Table of Contents for
Gaming Hacks

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Gaming Hacks by Simon Carless Published by O'Reilly Media, Inc., 2004
  1. Cover
  2. Gaming Hacks
  3. Credits
  4. Contributors
  5. Acknowledgments
  6. Foreword
  7. Preface
  8. How to Use This Book
  9. How This Book Is Organized
  10. Conventions Used in This Book
  11. Using Code Examples
  12. Comments and Questions
  13. Got a Hack?
  14. 1. Playing Classic Games
  15. Legal Emulation
  16. Play Commodore 64 Games Without the C-64
  17. Play Atari ROMs Without the Atari
  18. Use Atari Paddles with Your PC
  19. Run Homebrew Games on the Atari 2600
  20. Create Your Own Atari 2600 Homebrew Games
  21. Play Classic PC Graphic Adventures
  22. Play Old Games Through DOSBox
  23. Play Reissued All-in-One Joystick Games
  24. Play Arcade Games Without the Arcade
  25. Add and Manipulate a MAME Frontend
  26. Keep Your ROMs Tidy and Organized
  27. Learn Game-Specific MAME Controls
  28. Filter Inappropriate MAME ROMs
  29. Autoboot into MAME Heaven
  30. Play Emulated Arcade Games Online
  31. Play Classic Pinball Without the Table
  32. Emulate the SNES on the Dreamcast
  33. 2. Playing Portably
  34. Play Games on Your iPod
  35. Mod Your Game Boy
  36. Take and Print Photos with Your Game Boy
  37. Compose Music on Your Game Boy
  38. Explore the GP32 Handheld Gaming System
  39. Take Your Console with You
  40. Explore the Bandai WonderSwan
  41. Play Real Games on Your PDA
  42. Install a PlayStation 2 in Your Car
  43. 3. Playing Well with Others
  44. Practice Proper MMORPG Etiquette
  45. Understand MMORPG Lingo
  46. Grind Without Going Crazy
  47. Make a Profit in Vana’diel
  48. Write MMORPG Macros
  49. Build an Effective Group
  50. Catch Half-Life FPS Cheaters Redhanded
  51. 4. Playing with Hardware
  52. Build a Quiet, Killer Gaming Rig
  53. Find and Configure the Best FPS Peripherals
  54. Adapt Old Video Game Controllers to the PC
  55. Choose the Right Audio/Video Receiver
  56. Place Your Speakers Properly
  57. Connect Your Console to Your Home Theater
  58. Tune Console Video Output
  59. Tune Your TV for Console Video
  60. PC Audio Hacking
  61. Optimize PC Video Performance
  62. Build a Dedicated Multimedia PC
  63. Use a Multimedia Projector for Gaming
  64. 5. Playing with Console and Arcade Hardware
  65. Play LAN-Only Console Games Online
  66. Hack the Nuon DVD Player/Gaming System
  67. Play Import Games on American Consoles
  68. Find a Hackable Dreamcast
  69. Play Movies and Music on Your Dreamcast
  70. Hack the Dreamcast Visual Memory Unit
  71. Unblur Your Dreamcast Video
  72. Use Your Dreamcast Online
  73. Host Dreamcast Games Online
  74. Burn Dreamcast-Compatible Discs on Your PC
  75. Burn Dreamcast Homebrew Discs
  76. Buy Your Own Arcade Hardware
  77. Configure Your Arcade Controls, Connectors, and Cartridges
  78. Reorient and Align Your Arcade Monitor
  79. Buy Cart-Based JAMMA Boards
  80. Programming Music for the Nintendo Entertainment System
  81. 6. Playing Around the Game Engine
  82. Explore Machinima
  83. Choose a Machinima Engine
  84. Film Your First Machinima Movie
  85. Improve Your Camera Control
  86. Record Game Footage to Video
  87. Speedrun Your Way Through Metroid Prime
  88. Sequence-Break Quake
  89. Run Classic Game ROM Translations
  90. Change Games with ROM Hacks
  91. Apply ROM Hacks and Patches
  92. Create PS2 Cheat Codes
  93. Hack Xbox Game Saves
  94. Cheat on Other Consoles
  95. Modify PC Game Saves and Settings
  96. Buff Your Saved Characters
  97. Create Console Game Levels
  98. 7. Playing Your Own Games
  99. Adventure Game Studio Editing Tips
  100. Create and Play Pinball Tables
  101. Put Your Face in DOOM
  102. Create a Vehicle Model for Unreal Tournament 2004
  103. Add a Vehicle to Unreal Tournament 2004
  104. Modify the Behavior of a UT2004 Model
  105. Download, Compile, and Create an Inform Adventure
  106. Decorate Your IF Rooms
  107. Add Puzzles to Your IF Games
  108. Add Nonplayer Characters to IF Adventures
  109. Make Your IF NPCs Move
  110. Make Your IF NPCs Talk
  111. Create Your Own Animations
  112. Add Interactivity to Your Animations
  113. Write a Game in an Afternoon
  114. 8. Playing Everything Else
  115. Tweak Your Tactics for FPS Glory
  116. Beat Any Shoot-Em-Up
  117. Drive a Physics-Crazed Motorcycle
  118. Play Japanese Games Without Speaking Japanese
  119. Back Up, Modify, and Restore PlayStation Saved Games
  120. Access Your Console’s Memory Card Offline
  121. Overclock Your Console
  122. Index
  123. Colophon

