Make the most of your arcade monitor.
Though JAMMA ( [Hack #58] ) has taken much of the guesswork and incompatibility out of arcade games, it’s not perfect. The first time you switch out Frogger for Xevious, you might discover that no matter how common the controls, the monitor orientation is too different. Sure, you could play with your head turned sideways, but that’s not exactly healthy. Fortunately, there are options.
If you never play games of different orientation, maybe you play games of different resolution. There are solutions for that, too.
First, look carefully at the orientation of your monitor, because arcade games have either horizontally or vertically inclined monitors. The vast majority of arcade titles use a horizontal monitor orientation. If you’re buying a cabinet and you can’t inspect the insides in great detail, choose one that’s already set to a horizontal inclination, especially if you don’t know how easily you can change it.
If you launch MAME from the command line, use the
-ror or -rol options to rotate
the screen clockwise (to the right) or counterclockwise (to the
left), respectively.
If you prefer a frontend (see [Hack #11] ), you may have options to control monitor rotation. For example, in Mame32, use the Options → Default Options menu. In the lower-left corner, you’ll see monitor rotation and flipping options. Choose your orientation, apply the changes, and play!
Several of the Japanese generic minicabinets, such as the Taito Egret, can rotate their monitors fairly easily via large mounted wheels without any disassembly. Unfortunately, this is much less often the case with the larger American arcade machines that often come from a specific manufacturer for one specific game.
There’s a small slideshow of this momentous Taito Egret rotation occasion on the Solvalou page (http://www.solvalou.com/arcade_egret.php), in which the author claims that “Rotating a 29-inch monitor might not sound very easy, or safe, thing to do, but with Egret it’s actually quite simple.” He also makes the important point that you should definitely degauss your monitor (in this case, by pressing a red button inside the coin door) after the rotation.
Why degauss? Rotating the monitor changes its magnetic profile. Because a monitor is basically a gun that shoots electrons at the screen, you’ll see distorted colors if the electrons suddenly change their paths.
If you don’t have an Egret, you can modify your cabinet to allow for rotation. Your two biggest difficulties will be heat dissipation and the physical modification. Mark Jenison’s Mark 13 cabinet (http://users.rcn.com/jenison/mars/) is a good example of an existing cabinet that has been modified. He and Rich Schieve mounted the monitor on a wheel-of-fortune device that allows the monitor to swivel. Build Your Own Arcade Controls has a fuller write-up (http://www.arcadecontrols.com/arcade_jenison.shtml).
Most earlier JAMMA games use normal, standard-resolution monitors, roughly equivalent to a normal television. However, some Atari games from the ’80s such as Toobin’ and Paperboy, as well as several more recent games, use medium resolution. Make sure your monitor supports this; many do not. Finally, some very recent games such as Sega’s Naomi boards (basically cartridge versions of Sega Dreamcast games) use the high-resolution 640 480 monitor. This probably affects only 1% of all JAMMA games, mind you, but it’s worth bearing in mind.
Finally, there should be standard television-style adjustment knobs somewhere around the back of the monitor. Use these to stretch or move the screen, but be very careful when making adjustments. Some JAMMA arcade boards actually have a different screen offset from others, annoyingly enough. If you can find a fairly neutral monitor position with some spare space at the edge of the screen, this should deal a little better with errant JAMMA boards.