Table of Contents for
Gaming Hacks

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Gaming Hacks by Simon Carless Published by O'Reilly Media, Inc., 2004
  1. Cover
  2. Gaming Hacks
  3. Credits
  4. Contributors
  5. Acknowledgments
  6. Foreword
  7. Preface
  8. How to Use This Book
  9. How This Book Is Organized
  10. Conventions Used in This Book
  11. Using Code Examples
  12. Comments and Questions
  13. Got a Hack?
  14. 1. Playing Classic Games
  15. Legal Emulation
  16. Play Commodore 64 Games Without the C-64
  17. Play Atari ROMs Without the Atari
  18. Use Atari Paddles with Your PC
  19. Run Homebrew Games on the Atari 2600
  20. Create Your Own Atari 2600 Homebrew Games
  21. Play Classic PC Graphic Adventures
  22. Play Old Games Through DOSBox
  23. Play Reissued All-in-One Joystick Games
  24. Play Arcade Games Without the Arcade
  25. Add and Manipulate a MAME Frontend
  26. Keep Your ROMs Tidy and Organized
  27. Learn Game-Specific MAME Controls
  28. Filter Inappropriate MAME ROMs
  29. Autoboot into MAME Heaven
  30. Play Emulated Arcade Games Online
  31. Play Classic Pinball Without the Table
  32. Emulate the SNES on the Dreamcast
  33. 2. Playing Portably
  34. Play Games on Your iPod
  35. Mod Your Game Boy
  36. Take and Print Photos with Your Game Boy
  37. Compose Music on Your Game Boy
  38. Explore the GP32 Handheld Gaming System
  39. Take Your Console with You
  40. Explore the Bandai WonderSwan
  41. Play Real Games on Your PDA
  42. Install a PlayStation 2 in Your Car
  43. 3. Playing Well with Others
  44. Practice Proper MMORPG Etiquette
  45. Understand MMORPG Lingo
  46. Grind Without Going Crazy
  47. Make a Profit in Vana’diel
  48. Write MMORPG Macros
  49. Build an Effective Group
  50. Catch Half-Life FPS Cheaters Redhanded
  51. 4. Playing with Hardware
  52. Build a Quiet, Killer Gaming Rig
  53. Find and Configure the Best FPS Peripherals
  54. Adapt Old Video Game Controllers to the PC
  55. Choose the Right Audio/Video Receiver
  56. Place Your Speakers Properly
  57. Connect Your Console to Your Home Theater
  58. Tune Console Video Output
  59. Tune Your TV for Console Video
  60. PC Audio Hacking
  61. Optimize PC Video Performance
  62. Build a Dedicated Multimedia PC
  63. Use a Multimedia Projector for Gaming
  64. 5. Playing with Console and Arcade Hardware
  65. Play LAN-Only Console Games Online
  66. Hack the Nuon DVD Player/Gaming System
  67. Play Import Games on American Consoles
  68. Find a Hackable Dreamcast
  69. Play Movies and Music on Your Dreamcast
  70. Hack the Dreamcast Visual Memory Unit
  71. Unblur Your Dreamcast Video
  72. Use Your Dreamcast Online
  73. Host Dreamcast Games Online
  74. Burn Dreamcast-Compatible Discs on Your PC
  75. Burn Dreamcast Homebrew Discs
  76. Buy Your Own Arcade Hardware
  77. Configure Your Arcade Controls, Connectors, and Cartridges
  78. Reorient and Align Your Arcade Monitor
  79. Buy Cart-Based JAMMA Boards
  80. Programming Music for the Nintendo Entertainment System
  81. 6. Playing Around the Game Engine
  82. Explore Machinima
  83. Choose a Machinima Engine
  84. Film Your First Machinima Movie
  85. Improve Your Camera Control
  86. Record Game Footage to Video
  87. Speedrun Your Way Through Metroid Prime
  88. Sequence-Break Quake
  89. Run Classic Game ROM Translations
  90. Change Games with ROM Hacks
  91. Apply ROM Hacks and Patches
  92. Create PS2 Cheat Codes
  93. Hack Xbox Game Saves
  94. Cheat on Other Consoles
  95. Modify PC Game Saves and Settings
  96. Buff Your Saved Characters
  97. Create Console Game Levels
  98. 7. Playing Your Own Games
  99. Adventure Game Studio Editing Tips
  100. Create and Play Pinball Tables
  101. Put Your Face in DOOM
  102. Create a Vehicle Model for Unreal Tournament 2004
  103. Add a Vehicle to Unreal Tournament 2004
  104. Modify the Behavior of a UT2004 Model
  105. Download, Compile, and Create an Inform Adventure
  106. Decorate Your IF Rooms
  107. Add Puzzles to Your IF Games
  108. Add Nonplayer Characters to IF Adventures
  109. Make Your IF NPCs Move
  110. Make Your IF NPCs Talk
  111. Create Your Own Animations
  112. Add Interactivity to Your Animations
  113. Write a Game in an Afternoon
  114. 8. Playing Everything Else
  115. Tweak Your Tactics for FPS Glory
  116. Beat Any Shoot-Em-Up
  117. Drive a Physics-Crazed Motorcycle
  118. Play Japanese Games Without Speaking Japanese
  119. Back Up, Modify, and Restore PlayStation Saved Games
  120. Access Your Console’s Memory Card Offline
  121. Overclock Your Console
  122. Index
  123. Colophon

