Table of Contents for
Mastering OpenLayers 3

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Mastering OpenLayers 3 by Gábor Farkas Published by Packt Publishing, 2016
  1. Cover
  2. Table of Contents
  3. Mastering OpenLayers 3
  4. Mastering OpenLayers 3
  5. Credits
  6. About the Author
  7. About the Reviewer
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Conventions
  13. Reader feedback
  14. Customer support
  15. 1. Creating Simple Maps with OpenLayers 3
  16. Structure of OpenLayers 3
  17. Building the layout
  18. Using the API documentation
  19. Debugging the code
  20. Summary
  21. 2. Applying Custom Styles
  22. Customizing the default appearance
  23. Styling vector layers
  24. Customizing the appearance with JavaScript
  25. Creating a WebGIS client layout
  26. Summary
  27. 3. Working with Layers
  28. Building a layer tree
  29. Adding layers dynamically
  30. Adding vector layers with the File API
  31. Adding vector layers with a library
  32. Removing layers dynamically
  33. Changing layer attributes
  34. Changing the layer order with the Drag and Drop API
  35. Clearing the message bar
  36. Summary
  37. 4. Using Vector Data
  38. Accessing attributes
  39. Setting attributes
  40. Validating attributes
  41. Creating thematic layers
  42. Saving vector data
  43. Saving with WFS-T
  44. Modifying the geometry
  45. Summary
  46. 5. Creating Responsive Applications with Interactions and Controls
  47. Building the toolbar
  48. Mapping interactions to controls
  49. Building a set of feature selection controls
  50. Adding new vector layers
  51. Building a set of drawing tools
  52. Modifying and snapping to features
  53. Creating new interactions
  54. Building a measuring control
  55. Summary
  56. 6. Controlling the Map – View and Projection
  57. Customizing a view
  58. Constraining a view
  59. Creating a navigation history
  60. Working with extents
  61. Rotating a view
  62. Changing the map's projection
  63. Creating custom animations
  64. Summary
  65. 7. Mastering Renderers
  66. Using different renderers
  67. Creating a WebGL map
  68. Drawing lines and polygons with WebGL
  69. Blending layers
  70. Clipping layers
  71. Exporting a map
  72. Creating a raster calculator
  73. Creating a convolution matrix
  74. Clipping a layer with WebGL
  75. Summary
  76. 8. OpenLayers 3 for Mobile
  77. Responsive styling with CSS
  78. Generating geocaches
  79. Adding device-dependent controls
  80. Vectorizing the mobile version
  81. Making the mobile application interactive
  82. Summary
  83. 9. Tools of the Trade – Integrating Third-Party Applications
  84. Exporting a QGIS project
  85. Importing shapefiles
  86. Spatial analysis with Turf
  87. Spatial analysis with JSTS
  88. 3D rendering with Cesium
  89. Summary
  90. 10. Compiling Custom Builds with Closure
  91. Configuring Node JS
  92. Compiling OpenLayers 3
  93. Bundling an application with OpenLayers 3
  94. Extending OpenLayers 3
  95. Creating rich documentation with JSDoc
  96. Summary
  97. Index

Making the mobile application interactive

In the final example, called ch08_interact, we extend the touch device part of our application and make it more interactive. We want to know our heading when we search for geocaches. Furthermore, it would be a nice feature if our application could give some extra information about a given cache that we could select manually.

Firstly, we extend our listener on the Geolocation object's change event with some necessary modifications. As we would like to track our position and heading, we modify our map's view on every change:

geoloc.on('change', function (evt) {
        […]
        map.getView().setCenter(this.getPosition());
        if (this.getHeading()) {
            map.getView().setRotation(this.getHeading());
        }

Tip

Just like an altitude value, heading is also a GPS-only feature. As receiving a heading is not guaranteed, you should always put the code responsible for rotating the map in an if clause. You can provide the heading to the map's view directly, as it is already in radians that are measured clockwise from north.

Next, we check whether we have a selected feature. Don't worry about the selectInteraction object; we will add it to the map just after this part. If we have a selected cache, we grab its coordinates. As our caches have a Z coordinate, we can calculate an elevation delta from it and also our position's altitude data. However, we cannot create a geometry with coordinates having different strides. To solve this problem, we simply remove the Z coordinate from our cache's position after we calculate the height difference:

        if (selectInteraction.getFeatures().getLength() === 1) {
            var selectedFeat = selectInteraction.getFeatures().item(0);
            var selectedCoords = selectedFeat.getGeometry().getCoordinates();
            var height = selectedCoords[2] - this.getAltitude();
            selectedCoords.pop();

Now, we are ready to create a new line between our position and the selected cache, representing the as-the-crow-flies distance between the two locations. We don't have to worry about the styling of our new feature, as we symbolize everything other than a point with a red line:

            positionSrc.addFeature(new ol.Feature({
                geometry: new ol.geom.LineString([evt.target.getPosition(), selectedCoords])
            }));

Next, we give some more feedback about the cache by extending our output with some new lines. We display the distance between the two locations, the height difference, and the possible loot of the given cache. If we can't get an altitude value, we change the resulting NaN to N/A for added consistency:

            var extDataString = '\nDistance: ' + positionSrc.getFeatures()[2].getGeometry().getLength() + 'm\nHeight: ' + height + 'm\nPossible loot: ' + selectedFeat.get('loot');
            geolocData.textContent += extDataString.replace(/NaN/g, 'N/A');
        }
    });

Finally, we add a select interaction to our map, so we can select arbitrary caches from the cache layer:

    var selectInteraction = new ol.interaction.Select({
        layers: [geoCaching]
    });
    map.addInteraction(selectInteraction);

If you save and load up the code, you will be able to select caches and get some information about them:

Making the mobile application interactive