Table of Contents for
Gaming Hacks

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Gaming Hacks by Simon Carless Published by O'Reilly Media, Inc., 2004
  1. Cover
  2. Gaming Hacks
  3. Credits
  4. Contributors
  5. Acknowledgments
  6. Foreword
  7. Preface
  8. How to Use This Book
  9. How This Book Is Organized
  10. Conventions Used in This Book
  11. Using Code Examples
  12. Comments and Questions
  13. Got a Hack?
  14. 1. Playing Classic Games
  15. Legal Emulation
  16. Play Commodore 64 Games Without the C-64
  17. Play Atari ROMs Without the Atari
  18. Use Atari Paddles with Your PC
  19. Run Homebrew Games on the Atari 2600
  20. Create Your Own Atari 2600 Homebrew Games
  21. Play Classic PC Graphic Adventures
  22. Play Old Games Through DOSBox
  23. Play Reissued All-in-One Joystick Games
  24. Play Arcade Games Without the Arcade
  25. Add and Manipulate a MAME Frontend
  26. Keep Your ROMs Tidy and Organized
  27. Learn Game-Specific MAME Controls
  28. Filter Inappropriate MAME ROMs
  29. Autoboot into MAME Heaven
  30. Play Emulated Arcade Games Online
  31. Play Classic Pinball Without the Table
  32. Emulate the SNES on the Dreamcast
  33. 2. Playing Portably
  34. Play Games on Your iPod
  35. Mod Your Game Boy
  36. Take and Print Photos with Your Game Boy
  37. Compose Music on Your Game Boy
  38. Explore the GP32 Handheld Gaming System
  39. Take Your Console with You
  40. Explore the Bandai WonderSwan
  41. Play Real Games on Your PDA
  42. Install a PlayStation 2 in Your Car
  43. 3. Playing Well with Others
  44. Practice Proper MMORPG Etiquette
  45. Understand MMORPG Lingo
  46. Grind Without Going Crazy
  47. Make a Profit in Vana’diel
  48. Write MMORPG Macros
  49. Build an Effective Group
  50. Catch Half-Life FPS Cheaters Redhanded
  51. 4. Playing with Hardware
  52. Build a Quiet, Killer Gaming Rig
  53. Find and Configure the Best FPS Peripherals
  54. Adapt Old Video Game Controllers to the PC
  55. Choose the Right Audio/Video Receiver
  56. Place Your Speakers Properly
  57. Connect Your Console to Your Home Theater
  58. Tune Console Video Output
  59. Tune Your TV for Console Video
  60. PC Audio Hacking
  61. Optimize PC Video Performance
  62. Build a Dedicated Multimedia PC
  63. Use a Multimedia Projector for Gaming
  64. 5. Playing with Console and Arcade Hardware
  65. Play LAN-Only Console Games Online
  66. Hack the Nuon DVD Player/Gaming System
  67. Play Import Games on American Consoles
  68. Find a Hackable Dreamcast
  69. Play Movies and Music on Your Dreamcast
  70. Hack the Dreamcast Visual Memory Unit
  71. Unblur Your Dreamcast Video
  72. Use Your Dreamcast Online
  73. Host Dreamcast Games Online
  74. Burn Dreamcast-Compatible Discs on Your PC
  75. Burn Dreamcast Homebrew Discs
  76. Buy Your Own Arcade Hardware
  77. Configure Your Arcade Controls, Connectors, and Cartridges
  78. Reorient and Align Your Arcade Monitor
  79. Buy Cart-Based JAMMA Boards
  80. Programming Music for the Nintendo Entertainment System
  81. 6. Playing Around the Game Engine
  82. Explore Machinima
  83. Choose a Machinima Engine
  84. Film Your First Machinima Movie
  85. Improve Your Camera Control
  86. Record Game Footage to Video
  87. Speedrun Your Way Through Metroid Prime
  88. Sequence-Break Quake
  89. Run Classic Game ROM Translations
  90. Change Games with ROM Hacks
  91. Apply ROM Hacks and Patches
  92. Create PS2 Cheat Codes
  93. Hack Xbox Game Saves
  94. Cheat on Other Consoles
  95. Modify PC Game Saves and Settings
  96. Buff Your Saved Characters
  97. Create Console Game Levels
  98. 7. Playing Your Own Games
  99. Adventure Game Studio Editing Tips
  100. Create and Play Pinball Tables
  101. Put Your Face in DOOM
  102. Create a Vehicle Model for Unreal Tournament 2004
  103. Add a Vehicle to Unreal Tournament 2004
  104. Modify the Behavior of a UT2004 Model
  105. Download, Compile, and Create an Inform Adventure
  106. Decorate Your IF Rooms
  107. Add Puzzles to Your IF Games
  108. Add Nonplayer Characters to IF Adventures
  109. Make Your IF NPCs Move
  110. Make Your IF NPCs Talk
  111. Create Your Own Animations
  112. Add Interactivity to Your Animations
  113. Write a Game in an Afternoon
  114. 8. Playing Everything Else
  115. Tweak Your Tactics for FPS Glory
  116. Beat Any Shoot-Em-Up
  117. Drive a Physics-Crazed Motorcycle
  118. Play Japanese Games Without Speaking Japanese
  119. Back Up, Modify, and Restore PlayStation Saved Games
  120. Access Your Console’s Memory Card Offline
  121. Overclock Your Console
  122. Index
  123. Colophon

Run Homebrew Games on the Atari 2600

How do you play a homebrew 2600 game on the actual console hardware?

