Table of Contents for
Gaming Hacks

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Gaming Hacks by Simon Carless Published by O'Reilly Media, Inc., 2004
  1. Cover
  2. Gaming Hacks
  3. Credits
  4. Contributors
  5. Acknowledgments
  6. Foreword
  7. Preface
  8. How to Use This Book
  9. How This Book Is Organized
  10. Conventions Used in This Book
  11. Using Code Examples
  12. Comments and Questions
  13. Got a Hack?
  14. 1. Playing Classic Games
  15. Legal Emulation
  16. Play Commodore 64 Games Without the C-64
  17. Play Atari ROMs Without the Atari
  18. Use Atari Paddles with Your PC
  19. Run Homebrew Games on the Atari 2600
  20. Create Your Own Atari 2600 Homebrew Games
  21. Play Classic PC Graphic Adventures
  22. Play Old Games Through DOSBox
  23. Play Reissued All-in-One Joystick Games
  24. Play Arcade Games Without the Arcade
  25. Add and Manipulate a MAME Frontend
  26. Keep Your ROMs Tidy and Organized
  27. Learn Game-Specific MAME Controls
  28. Filter Inappropriate MAME ROMs
  29. Autoboot into MAME Heaven
  30. Play Emulated Arcade Games Online
  31. Play Classic Pinball Without the Table
  32. Emulate the SNES on the Dreamcast
  33. 2. Playing Portably
  34. Play Games on Your iPod
  35. Mod Your Game Boy
  36. Take and Print Photos with Your Game Boy
  37. Compose Music on Your Game Boy
  38. Explore the GP32 Handheld Gaming System
  39. Take Your Console with You
  40. Explore the Bandai WonderSwan
  41. Play Real Games on Your PDA
  42. Install a PlayStation 2 in Your Car
  43. 3. Playing Well with Others
  44. Practice Proper MMORPG Etiquette
  45. Understand MMORPG Lingo
  46. Grind Without Going Crazy
  47. Make a Profit in Vana’diel
  48. Write MMORPG Macros
  49. Build an Effective Group
  50. Catch Half-Life FPS Cheaters Redhanded
  51. 4. Playing with Hardware
  52. Build a Quiet, Killer Gaming Rig
  53. Find and Configure the Best FPS Peripherals
  54. Adapt Old Video Game Controllers to the PC
  55. Choose the Right Audio/Video Receiver
  56. Place Your Speakers Properly
  57. Connect Your Console to Your Home Theater
  58. Tune Console Video Output
  59. Tune Your TV for Console Video
  60. PC Audio Hacking
  61. Optimize PC Video Performance
  62. Build a Dedicated Multimedia PC
  63. Use a Multimedia Projector for Gaming
  64. 5. Playing with Console and Arcade Hardware
  65. Play LAN-Only Console Games Online
  66. Hack the Nuon DVD Player/Gaming System
  67. Play Import Games on American Consoles
  68. Find a Hackable Dreamcast
  69. Play Movies and Music on Your Dreamcast
  70. Hack the Dreamcast Visual Memory Unit
  71. Unblur Your Dreamcast Video
  72. Use Your Dreamcast Online
  73. Host Dreamcast Games Online
  74. Burn Dreamcast-Compatible Discs on Your PC
  75. Burn Dreamcast Homebrew Discs
  76. Buy Your Own Arcade Hardware
  77. Configure Your Arcade Controls, Connectors, and Cartridges
  78. Reorient and Align Your Arcade Monitor
  79. Buy Cart-Based JAMMA Boards
  80. Programming Music for the Nintendo Entertainment System
  81. 6. Playing Around the Game Engine
  82. Explore Machinima
  83. Choose a Machinima Engine
  84. Film Your First Machinima Movie
  85. Improve Your Camera Control
  86. Record Game Footage to Video
  87. Speedrun Your Way Through Metroid Prime
  88. Sequence-Break Quake
  89. Run Classic Game ROM Translations
  90. Change Games with ROM Hacks
  91. Apply ROM Hacks and Patches
  92. Create PS2 Cheat Codes
  93. Hack Xbox Game Saves
  94. Cheat on Other Consoles
  95. Modify PC Game Saves and Settings
  96. Buff Your Saved Characters
  97. Create Console Game Levels
  98. 7. Playing Your Own Games
  99. Adventure Game Studio Editing Tips
  100. Create and Play Pinball Tables
  101. Put Your Face in DOOM
  102. Create a Vehicle Model for Unreal Tournament 2004
  103. Add a Vehicle to Unreal Tournament 2004
  104. Modify the Behavior of a UT2004 Model
  105. Download, Compile, and Create an Inform Adventure
  106. Decorate Your IF Rooms
  107. Add Puzzles to Your IF Games
  108. Add Nonplayer Characters to IF Adventures
  109. Make Your IF NPCs Move
  110. Make Your IF NPCs Talk
  111. Create Your Own Animations
  112. Add Interactivity to Your Animations
  113. Write a Game in an Afternoon
  114. 8. Playing Everything Else
  115. Tweak Your Tactics for FPS Glory
  116. Beat Any Shoot-Em-Up
  117. Drive a Physics-Crazed Motorcycle
  118. Play Japanese Games Without Speaking Japanese
  119. Back Up, Modify, and Restore PlayStation Saved Games
  120. Access Your Console’s Memory Card Offline
  121. Overclock Your Console
  122. Index
  123. Colophon

