Table of Contents for
Gaming Hacks

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Gaming Hacks by Simon Carless Published by O'Reilly Media, Inc., 2004
  1. Cover
  2. Gaming Hacks
  3. Credits
  4. Contributors
  5. Acknowledgments
  6. Foreword
  7. Preface
  8. How to Use This Book
  9. How This Book Is Organized
  10. Conventions Used in This Book
  11. Using Code Examples
  12. Comments and Questions
  13. Got a Hack?
  14. 1. Playing Classic Games
  15. Legal Emulation
  16. Play Commodore 64 Games Without the C-64
  17. Play Atari ROMs Without the Atari
  18. Use Atari Paddles with Your PC
  19. Run Homebrew Games on the Atari 2600
  20. Create Your Own Atari 2600 Homebrew Games
  21. Play Classic PC Graphic Adventures
  22. Play Old Games Through DOSBox
  23. Play Reissued All-in-One Joystick Games
  24. Play Arcade Games Without the Arcade
  25. Add and Manipulate a MAME Frontend
  26. Keep Your ROMs Tidy and Organized
  27. Learn Game-Specific MAME Controls
  28. Filter Inappropriate MAME ROMs
  29. Autoboot into MAME Heaven
  30. Play Emulated Arcade Games Online
  31. Play Classic Pinball Without the Table
  32. Emulate the SNES on the Dreamcast
  33. 2. Playing Portably
  34. Play Games on Your iPod
  35. Mod Your Game Boy
  36. Take and Print Photos with Your Game Boy
  37. Compose Music on Your Game Boy
  38. Explore the GP32 Handheld Gaming System
  39. Take Your Console with You
  40. Explore the Bandai WonderSwan
  41. Play Real Games on Your PDA
  42. Install a PlayStation 2 in Your Car
  43. 3. Playing Well with Others
  44. Practice Proper MMORPG Etiquette
  45. Understand MMORPG Lingo
  46. Grind Without Going Crazy
  47. Make a Profit in Vana’diel
  48. Write MMORPG Macros
  49. Build an Effective Group
  50. Catch Half-Life FPS Cheaters Redhanded
  51. 4. Playing with Hardware
  52. Build a Quiet, Killer Gaming Rig
  53. Find and Configure the Best FPS Peripherals
  54. Adapt Old Video Game Controllers to the PC
  55. Choose the Right Audio/Video Receiver
  56. Place Your Speakers Properly
  57. Connect Your Console to Your Home Theater
  58. Tune Console Video Output
  59. Tune Your TV for Console Video
  60. PC Audio Hacking
  61. Optimize PC Video Performance
  62. Build a Dedicated Multimedia PC
  63. Use a Multimedia Projector for Gaming
  64. 5. Playing with Console and Arcade Hardware
  65. Play LAN-Only Console Games Online
  66. Hack the Nuon DVD Player/Gaming System
  67. Play Import Games on American Consoles
  68. Find a Hackable Dreamcast
  69. Play Movies and Music on Your Dreamcast
  70. Hack the Dreamcast Visual Memory Unit
  71. Unblur Your Dreamcast Video
  72. Use Your Dreamcast Online
  73. Host Dreamcast Games Online
  74. Burn Dreamcast-Compatible Discs on Your PC
  75. Burn Dreamcast Homebrew Discs
  76. Buy Your Own Arcade Hardware
  77. Configure Your Arcade Controls, Connectors, and Cartridges
  78. Reorient and Align Your Arcade Monitor
  79. Buy Cart-Based JAMMA Boards
  80. Programming Music for the Nintendo Entertainment System
  81. 6. Playing Around the Game Engine
  82. Explore Machinima
  83. Choose a Machinima Engine
  84. Film Your First Machinima Movie
  85. Improve Your Camera Control
  86. Record Game Footage to Video
  87. Speedrun Your Way Through Metroid Prime
  88. Sequence-Break Quake
  89. Run Classic Game ROM Translations
  90. Change Games with ROM Hacks
  91. Apply ROM Hacks and Patches
  92. Create PS2 Cheat Codes
  93. Hack Xbox Game Saves
  94. Cheat on Other Consoles
  95. Modify PC Game Saves and Settings
  96. Buff Your Saved Characters
  97. Create Console Game Levels
  98. 7. Playing Your Own Games
  99. Adventure Game Studio Editing Tips
  100. Create and Play Pinball Tables
  101. Put Your Face in DOOM
  102. Create a Vehicle Model for Unreal Tournament 2004
  103. Add a Vehicle to Unreal Tournament 2004
  104. Modify the Behavior of a UT2004 Model
  105. Download, Compile, and Create an Inform Adventure
  106. Decorate Your IF Rooms
  107. Add Puzzles to Your IF Games
  108. Add Nonplayer Characters to IF Adventures
  109. Make Your IF NPCs Move
  110. Make Your IF NPCs Talk
  111. Create Your Own Animations
  112. Add Interactivity to Your Animations
  113. Write a Game in an Afternoon
  114. 8. Playing Everything Else
  115. Tweak Your Tactics for FPS Glory
  116. Beat Any Shoot-Em-Up
  117. Drive a Physics-Crazed Motorcycle
  118. Play Japanese Games Without Speaking Japanese
  119. Back Up, Modify, and Restore PlayStation Saved Games
  120. Access Your Console’s Memory Card Offline
  121. Overclock Your Console
  122. Index
  123. Colophon

