Table of Contents for
Gaming Hacks

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Gaming Hacks by Simon Carless Published by O'Reilly Media, Inc., 2004
  1. Cover
  2. Gaming Hacks
  3. Credits
  4. Contributors
  5. Acknowledgments
  6. Foreword
  7. Preface
  8. How to Use This Book
  9. How This Book Is Organized
  10. Conventions Used in This Book
  11. Using Code Examples
  12. Comments and Questions
  13. Got a Hack?
  14. 1. Playing Classic Games
  15. Legal Emulation
  16. Play Commodore 64 Games Without the C-64
  17. Play Atari ROMs Without the Atari
  18. Use Atari Paddles with Your PC
  19. Run Homebrew Games on the Atari 2600
  20. Create Your Own Atari 2600 Homebrew Games
  21. Play Classic PC Graphic Adventures
  22. Play Old Games Through DOSBox
  23. Play Reissued All-in-One Joystick Games
  24. Play Arcade Games Without the Arcade
  25. Add and Manipulate a MAME Frontend
  26. Keep Your ROMs Tidy and Organized
  27. Learn Game-Specific MAME Controls
  28. Filter Inappropriate MAME ROMs
  29. Autoboot into MAME Heaven
  30. Play Emulated Arcade Games Online
  31. Play Classic Pinball Without the Table
  32. Emulate the SNES on the Dreamcast
  33. 2. Playing Portably
  34. Play Games on Your iPod
  35. Mod Your Game Boy
  36. Take and Print Photos with Your Game Boy
  37. Compose Music on Your Game Boy
  38. Explore the GP32 Handheld Gaming System
  39. Take Your Console with You
  40. Explore the Bandai WonderSwan
  41. Play Real Games on Your PDA
  42. Install a PlayStation 2 in Your Car
  43. 3. Playing Well with Others
  44. Practice Proper MMORPG Etiquette
  45. Understand MMORPG Lingo
  46. Grind Without Going Crazy
  47. Make a Profit in Vana’diel
  48. Write MMORPG Macros
  49. Build an Effective Group
  50. Catch Half-Life FPS Cheaters Redhanded
  51. 4. Playing with Hardware
  52. Build a Quiet, Killer Gaming Rig
  53. Find and Configure the Best FPS Peripherals
  54. Adapt Old Video Game Controllers to the PC
  55. Choose the Right Audio/Video Receiver
  56. Place Your Speakers Properly
  57. Connect Your Console to Your Home Theater
  58. Tune Console Video Output
  59. Tune Your TV for Console Video
  60. PC Audio Hacking
  61. Optimize PC Video Performance
  62. Build a Dedicated Multimedia PC
  63. Use a Multimedia Projector for Gaming
  64. 5. Playing with Console and Arcade Hardware
  65. Play LAN-Only Console Games Online
  66. Hack the Nuon DVD Player/Gaming System
  67. Play Import Games on American Consoles
  68. Find a Hackable Dreamcast
  69. Play Movies and Music on Your Dreamcast
  70. Hack the Dreamcast Visual Memory Unit
  71. Unblur Your Dreamcast Video
  72. Use Your Dreamcast Online
  73. Host Dreamcast Games Online
  74. Burn Dreamcast-Compatible Discs on Your PC
  75. Burn Dreamcast Homebrew Discs
  76. Buy Your Own Arcade Hardware
  77. Configure Your Arcade Controls, Connectors, and Cartridges
  78. Reorient and Align Your Arcade Monitor
  79. Buy Cart-Based JAMMA Boards
  80. Programming Music for the Nintendo Entertainment System
  81. 6. Playing Around the Game Engine
  82. Explore Machinima
  83. Choose a Machinima Engine
  84. Film Your First Machinima Movie
  85. Improve Your Camera Control
  86. Record Game Footage to Video
  87. Speedrun Your Way Through Metroid Prime
  88. Sequence-Break Quake
  89. Run Classic Game ROM Translations
  90. Change Games with ROM Hacks
  91. Apply ROM Hacks and Patches
  92. Create PS2 Cheat Codes
  93. Hack Xbox Game Saves
  94. Cheat on Other Consoles
  95. Modify PC Game Saves and Settings
  96. Buff Your Saved Characters
  97. Create Console Game Levels
  98. 7. Playing Your Own Games
  99. Adventure Game Studio Editing Tips
  100. Create and Play Pinball Tables
  101. Put Your Face in DOOM
  102. Create a Vehicle Model for Unreal Tournament 2004
  103. Add a Vehicle to Unreal Tournament 2004
  104. Modify the Behavior of a UT2004 Model
  105. Download, Compile, and Create an Inform Adventure
  106. Decorate Your IF Rooms
  107. Add Puzzles to Your IF Games
  108. Add Nonplayer Characters to IF Adventures
  109. Make Your IF NPCs Move
  110. Make Your IF NPCs Talk
  111. Create Your Own Animations
  112. Add Interactivity to Your Animations
  113. Write a Game in an Afternoon
  114. 8. Playing Everything Else
  115. Tweak Your Tactics for FPS Glory
  116. Beat Any Shoot-Em-Up
  117. Drive a Physics-Crazed Motorcycle
  118. Play Japanese Games Without Speaking Japanese
  119. Back Up, Modify, and Restore PlayStation Saved Games
  120. Access Your Console’s Memory Card Offline
  121. Overclock Your Console
  122. Index
  123. Colophon

