Shuffle, swap, spindle, and mutilate data on your memory cards.
One of the most proprietary pieces of console hardware is the memory card. While you could copy games between cards on the original hardware, that’s a drag. What if your friend just moved to New York from California and took your save game with him? What if you’d like to see all 12 endings to Chrono Trigger without playing through the game 12 times? What if you want to archive your saves somewhere more permanent than a flimsy little piece of plastic and sand?
Fortunately, third-party manufacturers have jumped into the morass with utilities that can read memory cards to your PC and allow free online trading of memory card saves. Here’s how to copy saved games to and from memory cards, so you can trade them with friends, back them up, and hack around.
It’s best to start with the original PlayStation, because the saves are quite small and there are quite a few floating around online. This makes the PS1 really hackable.
The
DexDrive from the now defunct Interact is
by far the most common PlayStation 1 memory card copying device. You
should be able to find it on eBay for $10 or so, a princely sum for
such a neat device. Connect the DexDrive to the serial port on your
PC, load the Windows-compatible software, and then back up entire
PlayStation 1 memory cards as .GME files. You
can then email these to your friends, trade them on the Internet, or
store them on your PC for when your memory card inevitably fails. A
lot of third-party PlayStation memory cards really
are of poor quality and will corrupt and lose
entire cards worth of games. Play it safe, and use official Sony
memory cards!
DexDrive alternatives include methods for connecting your PlayStation directly to your PC, using Blaze’s Xplorer cartridge plugged into the PlayStation’s parallel port,[23] and the XLink software. This allows you to transfer saves directly from the memory card plugged into your PlayStation to your PC’s hard drive. You can do similar things with some hacked Action Replay cartridges that are modified with the Caetla BIOS. The EMS memory adapter for PlayStation 2 also supports PlayStation 1 memory cards.
If you want to go entirely homebrew, consider PlaySaver (http://members.aol.com/playsaver/), a do-it-yourself memory card connector that plugs into your PC to provide a DexDrive-like experience. However, building this device requires a great deal of soldering, individual parts buying, and electrical savvy. It’s not very straightforward. Since you can find DexDrives for $10 or less, you should probably attempt it only if you really like dangling resistors soldered precariously to voltage regulators. If that sounds fun, print out the schematics page (http://members.aol.com/playsaver/p3.html), and dabble to your heart’s content.
If archiving isn’t enough, the marvellous PSXGameEdit utility (http://moberg-dybdal.dk/psxge/) for Windows is the tool for you to manage, save, and edit your extracted saves. It supports hex editing, conversion of game saves between standard save formats, and even regions so you can switch a European save to a U.S. format. Admittedly, it hasn’t been updated in a while, but here’s a step-by-step guide to tinkering with saves:
Install the latest version of PSXGameEdit to a suitable directory,
then load it up and choose the Open MemCard Image option. The utility
also takes single game saves from multiple source types
(.mcs, .mcr,
.psx, .gme,
.mcd, and .vgs), but
because this comes with the PSXGameEdit install, open the example
entire memory card image in .mc form.
You’ll see a whole memory card worth of saves, including their icons, game names, and their territory. The PlayStation 1 memory card has a grand total of 15 save blocks. Some games (for example, Legacy Of Kain: Soul Reaver) are greedy and grab as many as three blocks. The GUI will say Link block and Link end block for those extra blocks.
Click on the Tomb Raider III save to see all sorts of cool options. Start with the Tools/Icon Edit menu to make your own delicious icon by editing the 16 16 pixel, 16-color, 4-frame graphic. Although the paint package is pretty basic, it’s still fun.
Change the region of a game save by selecting the Convert/Convert To American option from the menu. You will need to know the U.S. product code to make this work properly. PSXGameEdit knows some of the code itself, but if it doesn’t, look up the code online, then use the Set Format/Set Format American menu to key in the new product code manually.
You can also hex-edit the saves from within the GUI. The Patch option is a special trainer that allows you to change variables within the GUI menus without scratching around in hexadecimal. However, in this default download of PSXGameMenu, only a few games have the Patch option available.
As for sources for the actual PSX saves,
the ever reliable GameFAQs has a good selection for many games.
