Table of Contents for
Mastering OpenLayers 3

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Mastering OpenLayers 3 by Gábor Farkas Published by Packt Publishing, 2016
  1. Cover
  2. Table of Contents
  3. Mastering OpenLayers 3
  4. Mastering OpenLayers 3
  5. Credits
  6. About the Author
  7. About the Reviewer
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Conventions
  13. Reader feedback
  14. Customer support
  15. 1. Creating Simple Maps with OpenLayers 3
  16. Structure of OpenLayers 3
  17. Building the layout
  18. Using the API documentation
  19. Debugging the code
  20. Summary
  21. 2. Applying Custom Styles
  22. Customizing the default appearance
  23. Styling vector layers
  24. Customizing the appearance with JavaScript
  25. Creating a WebGIS client layout
  26. Summary
  27. 3. Working with Layers
  28. Building a layer tree
  29. Adding layers dynamically
  30. Adding vector layers with the File API
  31. Adding vector layers with a library
  32. Removing layers dynamically
  33. Changing layer attributes
  34. Changing the layer order with the Drag and Drop API
  35. Clearing the message bar
  36. Summary
  37. 4. Using Vector Data
  38. Accessing attributes
  39. Setting attributes
  40. Validating attributes
  41. Creating thematic layers
  42. Saving vector data
  43. Saving with WFS-T
  44. Modifying the geometry
  45. Summary
  46. 5. Creating Responsive Applications with Interactions and Controls
  47. Building the toolbar
  48. Mapping interactions to controls
  49. Building a set of feature selection controls
  50. Adding new vector layers
  51. Building a set of drawing tools
  52. Modifying and snapping to features
  53. Creating new interactions
  54. Building a measuring control
  55. Summary
  56. 6. Controlling the Map – View and Projection
  57. Customizing a view
  58. Constraining a view
  59. Creating a navigation history
  60. Working with extents
  61. Rotating a view
  62. Changing the map's projection
  63. Creating custom animations
  64. Summary
  65. 7. Mastering Renderers
  66. Using different renderers
  67. Creating a WebGL map
  68. Drawing lines and polygons with WebGL
  69. Blending layers
  70. Clipping layers
  71. Exporting a map
  72. Creating a raster calculator
  73. Creating a convolution matrix
  74. Clipping a layer with WebGL
  75. Summary
  76. 8. OpenLayers 3 for Mobile
  77. Responsive styling with CSS
  78. Generating geocaches
  79. Adding device-dependent controls
  80. Vectorizing the mobile version
  81. Making the mobile application interactive
  82. Summary
  83. 9. Tools of the Trade – Integrating Third-Party Applications
  84. Exporting a QGIS project
  85. Importing shapefiles
  86. Spatial analysis with Turf
  87. Spatial analysis with JSTS
  88. 3D rendering with Cesium
  89. Summary
  90. 10. Compiling Custom Builds with Closure
  91. Configuring Node JS
  92. Compiling OpenLayers 3
  93. Bundling an application with OpenLayers 3
  94. Extending OpenLayers 3
  95. Creating rich documentation with JSDoc
  96. Summary
  97. Index

Styling vector layers

You might or you might not be familiar with vector styling at this point. If you know about the concept, however, a little revision won't hurt. In this example, we will change the default vector style of the example dataset to green stars. As vector data is drawn directly to the canvas by the library, their styles can be changed only by inner methods with a limited set of values.

You can see a js file named ch02_vector in the code appendix. You can use this file with the previous example or extend the original one with the following rules:

var vectorLayer = new ol.layer.Vector({
    source: new ol.source.Vector({
        format: new ol.format.GeoJSON({
            defaultDataProjection: 'EPSG:4326'
        }),
        url: '../../res/world_capitals.geojson',
        attributions: [
            new ol.Attribution({
                html: 'World Capitals © Natural Earth'
            })
        ]
    }),
    style: new ol.style.Style({
        image: new ol.style.RegularShape({
            stroke: new ol.style.Stroke({
                width: 2,
                color: [6, 125, 34, 1]
            }),
            fill: new ol.style.Fill({
                color: [25, 235, 75, 0.3]
            }),
            points: 5,
            radius1: 5,
            radius2: 8,
            rotation: Math.PI
        })
    })
});

In this simple style object, we define only a point symbolizer. It is a regular shape, which can be a simple, regular polygon. The polygon can be convex if it has only one radius value, and concave if it has two. Our star has five points and an outer radius of 8 pixels. The colors of its stroke, and fill, are expressed in RGBA values, which can be done by passing an array to their color parameter with four values. As the star will be upside down by default, we rotate it by 180 degrees The library only accepts radian values; thus, we have to rotate the star by π.

Tip

Using RGBA values is the only way to express opacity in vector styling. For regular styling with CSS, it is also a good practice as it takes fewer lines and all the major browsers support it.

Save the updated code, link it to the previous example, and open it up in your favorite browser. You should see the capitals represented by green stars:

Styling vector layers

Tip

We have only defined a symbolizer for point geometries in our style object. This means that the line and polygon symbolizers are set to null. If you use this style object on line, or polygon features, they would simply not render. To make general style objects for multiple geometry types, you have to provide at least a stroke style and a fill style besides image.