Table of Contents for
Gaming Hacks

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Gaming Hacks by Simon Carless Published by O'Reilly Media, Inc., 2004
  1. Cover
  2. Gaming Hacks
  3. Credits
  4. Contributors
  5. Acknowledgments
  6. Foreword
  7. Preface
  8. How to Use This Book
  9. How This Book Is Organized
  10. Conventions Used in This Book
  11. Using Code Examples
  12. Comments and Questions
  13. Got a Hack?
  14. 1. Playing Classic Games
  15. Legal Emulation
  16. Play Commodore 64 Games Without the C-64
  17. Play Atari ROMs Without the Atari
  18. Use Atari Paddles with Your PC
  19. Run Homebrew Games on the Atari 2600
  20. Create Your Own Atari 2600 Homebrew Games
  21. Play Classic PC Graphic Adventures
  22. Play Old Games Through DOSBox
  23. Play Reissued All-in-One Joystick Games
  24. Play Arcade Games Without the Arcade
  25. Add and Manipulate a MAME Frontend
  26. Keep Your ROMs Tidy and Organized
  27. Learn Game-Specific MAME Controls
  28. Filter Inappropriate MAME ROMs
  29. Autoboot into MAME Heaven
  30. Play Emulated Arcade Games Online
  31. Play Classic Pinball Without the Table
  32. Emulate the SNES on the Dreamcast
  33. 2. Playing Portably
  34. Play Games on Your iPod
  35. Mod Your Game Boy
  36. Take and Print Photos with Your Game Boy
  37. Compose Music on Your Game Boy
  38. Explore the GP32 Handheld Gaming System
  39. Take Your Console with You
  40. Explore the Bandai WonderSwan
  41. Play Real Games on Your PDA
  42. Install a PlayStation 2 in Your Car
  43. 3. Playing Well with Others
  44. Practice Proper MMORPG Etiquette
  45. Understand MMORPG Lingo
  46. Grind Without Going Crazy
  47. Make a Profit in Vana’diel
  48. Write MMORPG Macros
  49. Build an Effective Group
  50. Catch Half-Life FPS Cheaters Redhanded
  51. 4. Playing with Hardware
  52. Build a Quiet, Killer Gaming Rig
  53. Find and Configure the Best FPS Peripherals
  54. Adapt Old Video Game Controllers to the PC
  55. Choose the Right Audio/Video Receiver
  56. Place Your Speakers Properly
  57. Connect Your Console to Your Home Theater
  58. Tune Console Video Output
  59. Tune Your TV for Console Video
  60. PC Audio Hacking
  61. Optimize PC Video Performance
  62. Build a Dedicated Multimedia PC
  63. Use a Multimedia Projector for Gaming
  64. 5. Playing with Console and Arcade Hardware
  65. Play LAN-Only Console Games Online
  66. Hack the Nuon DVD Player/Gaming System
  67. Play Import Games on American Consoles
  68. Find a Hackable Dreamcast
  69. Play Movies and Music on Your Dreamcast
  70. Hack the Dreamcast Visual Memory Unit
  71. Unblur Your Dreamcast Video
  72. Use Your Dreamcast Online
  73. Host Dreamcast Games Online
  74. Burn Dreamcast-Compatible Discs on Your PC
  75. Burn Dreamcast Homebrew Discs
  76. Buy Your Own Arcade Hardware
  77. Configure Your Arcade Controls, Connectors, and Cartridges
  78. Reorient and Align Your Arcade Monitor
  79. Buy Cart-Based JAMMA Boards
  80. Programming Music for the Nintendo Entertainment System
  81. 6. Playing Around the Game Engine
  82. Explore Machinima
  83. Choose a Machinima Engine
  84. Film Your First Machinima Movie
  85. Improve Your Camera Control
  86. Record Game Footage to Video
  87. Speedrun Your Way Through Metroid Prime
  88. Sequence-Break Quake
  89. Run Classic Game ROM Translations
  90. Change Games with ROM Hacks
  91. Apply ROM Hacks and Patches
  92. Create PS2 Cheat Codes
  93. Hack Xbox Game Saves
  94. Cheat on Other Consoles
  95. Modify PC Game Saves and Settings
  96. Buff Your Saved Characters
  97. Create Console Game Levels
  98. 7. Playing Your Own Games
  99. Adventure Game Studio Editing Tips
  100. Create and Play Pinball Tables
  101. Put Your Face in DOOM
  102. Create a Vehicle Model for Unreal Tournament 2004
  103. Add a Vehicle to Unreal Tournament 2004
  104. Modify the Behavior of a UT2004 Model
  105. Download, Compile, and Create an Inform Adventure
  106. Decorate Your IF Rooms
  107. Add Puzzles to Your IF Games
  108. Add Nonplayer Characters to IF Adventures
  109. Make Your IF NPCs Move
  110. Make Your IF NPCs Talk
  111. Create Your Own Animations
  112. Add Interactivity to Your Animations
  113. Write a Game in an Afternoon
  114. 8. Playing Everything Else
  115. Tweak Your Tactics for FPS Glory
  116. Beat Any Shoot-Em-Up
  117. Drive a Physics-Crazed Motorcycle
  118. Play Japanese Games Without Speaking Japanese
  119. Back Up, Modify, and Restore PlayStation Saved Games
  120. Access Your Console’s Memory Card Offline
  121. Overclock Your Console
  122. Index
  123. Colophon