Legal Emulation

The whole issue of emulation is very thorny, not least because a great deal of the work done under emulation is somewhat less than legal, if sometimes tolerated. The user may not own the ROMs he is playing. Even if he does own them, it’s unclear whether he can legally transfer them between media to play them.

I won’t point a finger and disclaim loudly that you’re bad for using emulators and must go to jail without passing Go or collecting 200 dollars. I also won’t pass definitive judgments on legality, either. I will point to a few resources I believe are legal with regard to emulation.

Homebrew and Freely Distributable Games

You’ll find constant references to homebrew games in this book, sometimes running on the hardware themselves. As a rule of thumb, if someone has gone to the trouble of creating homebrew games that work on a specific console, PC variant, or handheld, they will work on the emulated version of that system as well. In that case, you need to find the correct emulator and then download the homebrew ROM to play.

If you’re looking for a general source for freely distributable games for multiple systems, even those not covered in detail in this book, the best console source is the PDRoms (http://www.pdroms.de/) site. It features over 1,700 ROMs of various kinds for over 20 different computers and consoles.

Often, hackers with particularly detailed knowledge of an individual computer host specific pages showcasing their wares. For example, The Amiga Legal Emulation (ALE) page at http://ale.emuunlim.com/ has good information and ROM downloads for the Commodore Amiga in particular. Other sites cover their own specialized subjects similarly. Unfortunately, with much of the more obscure abandonware[1] flying under the radar of copyright holders, it’s sometimes difficult to find a page that has really made an effort to separate completely legal disc images from the disc images nobody cares about anymore (but still may be less than legal). Hopefully, this will change as the emulation scene grows and matures.

The only caveat with these public-domain ROMs is that some homebrew or homemade ROMs may reappropriate intellectual property from other famous games. Consider, for example, a homebrew version of Pac-Man with one letter in the name changed “for parody purposes.” It’s not clear how legitimate this is, so be careful when looking into homebrew games that may lack proper permissions.

Officially Permitted Abandonware Titles

Most abandonware has a tenuous relationship with legality. The presumption is that if nobody cares about it, it must be okay to distribute it. This concept, while laudable in practical terms of preserving and recognizing relatively unknown classics, doesn’t necessarily justify copyright infringement and definitely flies in the face of copyright law.

Sites such as Home of the Underdogs (http://www.the-underdogs.org/) have major copyright issues but can provide valuable resources, for example, for people who’ve lost legitimate copies of the manuals. The rule is a little fuzzier if you purchased the C-64 version of Skate or Die in the ’80s but can’t find the actual hardware and want to play the game on an emulator.

