Table of Contents for
Mastering OpenLayers 3

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Mastering OpenLayers 3 by Gábor Farkas Published by Packt Publishing, 2016
  1. Cover
  2. Table of Contents
  3. Mastering OpenLayers 3
  4. Mastering OpenLayers 3
  5. Credits
  6. About the Author
  7. About the Reviewer
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Conventions
  13. Reader feedback
  14. Customer support
  15. 1. Creating Simple Maps with OpenLayers 3
  16. Structure of OpenLayers 3
  17. Building the layout
  18. Using the API documentation
  19. Debugging the code
  20. Summary
  21. 2. Applying Custom Styles
  22. Customizing the default appearance
  23. Styling vector layers
  24. Customizing the appearance with JavaScript
  25. Creating a WebGIS client layout
  26. Summary
  27. 3. Working with Layers
  28. Building a layer tree
  29. Adding layers dynamically
  30. Adding vector layers with the File API
  31. Adding vector layers with a library
  32. Removing layers dynamically
  33. Changing layer attributes
  34. Changing the layer order with the Drag and Drop API
  35. Clearing the message bar
  36. Summary
  37. 4. Using Vector Data
  38. Accessing attributes
  39. Setting attributes
  40. Validating attributes
  41. Creating thematic layers
  42. Saving vector data
  43. Saving with WFS-T
  44. Modifying the geometry
  45. Summary
  46. 5. Creating Responsive Applications with Interactions and Controls
  47. Building the toolbar
  48. Mapping interactions to controls
  49. Building a set of feature selection controls
  50. Adding new vector layers
  51. Building a set of drawing tools
  52. Modifying and snapping to features
  53. Creating new interactions
  54. Building a measuring control
  55. Summary
  56. 6. Controlling the Map – View and Projection
  57. Customizing a view
  58. Constraining a view
  59. Creating a navigation history
  60. Working with extents
  61. Rotating a view
  62. Changing the map's projection
  63. Creating custom animations
  64. Summary
  65. 7. Mastering Renderers
  66. Using different renderers
  67. Creating a WebGL map
  68. Drawing lines and polygons with WebGL
  69. Blending layers
  70. Clipping layers
  71. Exporting a map
  72. Creating a raster calculator
  73. Creating a convolution matrix
  74. Clipping a layer with WebGL
  75. Summary
  76. 8. OpenLayers 3 for Mobile
  77. Responsive styling with CSS
  78. Generating geocaches
  79. Adding device-dependent controls
  80. Vectorizing the mobile version
  81. Making the mobile application interactive
  82. Summary
  83. 9. Tools of the Trade – Integrating Third-Party Applications
  84. Exporting a QGIS project
  85. Importing shapefiles
  86. Spatial analysis with Turf
  87. Spatial analysis with JSTS
  88. 3D rendering with Cesium
  89. Summary
  90. 10. Compiling Custom Builds with Closure
  91. Configuring Node JS
  92. Compiling OpenLayers 3
  93. Bundling an application with OpenLayers 3
  94. Extending OpenLayers 3
  95. Creating rich documentation with JSDoc
  96. Summary
  97. Index

Vectorizing the mobile version

In the next example, called ch08_styling, we improve our touch device version with another vector layer and some styling. We display the current position of the user and the accuracy of the position in meters, and style the geocaches based on the height difference of our position and the caches. Firstly, we create a layer containing our position and give it a static style:

if (ol.has.TOUCH) {
    […]
    var positionLyr = new ol.layer.Vector({
        source: new ol.source.Vector(),
        style: new ol.style.Style({
            image: new ol.style.Circle({
                fill: new ol.style.Fill({
                    color: [255, 255, 255, 1]
                }),
                stroke: new ol.style.Stroke({
                    color: [0, 0, 0, 1],
                    width: 2
                }),
                radius: 6
            }),
            stroke: new ol.style.Stroke({
                color: [255, 0, 0, 1],
                width: 2
            })
        })
    });
    map.addLayer(positionLyr);

We will have two kinds of features in this layer. If we have to deal with a point feature, it will be our position that we style with the image property. Every other layer, regardless of its type, will be displayed with a red line or an outline. Next, we update our layer every time we receive a new position:

    geoloc.on('change', function (evt) {
        […]
        var positionSrc = positionLyr.getSource();
        positionSrc.clear(true);
        positionSrc.addFeatures([
            new ol.Feature({
                geometry: new ol.geom.Point(evt.target.getPosition())
            }),
            new ol.Feature({
                geometry: new ol.geom.Circle(evt.target.getPosition(), evt.target.getAccuracy())
            })
        ]);
        geoCaching.setStyle(geoCaching.getStyleFunction());
    });

The first part is simple: we fast-clear our new layer's source by providing a true value to its clear method. This way, no removefeature events get dispatched, increasing the performance of our application. After this, we add two new features, one for our position and one to display the accuracy of it. Next, we update the style of our geocaches, as styles returned by style functions become static after evaluation.

Tip

Try to replace the accuracy feature's geometry with the geometry returned by the Geolocation object's getAccuracyGeometry method and observe the difference.

Finally, we provide the style function that will be updated regularly. In this function, we evaluate some common values based on the feature's and the position's altitude. If a cache is almost on the same elevation as us, we symbolize it as a yellow square. If it lies higher, it will be a red triangle pointing upwards. If it is lower than us, it's shape will be a green triangle pointing downwards:

    geoCaching.setStyle(function (feature, res) {
        if (geoloc.getAltitude()) {
            var altitude = geoloc.getAltitude();
            var zCoord = feature.getGeometry().getCoordinates()[2];
            var shapePts, shapeColor, shapeAngle;
            if (Math.abs(altitude - zCoord) < 1) {
                shapePts = 4;
                shapeColor = [255, 255, 0, 1];
                shapeAngle = Math.PI / 4;
            } else if (zCoord < altitude) {
                shapePts = 3;
                shapeColor = [0, 255, 0, 1];
                shapeAngle = Math.PI;
            } else {
                shapePts = 3;
                shapeColor = [255, 0, 0, 1];
                shapeAngle = 0;
            }

Now we can return the appropriate style object for our cache. If we can get an altitude from our Geolocation object, we return a style evaluated previously; otherwise, if the GPS signal is not adequate to give an altitude value, we display our caches with red X symbols. We can create such a shape by creating a star with four tips and a great difference between its inner and outer radii:

            return [new ol.style.Style({
                image: new ol.style.RegularShape({
                    fill: new ol.style.Fill({
                        color: shapeColor
                    }),
                    stroke: new ol.style.Stroke({
                        color: [0, 0, 0, 1],
                        width: 1
                    }),
                    points: shapePts,
                    radius: 10,
                    angle: shapeAngle
                })
            })];
        } else {
            return [new ol.style.Style({
                image: new ol.style.RegularShape({
                    fill: new ol.style.Fill({
                        color: [255, 0, 0, 1]
                    }),
                    stroke: new ol.style.Stroke({
                        color: [0, 0, 0, 1],
                        width: 1
                    }),
                    points: 4,
                    radius1: 5,
                    radius2: 10,
                    angle: Math.PI / 2
                })
            })];
        }
    });
}

If you save the code and look it up from your smartphone, you will see the dynamic rendering of our position and symbols:

Vectorizing the mobile version