Explore Machinima

Games aren’t just for playing anymore.

Games are primarily for playing, but the form that playing takes is very flexible. Some people use game engines to replace physical architectural models. Others have adapted them to art installations. Still others make movies that their budgets or the real world wouldn’t normally allow: these are machinima .

Isn’t That a Kind of Japanese Pornography?

Back in the wilds of 1996, when the world was so fresh that people still thought “dot-com” sounded neat, Quake emerged from the tortured brains of id Software, and it was good. Quake inspired other things, including the rise of the 3D accelerator, the growth of the mod scene (which had started with DOOM), and Daikatana, which wasn’t so good.

Quake was one of the first 3D games to provide a genuinely 3D world, rather than a cheap 2.5D fake like virtually everything that came before it. It also sparked the mod community; people could, and did, edit almost everything that made it a game. Quake also had the curious ability to record games as replayable demos.

It’s obvious, in retrospect. Essentially, moviemakers now had a real-time 3D environment they could customize at will—virtually unheard-of outside the realms of $300K Silicon Graphics stations—with the ability to film any action they wanted to put into it. Looked at from a certain direction, Quake, and every other 3D game that has followed, is a completely customizable, completely controllable virtual movie set: the indie film director’s wet dream.

It took a certain unusual combination of game geekery and film obsession to spot that back in the beginning, but the people who did so fell upon this new opportunity like starving dogs who’d sneaked in the back door of a restaurant. Early films were primitive, but they rapidly gained sophistication, moving from the Quakester antics of Operation Bayshield to enormous projects that completely remade games, such as Hardly Workin’ and my own Eschaton series. Now, bigger projects such as Red vs Blue, made by a bunch of guys with some spare time and copies of Halo, have started to earn real money.

Machinima is starting to gain mainstream acceptance. The release of games like DOOM 3 and Half-Life 2 provides engines with near-to-film graphics capabilities. Now, anyone with some dedication and access to modern computer games can make his own action, science-fiction, or whatever movie, in his spare time.

By anyone, I mean you.

The Best Machinima Anywhere

You may never become a famous machinima director (or even pick up the virtual camera), but that doesn’t mean that the medium is forever out of reach. We’d be nowhere without an audience. With that in mind, here are a few of the top machinima available today that you can download and play almost anywhere. (You can find all of them and more at http://www.machinima.com/films.php.)

Fountainhead Entertainment

http://www.machinima.com/films.php?id=525

A Hans Christian Anderson-tastic little fairy tale about the life of a flower.

Strange Company

(http://www.machinima.com/displayarticle2.php?article=300)

An early and extremely popular art-house machinima piece adapted from Romantic poetry.

Nanoflix

http://www.machinima.com/films.php?id=87

Nanoflix is one of machinima’s rising stars. This is a story of two space probes in love.

ILL Clan

http://www.machinima.com/films.php?id=9

Two lumberjacks get a job in this improvised comedy; it’s possibly the most successful machinima film before Red vs Blue.

Red vs Blue by Red vs Blue

http://www.redvsblue.com/

You probably already know this fantastic, sharp comedy set in the Xbox game Halo.

See Also

I’d imagine that our little whistle-stop tour through machinima has done little more than whet your appetite for information on machinima or encourage you to hastily flip forward. Where can you learn more?

The first place you should look is further on in this very book. We have more hacks devoted to this process, including choosing the right engine ( [Hack #64] ), filming your story ( [Hack #65] ), recording the footage ( [Hack #67] ), and making the most of your keyboard controls ( [Hack #66] ).

Next, you’ll probably want to surf onto the Information Superhighway and bathe in the pure spray of content therein. Machinima.com (http://www.machinima.com/) has over 10,000 pages of machinima-related content, including news, articles, films, utilities, and the most active machinima forums on the Net.

Finally, the Academy of Machinima Arts and Sciences (http://www.machinima.org/), which runs the one and only Machinima Film Festival in New York City, also has an excellent site with frequent details on machinima events.