Cheat on Other Consoles

There are still plenty of cheats for the GameCube and older consoles.

Although the Xbox and PlayStation 2 have the most cheats currently ( [Hack #73] and [Hack #74] ), there’s plenty of metagaming goodness to go around. There are cheat devices for other consoles, both brand new and classic, as well as cool cheats and hacks you can do on them.

One of the best sources for older game hacks is GSCentral (http://www.gscentral.com/). The site has a prodigious amount of codes, not just for the GameShark (from which the page takes its name), but also for the N64 and SNES formats commercial web sites no longer cover. It also features invaluable, otherwise lost tips on cheat code hacking and conversion for older console systems (http://www.gscentral.com/menu.pl?Hacking). If you want to convert eight-letter SNES Game Genie codes to six-letter versions, GSCentral is the place to go.

GameCube Variable Hacking

Overall, the GameCube is fairly fertile ground for code hacking, even though there are fewer games available for it than other systems and only one main code-hacking device. Datel’s Action Replay device again dominates the GameCube scene. This time, it’s the only major device, so you don’t have much choice. You may have heard that Datel’s Freeloader CD allows you to play games from other regions ( [Hack #49] ), but the Action Replay includes this technology, as well as the standard, encrypted Datel multidigit code formats for entering cheats. You’re supposed to log on to CodeJunkies.com to find officially approved and created codes. These have encryption built in, so you can’t just make them yourself, in stark contrast with the earlier days when cheat hardware manufacturers encouraged customer creativity.

Of course, thanks to some cheeky souls hacking the hackers, you can create your own codes. However, you can’t use the PlayStation 2 trick of copying data onto your PC to analyze which values to change, because the GameCube uses a custom miniature disc that won’t read on a PC. How do you know which values to tweak?

The secret is an exploit discovered using the GameCube broadband adapter and a copy of Phantasy Star Online. The GCDev web site (http://www.gcdev.com/index.shtml) has a Windows, Mac, and even Linux utility that fakes the IP address of a Phantasy Star Online update server and allows the player to execute homebrew code. See the full README file and FAQ within the ZIP download.

It’s also possible to load a program called GCNRd and its README file (available from the GSCentral download page, http://www.gscentral.com/menu.pl?Download), which allows you to access the GameCube via Ethernet while other games are running. You can see and alter variables while the game is running, which makes hacking much less of a trial-and-error proposition.

There’s an excellent FAQ about GCNRd hacking on the Action Replay Central site (http://arcentral.net/FAQs/GCNrdGUI_Tutorial.html). It explains the whole setup process and the code search functions.