However, there is another way, and that’s to ask the rights holders for permission to republish their classic material. Many do so to reignite fan interest in certain classic titles, because it may spark them to buy a new title featuring the same characters or otherwise raise the profile of the company. In some cases, companies will give away their classic titles for free. In other cases, they may look for some kind of payment. Either way, you can end up with an emulator-compatible game that’s completely legit.

Examples of the former include Revolution’s wonderful donation of its classic adventure game Beneath A Steel Sky, which runs on the ScummVM adventure game emulator (http://scummvm.org/), or the resurrected Cinemaware’s habit of putting disc images of their classic titles, including Defender Of The Crown and It Came From The Desert (plus rare versions of an It Came From The Desert sequel!) on its web site (http://www.cinemaware.com/).

Tip

What happens when the copyright holder has gone out of business, or no one can find the right contact? It’s a shame, but even if no one’s left to pursue a copyright infringement case or even care, the law still frowns on trading these games.

The small but burgeoning market for legitimately sold ROM and disk sets centers around the company StarROMs (http://www.starroms.com/), as shown in Figure 1-1. StarROMs has signed a deal with Atari to sell its classic arcade ROMs for between $2 and $8 apiece. Unfortunately, the company is missing many extras that might sweeten the deal, such as instruction manuals and game-related adverts, but having Multiple Arcade Machine Emulator (MAME)-compatible ROMs officially available helps to legitimize the cause of emulation (see [Hack #10] ).

The StarROMs legal ROM site

Figure 1-1. The StarROMs legal ROM site

Various other deals have actually allowed raw ROMs. A small U.K. company did a deal with Gremlin Graphics, now part of Atari, to sell around 50 of its old Amiga releases on CD. This area is still developing slowly because, instead of selling the ROMs of obscure old games individually, companies often like to package their famous old games as entire products. In some ways, this is a shame, because a ROM is often more portable than a single-platform fixed product.

Officially Distributed Emulators

Even if playing freeware or homebrew games, some argue that the very act of running an emulator is less than legal, because the emulator likely uses system ROMs or other proprietary information. Fortunately, officially condoned emulators have started to appear, starting with Cloanto’s Amiga Forever emulator (http://www.amigaforever.com/), of which they indicate:

For Amiga Forever, Cloanto has officially licensed from Amiga International the necessary portfolio of Amiga patents, copyrights and trademarks. Amiga Forever is an official member of the “Powered by Amiga” family!

By buying this completely legal emulator for around $30, you can show your willingness to support emulation of noncopyrighted material (such as public-domain demos and games) and still be completely within the law.

Similar things have occurred in Japan with ASCII Corporation and their official release of the MSX Player MSX emulator, with all the rights issues squared away. This hasn’t yet come to the West, however, largely because the MSX was much less popular outside of Japan.

These more open emulators, which can play any ROM or disc image you plug into them, are less common, however, but game companies have been quite happy to use emulator authors to provide code for some of their official rereleases that have a limited, fixed ROM-set. For example, the PC version of the Sega Smash Pack compilation used an enhanced version of the KGEN98 homebrew Genesis emulator to allow good quality emulation when they didn’t want to duplicate emulators with in-house resources. In a similar vein, LucasArts used Aaron Giles’s Scumm adventure game engine emulator when it distributed the classic Sam & Max Hit The Road as a preorder bonus (though they couldn’t be bothered to finish the sequel, damn their britches).

Balancing Copyright with Fair Use

Hopefully, you’ll be able to explore some of the more interesting emulation-based hacks without needing to walk anywhere near the slippery plank of copyright infringement. As the emulator scene continues to mature, perhaps a situation will arise in which you can reimburse the rights holders and content creators for their work without having to pay continually for media-shifted versions of rights you already own.



[1] “Abandonware” refers to software that is no longer being maintained by its publisher.