Table of Contents for
Mastering OpenLayers 3

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Mastering OpenLayers 3 by Gábor Farkas Published by Packt Publishing, 2016
  1. Cover
  2. Table of Contents
  3. Mastering OpenLayers 3
  4. Mastering OpenLayers 3
  5. Credits
  6. About the Author
  7. About the Reviewer
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Conventions
  13. Reader feedback
  14. Customer support
  15. 1. Creating Simple Maps with OpenLayers 3
  16. Structure of OpenLayers 3
  17. Building the layout
  18. Using the API documentation
  19. Debugging the code
  20. Summary
  21. 2. Applying Custom Styles
  22. Customizing the default appearance
  23. Styling vector layers
  24. Customizing the appearance with JavaScript
  25. Creating a WebGIS client layout
  26. Summary
  27. 3. Working with Layers
  28. Building a layer tree
  29. Adding layers dynamically
  30. Adding vector layers with the File API
  31. Adding vector layers with a library
  32. Removing layers dynamically
  33. Changing layer attributes
  34. Changing the layer order with the Drag and Drop API
  35. Clearing the message bar
  36. Summary
  37. 4. Using Vector Data
  38. Accessing attributes
  39. Setting attributes
  40. Validating attributes
  41. Creating thematic layers
  42. Saving vector data
  43. Saving with WFS-T
  44. Modifying the geometry
  45. Summary
  46. 5. Creating Responsive Applications with Interactions and Controls
  47. Building the toolbar
  48. Mapping interactions to controls
  49. Building a set of feature selection controls
  50. Adding new vector layers
  51. Building a set of drawing tools
  52. Modifying and snapping to features
  53. Creating new interactions
  54. Building a measuring control
  55. Summary
  56. 6. Controlling the Map – View and Projection
  57. Customizing a view
  58. Constraining a view
  59. Creating a navigation history
  60. Working with extents
  61. Rotating a view
  62. Changing the map's projection
  63. Creating custom animations
  64. Summary
  65. 7. Mastering Renderers
  66. Using different renderers
  67. Creating a WebGL map
  68. Drawing lines and polygons with WebGL
  69. Blending layers
  70. Clipping layers
  71. Exporting a map
  72. Creating a raster calculator
  73. Creating a convolution matrix
  74. Clipping a layer with WebGL
  75. Summary
  76. 8. OpenLayers 3 for Mobile
  77. Responsive styling with CSS
  78. Generating geocaches
  79. Adding device-dependent controls
  80. Vectorizing the mobile version
  81. Making the mobile application interactive
  82. Summary
  83. 9. Tools of the Trade – Integrating Third-Party Applications
  84. Exporting a QGIS project
  85. Importing shapefiles
  86. Spatial analysis with Turf
  87. Spatial analysis with JSTS
  88. 3D rendering with Cesium
  89. Summary
  90. 10. Compiling Custom Builds with Closure
  91. Configuring Node JS
  92. Compiling OpenLayers 3
  93. Bundling an application with OpenLayers 3
  94. Extending OpenLayers 3
  95. Creating rich documentation with JSDoc
  96. Summary
  97. Index

Chapter 9. Tools of the Trade – Integrating Third-Party Applications

With the knowledge that you've gained from the previous chapters, you can create various rich, web mapping applications for multiple devices. Now that you are aware of the most important aspects of OpenLayers 3, we will dig into some irregular topics that are not strongly related to the library. We will take a look at how we can implement QGIS and some third-party libraries in our workflow in order to make our lives easier or just extend the capabilities of our application.

In this chapter, we will cover the following topics:

  • Exporting layers from QGIS as a web map using OpenLayers 3
  • Importing shapefile layers on the client side
  • Extending topological functionality with Turf and JSTS
  • Creating 3D visualizations with Cesium

Before getting started

As we are going to use QGIS in this chapter, you will need to have a working copy installed on your computer. Installing QGIS is straightforward; therefore, we will not discuss the process. For the best possible experience, update the software to its latest version before proceeding further. The example was created with QGIS 2.10 Pisa.

Tip

If you are using Windows or you need the source code, you can download both at http://qgis.org/en/site/forusers/download.html.

We will also use some third-party libraries, which are provided with the examples. You can find them in the js folder under the appropriate subdirectory. We will need Shapefile JS, Turf, JSTS, Cesium, and OL3-Cesium. The Cesium library is handled as part of the OL3-Cesium integration library; therefore, it is located in the latter's folder. For this chapter, we will use ch03_layerorder for the base of our code, just like we did in the previous one.