Table of Contents for
Mastering OpenLayers 3

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Mastering OpenLayers 3 by Gábor Farkas Published by Packt Publishing, 2016
  1. Cover
  2. Table of Contents
  3. Mastering OpenLayers 3
  4. Mastering OpenLayers 3
  5. Credits
  6. About the Author
  7. About the Reviewer
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Conventions
  13. Reader feedback
  14. Customer support
  15. 1. Creating Simple Maps with OpenLayers 3
  16. Structure of OpenLayers 3
  17. Building the layout
  18. Using the API documentation
  19. Debugging the code
  20. Summary
  21. 2. Applying Custom Styles
  22. Customizing the default appearance
  23. Styling vector layers
  24. Customizing the appearance with JavaScript
  25. Creating a WebGIS client layout
  26. Summary
  27. 3. Working with Layers
  28. Building a layer tree
  29. Adding layers dynamically
  30. Adding vector layers with the File API
  31. Adding vector layers with a library
  32. Removing layers dynamically
  33. Changing layer attributes
  34. Changing the layer order with the Drag and Drop API
  35. Clearing the message bar
  36. Summary
  37. 4. Using Vector Data
  38. Accessing attributes
  39. Setting attributes
  40. Validating attributes
  41. Creating thematic layers
  42. Saving vector data
  43. Saving with WFS-T
  44. Modifying the geometry
  45. Summary
  46. 5. Creating Responsive Applications with Interactions and Controls
  47. Building the toolbar
  48. Mapping interactions to controls
  49. Building a set of feature selection controls
  50. Adding new vector layers
  51. Building a set of drawing tools
  52. Modifying and snapping to features
  53. Creating new interactions
  54. Building a measuring control
  55. Summary
  56. 6. Controlling the Map – View and Projection
  57. Customizing a view
  58. Constraining a view
  59. Creating a navigation history
  60. Working with extents
  61. Rotating a view
  62. Changing the map's projection
  63. Creating custom animations
  64. Summary
  65. 7. Mastering Renderers
  66. Using different renderers
  67. Creating a WebGL map
  68. Drawing lines and polygons with WebGL
  69. Blending layers
  70. Clipping layers
  71. Exporting a map
  72. Creating a raster calculator
  73. Creating a convolution matrix
  74. Clipping a layer with WebGL
  75. Summary
  76. 8. OpenLayers 3 for Mobile
  77. Responsive styling with CSS
  78. Generating geocaches
  79. Adding device-dependent controls
  80. Vectorizing the mobile version
  81. Making the mobile application interactive
  82. Summary
  83. 9. Tools of the Trade – Integrating Third-Party Applications
  84. Exporting a QGIS project
  85. Importing shapefiles
  86. Spatial analysis with Turf
  87. Spatial analysis with JSTS
  88. 3D rendering with Cesium
  89. Summary
  90. 10. Compiling Custom Builds with Closure
  91. Configuring Node JS
  92. Compiling OpenLayers 3
  93. Bundling an application with OpenLayers 3
  94. Extending OpenLayers 3
  95. Creating rich documentation with JSDoc
  96. Summary
  97. Index

Structure of OpenLayers 3

OpenLayers 3 is a well structured, modular, and complex library, where flexibility and consistency take higher priority than performance. However, this does not mean OpenLayers 3 is slow. On the contrary, the library highly outperforms its predecessor; therefore its comfortable and logical design does not really adversely affect its performance. The relationship of some of the most essential parts of the library can be described with a radial Universal Modeling Language (UML) diagram, such as the following:

Structure of OpenLayers 3

Note

Reading a UML scheme can seem difficult, and can be difficult if it is a proper one. However, this simplified scheme is quite easy to understand. With regard to the arrows, 1 represents a one-to-one relation, while the 0..n and 1 symbols denote a one-to-many relationship.

You will probably never get into direct contact with the two superclasses at the top of the OpenLayers 3 hierarchy: ol.Observable, and ol.Object. However, most of the classes you actively use are children of these classes. You can always count on their methods when you design a web mapping or WebGIS application.

In the diagram, we can see that the parent of the most essential objects is the ol.Observable class. This superclass ensures all of its children have consistent listener methods. For example, every descendant of this superclass bears the on, once, and un functions, making registering event listeners to them as easy as possible.

The next superclass, ol.Object, extends its parent with methods capable of easy property management. Every inner property managed by its methods (get, set, and unset) are observable. There are also convenience methods for bulk setting and getting properties, called getProperties and setProperties. Most of the other frequently used classes are direct, or indirect, descendants of this superclass.