Play Japanese Games Without Speaking Japanese

Learn just enough Japanese to have fun and avoid accidentally erasing your memory card.

You’ve finally decided to take the plunge and have ordered some hot imported exclusive video games from the exotic Orient. You’ve modified your console system of choice so that you can boot them ( [Hack #49] ), but now you’re a little nervous. What happens if you can’t even play the game because you can’t read Japanese?

That’s not as insurmountable a barrier as it may seem. You might find that you can simply press a button to skip past all the text sections, and it won’t impede your gameplay beyond leaving you clueless as to the finer points of the game’s story. If you need help that the illustrations in the game’s manual can’t provide, the Internet offers vast external resources.

Ignoring Translation Altogether

One great source of help is GameFAQs (http://www.gamefaqs.com), which offers fan-written hint guides for practically every game ever released as well as separate message board forums for each game, even if there’s no hint guide for that game. Thus, from the day of a game’s release, you can find others who own it and ask them for help.

The genre of the game will largely, but not entirely, determine how much help you’ll need. Sometimes a game’s menus will be partially in English. Very rarely will an English-language option exist for the entire game. Metal Gear Solid 2: Substance is one happy example of this.

Sometimes there will be practically no text at all, or the text will have little bearing on the gameplay. Martial arts fighting games traditionally fall into this category and, traditionally, have their menus in English. But watch out! Games such as Soul Calibur depend heavily on Japanese text, featuring lengthy weapon descriptions, special move commands, and special rules for certain battles. In action-oriented games such as Super Mario Sunshine, it may seem like the only reason for text is for window dressing, but designers sometimes hide crucial puzzle clues in the brief messages.

Of course, some games are extraordinarily text-heavy. Final Fantasy-style RPGs are the most obvious example; if you know no Japanese, it’s hardly worth the trouble of importing the games unless you want a formidable challenge.

Understanding Japanese Writing

For the moment, let’s assume that’s what you want. Maybe you’re trying to learn Japanese on your own, maybe you have a year or two of lessons under your belt, or maybe you’re just fearless. In that case, it helps to understand the nature of the Japanese syllabary.

You may have heard that the Japanese have three different alphabets. This is technically true, if misleading. There are three different sets of characters, but they’re not alphabets. Two, hiragana and katakana, are phonetic, where each character stands for one sound. The other, kanji (Chinese pictographs) cause no end of misery to students of the language, for there are around 2,000 individual characters used in everyday writing. Each kanji has a specific meaning and multiple pronunciations, depending on context and part of speech.

Of the three, you’ll find the most immediate benefit in learning katakana. The Japanese use this system to approximate the sounds of foreign words, many of which appear in Japanese video game lingo. Thus, even with little to no knowledge of Japanese vocabulary, you may be able to pick out some katakana words and use them to help figure out what the game wants you to do.