Take Your Console with You

Track down exotic add-ons, find obscure originals, or make your own portable gaming setups.

Suppose you have a favorite console such as the Nintendo NES and its associated game cartridges. Sure, you can play your NES in your living room on your TV, but that isn’t good enough for you. You’d really like to scratch your gaming itch wherever you go. You could cheat by putting an NES emulator on an open-to-homebrew machine, such as the GP32 ( [Hack #23] ), but not only is that unhackish, it may be legally questionable.

Why can’t you play the original NES cartridge in a weird, bootleg, or add-on portable game machine? You can—for many consoles. Here are some options for running official console games in a different, more portable way than originally intended.

Finding Obscure Official Portables and Add-ons

The easiest way to play TV-based console games on the go is to dig out the sometimes forgotten, often unsuccessful official portables. These were often released during the early ’90s as limited editions. Now they’re hard to find or otherwise neglected, but are still cool; their bulkiness is retro, briefcase-cell-phone chic. Or maybe not. Anyhow, the following sections detail the prime contenders.

Sega Nomad

Released back in 1995, fairly late in the life of the Sega Genesis, the portable Nomad system plays all Genesis and Mega Drive titles. The backlit 2.5-inch LCD screen is pretty good quality. The extra port to plug a normal Sega Genesis controller into is a neat touch.

Having said all that, the Nomad definitely suffers from a short battery life (six AA batteries will last for four to six hours). An AC adapter really helps. Sega Genesis Model 2 adapters are compatible, as well as multi-plug AC adapters; the plug on the Nomad is the same as that on the Sega Game Gear. Oh, and you can’t plug in a 32X adapter, but that’s no great loss, considering the small amount of good 32X games. Unfortunately, the Nomad is fairly heavy, but perhaps you can accept that for a chance to play Sonic The Hedgehog on original, unemulated hardware.

NEC Turbo Express

Another relatively rare handheld version, NEC’s official Turbo Express portable plays games created for the NEC Turbografx 16 (called the PC Engine in Europe and Japan). Originally released in 1991, it had relatively limited success, but its good quality, backlit screen, and a stable of classic Turbografx games mean that it’s still a cult hit today.

For starters, the credit card-sized HUCards are perfect for playing in a portable system; a large NES cart can mean trouble for a small handheld system. Battery life is still rather scant, somewhere on a par with the Sega Nomad. Also be aware that there are region compatibility problems, even if you use a cart adaptor. Those problems aside, the stylish design makes this one of the most desirable portables, especially when combined with the relatively scarce TV Adapter.

Finding Arcane Unofficial Portables and Add-ons

Although probably not officially licensed by the original hardware manufacturers, you may be able to find either add-ons or complete standalone pieces of portable hardware that will run your nonportable console games in fully portable form. The following sections describe a selection.

Game Axe: Famicom/NES

The NES-playing Game Axe handheld, originally launched in Asia in 1995, is an excellent example of a very unofficial and rather smart way to play console games portably. Someone has coaxed pictures of the handheld’s schematics from the Game Axe creators (http://members.fortunecity.com/davidlevine/gapics.htm). There are two models: the FC-812 has a green power LED and a smaller, three-inch LCD screen, whereas the much more common FC-868, built from 1997 until recently, has a four-inch LCD screen and a red LED.

