Table of Contents for
Your Code as a Crime Scene

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Your Code as a Crime Scene by Adam Tornhill Published by Pragmatic Bookshelf, 2015
  1. Title Page
  2. Your Code as a Crime Scene
  3. Your Code as a Crime Scene
  4. For the Best Reading Experience...
  5. Table of Contents
  6. Early praise for Your Code as a Crime Scene
  7. Foreword by Michael Feathers
  8. Acknowledgments
  9. Chapter 1: Welcome!
  10. About This Book
  11. Optimize for Understanding
  12. How to Read This Book
  13. Toward a New Approach
  14. Get Your Investigative Tools
  15. Part 1: Evolving Software
  16. Chapter 2: Code as a Crime Scene
  17. Meet the Problems of Scale
  18. Get a Crash Course in Offender Profiling
  19. Profiling the Ripper
  20. Apply Geographical Offender Profiling to Code
  21. Learn from the Spatial Movement of Programmers
  22. Find Your Own Hotspots
  23. Chapter 3: Creating an Offender Profile
  24. Mining Evolutionary Data
  25. Automated Mining with Code Maat
  26. Add the Complexity Dimension
  27. Merge Complexity and Effort
  28. Limitations of the Hotspot Criteria
  29. Use Hotspots as a Guide
  30. Dig Deeper
  31. Chapter 4: Analyze Hotspots in Large-Scale Systems
  32. Analyze a Large Codebase
  33. Visualize Hotspots
  34. Explore the Visualization
  35. Study the Distribution of Hotspots
  36. Differentiate Between True Problems and False Positives
  37. Chapter 5: Judge Hotspots with the Power of Names
  38. Know the Cognitive Advantages of Good Names
  39. Investigate a Hotspot by Its Name
  40. Understand the Limitations of Heuristics
  41. Chapter 6: Calculate Complexity Trends from Your Code’s Shape
  42. Complexity by the Visual Shape of Programs
  43. Learn About the Negative Space in Code
  44. Analyze Complexity Trends in Hotspots
  45. Evaluate the Growth Patterns
  46. From Individual Hotspots to Architectures
  47. Part 2: Dissect Your Architecture
  48. Chapter 7: Treat Your Code As a Cooperative Witness
  49. Know How Your Brain Deceives You
  50. Learn the Modus Operandi of a Code Change
  51. Use Temporal Coupling to Reduce Bias
  52. Prepare to Analyze Temporal Coupling
  53. Chapter 8: Detect Architectural Decay
  54. Support Your Redesigns with Data
  55. Analyze Temporal Coupling
  56. Catch Architectural Decay
  57. React to Structural Trends
  58. Scale to System Architectures
  59. Chapter 9: Build a Safety Net for Your Architecture
  60. Know What’s in an Architecture
  61. Analyze the Evolution on a System Level
  62. Differentiate Between the Level of Tests
  63. Create a Safety Net for Your Automated Tests
  64. Know the Costs of Automation Gone Wrong
  65. Chapter 10: Use Beauty as a Guiding Principle
  66. Learn Why Attractiveness Matters
  67. Write Beautiful Code
  68. Avoid Surprises in Your Architecture
  69. Analyze Layered Architectures
  70. Find Surprising Change Patterns
  71. Expand Your Analyses
  72. Part 3: Master the Social Aspects of Code
  73. Chapter 11: Norms, Groups, and False Serial Killers
  74. Learn Why the Right People Don’t Speak Up
  75. Understand Pluralistic Ignorance
  76. Witness Groupthink in Action
  77. Discover Your Team’s Modus Operandi
  78. Mine Organizational Metrics from Code
  79. Chapter 12: Discover Organizational Metrics in Your Codebase
  80. Let’s Work in the Communication Business
  81. Find the Social Problems of Scale
  82. Measure Temporal Coupling over Organizational Boundaries
  83. Evaluate Communication Costs
  84. Take It Step by Step
  85. Chapter 13: Build a Knowledge Map of Your System
  86. Know Your Knowledge Distribution
  87. Grow Your Mental Maps
  88. Investigate Knowledge in the Scala Repository
  89. Visualize Knowledge Loss
  90. Get More Details with Code Churn
  91. Chapter 14: Dive Deeper with Code Churn
  92. Cure the Disease, Not the Symptoms
  93. Discover Your Process Loss from Code
  94. Investigate the Disposal Sites of Killers and Code
  95. Predict Defects
  96. Time to Move On
  97. Chapter 15: Toward the Future
  98. Let Your Questions Guide Your Analysis
  99. Take Other Approaches
  100. Let’s Look into the Future
  101. Write to Evolve
  102. Appendix 1: Refactoring Hotspots
  103. Refactor Guided by Names
  104. Bibliography
  105. You May Be Interested In…

Know the Cognitive Advantages of Good Names

Back in Mining Hibernate, you created a code offender profile of Hibernate. The resulting hotspots presented a different view of the system than what you normally see. Buried deep within 400,000 lines of code, the hotspot analysis flagged a number of potential design issues you needed to be aware of.