The first step is to learn to recognize katakana. In general, katakana are sharp, angular characters mostly composed of straight lines. Here are the five vowel sounds of Japanese—a i u e o[22]—written in hiragana on the top and katakana on the bottom:

Understanding Japanese Writing
Understanding Japanese Writing

See the difference? Learn to recognize katakana, then find a katakana chart on the Web (such as the one at Kids Japan, http://www.kids-japan.com/kata-chart.htm) or in a bookstore and consult it as you play. If you see a word written in katakana, match the symbols to the chart and try to decipher what it could be. It is an approximation of the sound of the original word, so try saying it out loud with accents in different places. Also remember that katakana words might not be English or even foreign at all, so don’t worry too much if you can’t figure it out.

The Most Important Game-Related Katakana

Does sounding out words sound like too much work? It probably is, unless you’re fond of cryptolinguistic puzzles (hey, a game within a game!). The next step is to learn a list of important words that come up most often in games. The biggest problems with playing a game in another language most often come from the failure to understand very basic words. Barring story-specific puzzles and other such complex issues, the translation guides in Tables Table 8-1 and Table 8-2 should be just what the doctor ordered.

Table 8-1. Getting started

Japanese

Pronunciation

Meaning

Getting started

hai

Yes

Getting started

iie

No

Getting started

gêmu

Game

Getting started

disuku

Disc

Getting started

memori kâdo

Memory card

Getting started

nyÛ gêmu

New game

Getting started

hajime

Begin/beginning/start

Getting started

sutâto

Start

Getting started

rôdo

Load

Getting started

tsuzuki

Continue

Getting started

kontinyÛ

Continue

Getting started

opushon

Options

Getting started

sêbu

Save

Getting started

kesu

Erase

Table 8-2. During play

Japanese

Pronunciation

Meaning

During play

ue

Up

During play

shita

Down

During play

migi

Right

During play

hidari

Left

During play

botan

Button

During play

stikku

Stick

During play

mappu

Map

During play

batoru

Battle

During play

kuria

Clear

During play

sutêtasu

Status

During play

kougeki

Attack

During play

tatakau

Fight

During play

mahou

Magic

During play

aitemu

Item

During play

nigeru

Run

During play

aka

Red

During play

ao

Blue

During play

midori

Green

During play

shiro

White/light

During play

kuro

Black/dark

During play

faiâ

Fire

During play

aisu

Ice

During play

uôtâ

Water

During play

sandâ

Thunder

During play

toshi

Year

During play

getsu or tsuki

Month/moon

During play

hi or nichi

Sun/day

During play

hi

Fire

During play

mizu

Water

During play

ki

Wood/tree

During play

kin

Gold

During play

gin

Silver

During play

den

Thunder

The dash in katakana words and the circumflex in the Romanized versions represent a long vowel sound. Also note that some of these words are in hiragana and/or kanji. Can you tell the difference?

You may notice that there are many different words that convey nearly identical meanings. This is because different games use different words. The title screen of Nintendo’s Giftpia for the GameCube uses hajimeru and tsuzukeru, the verb forms of begin and continue, but the title screen of its game Custom Robo reads, in English, PRESS START.

To start a new game in the Scenario mode of Custom Robo, select atarashii dêta (“new data”). In Square Enix’s Final Fantasy X for the PlayStation 2, however, you begin a new game with nyÛ gêmu (“new game”).

The magic spells used in many RPGs follow a similar fire-ice/water-thunder-air structure, although the names used differ. Some games use the kanji for the various elements in the magic list, but some might use katakana renderings of English-language words. The Final Fantasy series has traditionally used faiaa, burizado, sandâ, and aero.

Tip

To read Japanese dates—to tell your memory card files apart, for example—note that the Japanese dates use the form year/month/day along with the kanji. January 5, 2004 would be 2004/1/5/:

During play



[22] Pronounced much like the vowels in the sentence “Ah, we soon get old.”