Unfortunately, there are some important caveats. In its normal state, the Game Axe will play only Japanese Famicom titles, not American NES games. You’ll need a 60- to 72-pin converter to make that work. This simple add-on, available from companies such as Lik-Sang (http://www.lik-sang.com/), allows any Japanese Famicom device to play American and European NES games. If you do this, though, the NES cartridge, already sticking out a long way from the top of the unit, protrudes a whopping nine inches. Another optional add-on is a third-party Famicom controller, tricky to find outside Asia, that plugs into the Game Axe’s controller ports.[6]

As usual, battery life is a major issue. The portable takes six AA batteries and can drain in fewer than two hours. There’s an AC adapter that works just fine at the expense of portability. You can also plug AV cables into a television and un-portable-ize the Game Axe, but that’s hardly our goal here. Also, many people complain of screen blurriness and uneven lighting with this highly unofficial toy.

Even with these issues, the Game Axe is still fun. It sells for around $100 on eBay or Asian game sites. However, there may now be better NES-related options.

Game Theory Admiral: Famicom

Until recently, the Game Axe was the only standalone portable NES clone, but now there’s the rather cool Game Theory Admiral (http://www.nesworld.com/gametheo.htm). It sports a thin-film transistor (TFT) screen—a design that makes it look very suspiciously like Nintendo’s own Game Boy Advance, all the way down to similar dimensions and a similar-sized built-in screen. It solely plays Famicom games, which plug into a special slot adapter perpendicular to the console. Oh, and it has one of those marvellous nonsense names that only unofficial pieces of hardware sport (see “Super Wild Card,” “Super Magic Griffon,” etc.).

Again, there are plenty of positives and negatives for this gray-market product. Positive features include the TFT screen, which is much less blurry and better-looking than the Game Axe, with good brightness and contrast controls. The form factor makes it less bulky than the Game Axe. The battery life also seems to be significantly better than the Game Axe, needing only four AA batteries.

Tip

There’s no official AC adapter released as of press time. Some people claim that the Game Axe adapter works, but most experts recommend not using an AC adapter, even one set at the correct voltage; it’s apparently very easy to blow a fuse in the Game Theory Admiral. Running American NES cartridges is a trial.

It’s also worth noting that the systems are color-coded in terms of the external AV cables. A blue Game Theory Admiral produces a PAL (European) TV signal, and a pink Admiral (aren’t those butterflies?) emits an NTSC (American) TV signal. If you want to play the Admiral on your TV as well, buy the right color portable.

Other odd options

There are several other unconventional portable console devices; most involve the much-loved NES and Famicom. The AdFami (http://www.the-magicbox.com/Mar04/game030404h.shtml), newly released in Japan, is a unique add-on for the Game Boy Advance SP that plays Famicom games. It’s even color-coordinated to match the special-edition NES version of the SP, which should be available in the United States by the time you read this. There’s also an official Famicom-to-NES converter for the AdFami that solves a lot of the problems with the other devices. This is very tempting, although there haven’t yet been any reviews that describe compatibility and quality.

Rolling Your Own Portable Console

This is where the insanity begins. There’s little chance I could actually explain how to redesign an existing console to fit into a portable unit within the space of this hack. It’s definitely possible, though, if you consider the misleadingly named Atari 2600 Portable Page (http://www.classicgaming.com/vcsp/), which is the center for clever research in making hitherto unportable consoles portable.

Some of the highlights include making a portable Atari 2600, of which there is a step-by-step, if extremely complex, guide (http://www.classicgaming.com/vcsp/Step%20by%20Step%20Hacking.htm). The Portable PlayStation is true insanity (http://www.classicgaming.com/vcsp/PSp/PSp1.htm), while the Super Nintendo Portable (http://www.classicgaming.com/vcsp/SNESp1.htm) is ingenious.

If you consider that the Atari 2600 Portable is probably the easiest hack of the bunch (and even that needs expert tools and detailed electrical know-how), you may do best just loading homebrew Atari 2600 games into your emulator on your up-to-date handheld and pretending that you went to all that trouble, even if it makes you a lazy hacker.



[6] Apparently, the Japanese Famicom had no actual controller ports. The wires disappeared inside the machine without any way to unplug the controllers.