One of the coolest things about the current emulator and homebrew scene for the Atari 2600 is the amount of new development going on—recently coded, freely distributable games of various kinds. (See the Section 1.7.2).

What’s not so peachy is that it’s tricky to play these new games on the genuine hardware, especially with cartridges involved. There’s no straightforward way to put the homebrew title on your 2600, but there are a few ingenious pieces of hardware, often custom-made by others or do-it-yourself that can transfer code to your classic console.

Yes, you can run that Atari 2600 game as God originally intended it—on the 2600 itself.

Oldest of the Old

As discussed earlier, the Atari 2600 itself has a vibrant homebrew scene oriented around sites such as Atari Age (http://www.atariage.com/). It’s definitely not straightforward to play homebrew games on your 2600, but there are options.

Starpath Atari 2600 Supercharger

Released when the Atari 2600 was still being produced, this rare but ingenious utility allows the player to load third-party-developed games via cassette tape. The cart doesn’t save anything, so you need to load the game again every time you power up your 2600, but it’s still a great hack. There were specific games produced this way (for example, the Supercharger version of Frogger was much closer to arcade perfect than the regular cartridge version because the Supercharger also allowed more RAM than normal carts), but the only games available at the time came from Starpath and its affiliates.

However, with utilities such as BIN2WAV available on modern computers, it’s possible to turn an Atari ROM into a .WAV file and load it via Supercharger by plugging in the output of your PC to the input of the Supercharger. Your modern PC thus functions as an early ’80s tape player. Bob Colbert has a good explanatory page about using the Supercharger to load 2600 ROMs (http://members.cox.net/rcolbert/schookup.htm). However, the Supercharger will play only about half of the 2- and 4-KB games using this method; it takes some complex hardware modification (http://www.atari2600collector.com/scmod.htm) to make the others work.

The Atari 2600 Collector site also has a good overview of homebrew development using the Supercharger (http://www.atari2600collector.com/sdev.htm). You can find a Supercharger with games on eBay for $50 or less, so it’s a fun gadget to play with, even if many games won’t work properly with it.

Schell’s Electronics Cuttle Cart

Since the Supercharger was such a neat idea, Schell’s Electronics licensed the technology and created the Atari 2600 Cuttle Cart (http://www.schells.com/cuttlecart.shtml). These wonderful beasts work much like the Supercharger, using WAVs of games loaded via audio cable from an external sound source (see Figure 1-6). Even better, they lack the compatibility problems of the Supercharger!

The Schell’s Electronics site maintains a massive list of compatible games (http://www.schells.com/gamelist.shtml)—almost everything is there. However, with only 206 Cuttle Carts ever produced, they’re incredibly rare. If you ever see one at any reasonable price, snap it up immediately and store it in some kind of bulletproof vault.

A peek inside the innards of the Cuttle Cart

Figure 1-6. A peek inside the innards of the Cuttle Cart

The description of why this clever add-on has such an odd name is worth reprinting:

The Cuttle Cart is named after the marine creature the cuttlefish. Cuttlefish are a type of cephalopod, a relative of the octopus. They are amazing animals capable of incredible shifts in both pattern and color, all in the blink of an eye. If I called this cart the Atari 2600 Chameleon, I think people would understand—chameleon because the cart can take on the appearance of other carts.

Schell’s Electronics Cuttle Cart 2 for Atari 7800/2600.

Also referred to as Cuttle Cart 2: Electric Boogaloo, this cartridge is a sequel mostly in name. It runs only on the Atari 7800, playing both 7800 and 2600 games, and uses a completely different method of transfer (http://www.schells.com/cc2.shtml). It uses a multimedia card (MMC) with RAM flashable from a PC via an inexpensive USB device. Because the MMC carts range up to 128 MB in size, you should easily be able to fit any homebrew games you want onto it. There are also none of the unwieldy transfer methods of the previous two crazy devices.

The first run of these Cuttle Cart 2 add-ons went to production at this book’s press time. It’s possible that enough demand will force a second run, so register your interest right now; these may also have very limited numbers. Remember, though, that you’ll need an Atari 7800 to run it.

Atari 2600 custom homebrew carts

AtariAge (http://www.atariage.com/) has an especially impressive shop (http://www.atariage.com/store/) that sells special cartridge versions of many Atari 2600 homebrew games. AtariAge does a wonderful job of publishing many excellent 2600 homebrew games (see [Hack #6] ). They also provide several services to homebrew authors who want to see real versions of their games in the marketplace (http://www.atariage.com/store/services.php).

Most of these homebrew titles cost between $20 and $40, and they’re lavishly repackaged, with manuals, labels, and boxes. Even better, much of the money goes directly to the homebrew authors to help them continue making their excellent titles, always distributed in ROM form for free. So buy, and you’ll help encourage further homebrew development. We like this option.

Homemade Atari 2600 multicartridge

This final option, building your own cartridge, is, frankly, a little bit too complicated. You’ll need to modify an Activision 4-KB Atari 2600 cartridge with a really complex set of dipswitches, use an EPROM burner, and other craziness. Bob Colbert’s site provides good directions (http://members.cox.net/rcolbert/multi.htm), but it’s really suitable only for experts: you’ll have to modify the circuit board in order to refit it inside the cartridge sleeve.

Multicarts

As well as these possibilities, you can sometimes find fixed-content multicarts advertised on the Internet with a lot of games on them. They don’t often feature homebrew titles, and therefore aren’t really that helpful, because you can’t flash any new games onto them. Googling for Atari 2600 multicart will help illuminate some of the possible choices, although there are no major current distributors as of press time.