Search in the PlayStation area to find direct links to
.GME DexDrive saves, such as those for Final
Fantasy IX (http://www.gamefaqs.com/console/psx/save/27583.html).
In addition to this, many individual fan pages have
DexDrive-compatible saves, such as a Dance
Dance Revolution page (http://www.rawbw.com/~zio/DDR/) that includes
unlocks in .GME form for DDR Konamix U.S., for
example.
On the other hand, the PlayStation 2 also has many good saves available. I’ve covered how to hack games by changing variables in memory in other hacks such as [Hack #73] , but there’s plenty of cool trading and exploiting you can do using just a save file, as you’ll see in the following sections.
The PS2 has an equally confusing set of possibilities for memory card hackers. There are two major commercial options, EMS’s third-party hardware and Datel’s X-Port/SharkPort hardware. Both connect your PlayStation 2 to your PC and cost between $20 and $30 new. Hacking’s not horrendously expensive.
The most obvious choice is the X-port/SharkPort hardware. (Be aware
that this is separate from their Action Replay line of products.) The
device plugs into the USB port on the front bottom left of the
PlayStation 2 as well as the PC. The unofficial, included PlayStation
2 disc boots in a similar fashion as the Action Replay. The software
allows you to transfer data from the PS2 memory card directly to the
PC. The X-port and the SharkPort are broadly compatible, but make
sure to name the save file correctly for the device. The SharkPort
uses .sps and the X-port
.xps. Also, watch out for regional
incompatibilities related to the actual save file.
You can also try out the USB adapter from long-time Hong Kong third-party supplier EMS (http://www.hkems.com/product/ps2/ps2%20usb.htm). This is a good buy because it includes 64 MB of save space and connects to the PC easily. Plug a normal PS2 memory card into the device, connect the device to the PS2’s memory card slot and to the PC via a USB cable, then run the PS2 Adapter program on your PC. You’ll be able to upload and download data to and from that memory card.
If you don’t like the look of EMS’s USB device, you can try its earlier memory card adapter (http://www.hkems.com/product/ps2/ps2-mem.htm) that uses Smart Media cards to save data with an adapter. There’s an additional necessary cable that attaches this to your PC to save and load data. Then again, the USB version looks like a straight upgrade of the earlier version.
In any case, you’ll find driver and software support for both devices at the EMS web site (http://www.hkems.com/download.htm). All of the major Asian online game stores (Lik-Sang, Play-Asia, and so on) carry these products.
Finally, the very latest versions of the PS2 Action Replay Max can download saved games directly to your memory card via broadband, as long as your PlayStation 2 has a broadband adapter. A clever exploit by the AR creators allows the Action Replay to connect to the Internet, though it doesn’t currently support uploading or saving your own files. However, this method may be the wave of the future.
For more hardware/software-related information on this whole area, check out the handy PS2SaveTools site (http://www.ps2savetools.com/), which includes information and FAQs on the major hardware and several very helpful save-manipulation programs. In particular, PS2SIDC (http://www.ps2savetools.com/ps2sidc.php) changes the country ID of the save so you can change territory information about it. Save Slicer (http://www.ps2savetools.com/saveslicer.php) allows you to separate individual sections of a save to help with editing it, if you’re trying to hack infinite lives.
Even better, the PS2SaveTools wizards have found a way for you to make your own personal save icons using the PC program IconInjector (http://www.ps2savetools.com/iconinjector.php). These rotating icons will appear on the actual PS2 memory card screen in place of the traditional SharkPort/X-port save. This is especially cool if you’re fed up with the violence the SharkPort has enacted on the original beautiful save icon and want to reinstate something cool-looking.
PS2 games most often appear in SharkPort/X-port formats. If you explore GameFAQs for any major PS2 game such as Metal Gear Solid 2 (http://www.gamefaqs.com/console/ps2/save/28489.html), you’ll see a host of saves, including various levels of completion. The official GameShark site (http://www.gameshark.com/) still has a great deal of saves left, too. Many smaller, personal fan sites, such as this Gran Turismo 3 X-port page (http://www.angelfire.com/realm3/gt3/xport.htm), have a mass of further saves to accumulate, sometimes including enhanced rosters for teams, interesting unlocked items, and other coolness.