0 is even-numbered).
  11. Finally, the map looks like the following:
    How to do it…

How it works…

Each rule is processed in the rendering order specified from top to bottom, the last rule being drawn last and, therefore, on top. The rules are added to any existing style that is already applied to feature. You can change the rendering order by changing the rule order or by applying a render order. The filters work just like attribute filters in the field calculator or the table search. All of the symbology options are available to vectors and can be applied to one or many rules. You can group rules by scale-rendering rules too.

There's more…

There are way too many possible ways to use Rule Based Rendering than can be described here. You can create rendering groups that inherit rules from their parent and apply their own. Each feature given a unique ID could have a completely different look. The big improvement over using traditional single symbol, categorized, or graduated symbology is that you don't have to edit every possible group, and you can more easily stack rules, mixing and matching all the original methods.

There are some catches. Not everything you do with Rule Based Rendering is possible with web services; so, before you go too crazy, consider your output format and test your ideas before spending too much time on this.