However, the FAQ takes you only halfway, because you’ll end up with an unencrypted code that won’t work properly on an Action Replay. Fortunately, GCNCrypt (http://www.gscentral.com/lib/downloads/GCNcrypt-v1_41.zip) allows the willing hacker to encrypt and decrypt Action Replay codes at will. That’s both barriers down; nice going!

What kinds of hacks have enterprising hackers excavated? The following sections describe some of my favorites.

The Legend of Zelda: Wind Waker hacks

GSCentral’s Wind Waker site (http://www.gscentral.com/codes.pl?dev=ar&sys=gcus&game=zeldaww) hosts several of the most impressive cheats for any game. There are codes that allow you to teleport to beta, test, unfinished, and otherwise unreachable locations in the game, including crazy custom levels with numbered textures. Planet GameCube links to some good screenshots of these test levels at http://www.planetgamecube.com/news.cfm?action=item&id=4244.

Animal Crossing hosted game hacks

Would you like your mind blown? How about cheats for the NES games contained within the amazingly addictive Animal Crossing? GSCentral has a special page (http://www.gscentral.com/codes.pl?dev=ar&sys=gcus&game=acrossing&sub=nesgames) that shows you how to disable overheating in Excitebike, which you can find and play as a virtual NES cartridge in the game itself. Of course, you can enter hacks to add the carts themselves to your inventory (http://www.gscentral.com/codes.pl?dev=ar&sys=gcus&game=acrossing&sub=qdigitsnesgames). That’s pretty nefarious all the way ‘round.

Super Smash Bros. Melee hacks

With the proper codes, you can enter Super Smash Bros Melee’s debug menu:

http://www.gscentral.com/codes.pl?dev=ar&sys=gcus&game=ssbmv11&sub=debugmenu

For more information on the super-complex developer tool, see the SSBM Debug Menu site (http://www.geocities.com/gcnhacker87/main.html). You can set arenas, players, and AI levels, and even reduce the always doubled-up Ice Climber characters to one.

Nintendo 64 Variable Hacking

The Nintendo 64 was fertile ground for codes, particularly because it used a cartridge system, so it was easy to make a cheating hardware adapter that fit in between the cartridge and the console. The GameShark is the leading code creator, but a host of Asian third-party adapters also use the same codes. They’re all pretty much interchangeable.

Tip

One third-party adapter, the GB Booster/Hunter, also has a terrible Game Boy emulator—really a software emulator, without sound, that runs on the N64. It’s worth looking at for its novelty value.

One particularly cool hack for the N64 is the ability to spawn multiple Marios in Mario 64. GSCentral has a wonderful screenshot gallery (http://www.gscentral.com/cia.pl?id=spawnmarios), as well as the code itself. For posterity’s sake, it’s:

D033AFA1 0020 8033B248 0001

Even neater, after you press the L button to spawn a new Mario and then run away, he will stay put and otherwise replicate your animations exactly. You can have 10 Marios on screen all facing the same way and making the same motions, as if there were some kind of music video dancer synchronization going on.

Other than that, some of the best N64 code-hacking work these days comes from the Rare Witch Project (http://www.rarewitchproject.com/). Its creators have done amazing things with GoldenEye, finding a completely unknown level and the original James Bond actors’ portraits for multiplayer (a feature removed from the game before it shipped, though the actual graphics are still present.) Check out the many, many codes at http://www.gscentral.com/codes.pl?dev=gs&sys=n64&game=007.

Game Boy/Game Boy Advance Hacking

Nintendo’s cartridge-based GameBoy family is also well-suited for codes using the pass-through connector method. Your options are the GameShark, Action Replay, and Code Breaker flavors, though, of course, the GameShark and Action Replay have very similar internals in recent versions. Remember that the GameShark name disappeared into bankruptcy. Mad Catz bought it, before licensing the Action Replay technology. Earlier versions of the GameShark have different internals.

Old-School SNES, Genesis, and NES Hacking

Obviously, the whole Action Replay and Game Genie duel was prevalent back in the time of the NES, Genesis, and SNES. There are still many workable codes floating around. Back in those simpler, more innocent times, codes were shorter. GSCentral is still a great place to find codes for a lot of these relatively ancient code systems along with some important conversion tools.