As you can see in the following figure, the top five hotspots still account for 10,000 lines of code. It’s much better than 400,000, but it’s still plenty of code.

images/Chp5_TopHotspotsSize.png

This ratio between hotspots and total code size is quite typical across systems. Hotspots typically account for around 4 to 6 percent of the total codebase. Remember that hotspots reflect the probability of there being a problem, so false positives are possible. Any hotspot we can rule out is a win. We could look into the code to find out, but a faster way can do the trick: by looking at the name of the hotspot.

Names Make the Code Fit Your Head

When it comes to programming, the single most important thing we can do for our programs is to name their design elements. Put names on your concepts. A name is more than a description—it helps a program fit your head.

Our brain has several bottlenecks. To a programmer, the most painful bottleneck is working memory. Our brain’s working memory is short term and serves as the mental workbench of the mind. This is where we integrate and manipulate information.

Working memory is also limited cognitively—there are only so many pieces of information we can hold in our head at once. Research indicates that we can keep three to seven items in memory simultaneously. Practically every programming task stretches our working memory to the max.

We can’t expand the number of items we can keep in working memory, but we can make each item carry more information. We call this chunking. We create chunks as we take low-information items and group them together, such as when we group characters to form words. Similarly, we introduce chunks in our programs when we group computational expressions into named functions. Now each name serves as a chunk and makes the code easier to work with. Your brain will thank you for coming up with good names.

Recognize Bad Names

When we choose good names, we make our code cheaper to maintain. Remember back in Optimize for Understanding, you learned that we spend most of our time modifying existing code. Names guide us with this task. Research shows that we try to infer the purpose of the code and build a mental representation just by reading the name of a class or function. Names rule. (See Software Design: Cognitive Aspects [DB13] for the empirical findings.)

Top-level design elements, such as modules and classes, are always named. (This isn’t true for concepts such as anonymous classes, but these are implementation details, not top-level elements.) We use those names to pass a quick judgment on the hotspots we find. The idea is to differentiate between hotspots due to complex application logic and plain configuration files. While we expect a configuration file to change frequently, hotspots in application logic signal serious design issues.

So, what’s a bad name? To get an idea, let’s take the guidelines for good naming and look for the complete opposite:

  • A good name is descriptive and expresses intent. For example, ConcurrentQueue and TcpListener.

  • Bad names carry little information and convey no hints to the purpose of the module. For example, StateManager (isn’t state management what programming is about?) and Helper (a helper for what and whom?).

  • A good name expresses a single concept that suggests cohesion. Remember, fewer responsibilities means fewer reasons to change. Again, TcpListener is a good example.

  • A bad name is built with conjunctions, such as and, or, and so on. These are sure signs of low cohesion. Examples include ConnectionAndSessionPool (do connections and sessions express the same concept?) and FrameAndToolbarController (do the same rules really apply to both frames and toolbars?).

Bad names attract suffixes like lemonade draws wasps on a hot summer day. The immediate suspects are everything that ends with Manager, Util, or the dreaded Impl. Modules baptized like that are typically placeholders, but over time they end up housing core logic elements. You know they will hurt once you look inside.

The guidelines in this chapter apply to object-oriented inheritance hierarchies, too. Good interfaces express roles and communication protocols between objects. Their implementations specify both what’s specific and what’s different about the concrete instances.

Bad interfaces suffer the same information drain as bad names. Their implementations fail to add specific info about the concrete instance. For example, the interface IState doesn’t carry information (again, imperative programming is all about state) and its implementor State doesn’t specify the context.

Express Intent and Suggest Usage

images/aside-icons/tip.png

A good naming strategy for object-oriented hierarchies is to express intent and suggest usage. Say we create an intention-revealing interface: ChatConnection. (Yes, I did it—I dropped the cognitive distractor, the I prefix.) Let each implementation of this interface specify what makes it unique: SynchronousTcpChatConnection, AsynchronousTcpChatConnection, and so on.