Play Reissued All-in-One Joystick Games

Can’t find your old Atari? An N-in-1 TV game collection may be worth your money.

In the last couple of years, the officially licensed N-in-1 TV Game genre has grown in popularity. These are small, battery-powered devices that contain conversions and emulations of classic games licensed from the original manufacturers—including Atari, Namco, and Intellivision. Add some batteries—generally four AAs—plug the device into your TV, and hey presto!, you have a complete retro gaming system for around $20. This is a neat hack from the manufacturer’s point of view.

This approach seems successful, in that the TV games seem to sell well. What’s out there? How faithful are the conversions? Are they hackable to play other games? I’ll answer all these questions. Read on . . .

Atari 10-in-1 TV Game

JAKKS’s Atari 10-in-1 game was the first officially licensed, legitimate repackaging that really generated buzz when it hit the market in 2002. It comes in a replica of the original Atari 2600 joystick (officially called the CX-40) that immediately endeared it to retro fans.

The games include Asteroids, Adventure, Missile Command, Centipede, Gravitar, Yars Revenge, Breakout, Real Sports Volleyball, Circus Atari, and Pong. At first glance, this looks like a perfect conversion, but when Atari die-hards get a hold of it, they tear plenty of holes in its armor, as you can see in the BackNTime review (http://www.backntime.net/Atari%20Interactive/Teninone/Frame10in1.html).

Although the basic playability of the classic Atari games translates better than the review intimates, the reviewer does point out actual changes in some of the games. Grindle, the green dragon from Adventure, has mysteriously turned purple. Even worse, the previously well hidden dot (the first ever video-game Easter Egg) is deliberately obvious. Activating it leads to a screen that, instead of crediting Warren Robinett, the original coder, simply says TEXT. Is this a preproduction flub? In any case, these games are not straight emulations. Instead, they’re probably recreations done by looking at the original cart, though they might theoretically involve partial emulation.

What’s really inside the Atari 10-in-1 joystick? Steve Witham and his handy web site (http://www.tiac.net/~sw/2003/10/tvgame/) disassembled a joystick to reveal actual game chips deliberately covered in black epoxy. He also found a 27-MHz clock crystal and muses that the deliberately obscured chips are the video chip, as well as the processor, memory, I/O, and ROM. There doesn’t appear to be a way to add other Atari 2600 games into the unit, unfortunately, probably because it’s not really a proper emulation. It’s interesting to see the insides, anyhow.

One additional reviewer complaint worth mentioning is that several games (especially Circus Atari and Pong) really deserve a paddle controller. JAKKS plans to bring out one- and two-player versions of an Atari Paddle TV Game (see [Hack #4] ) around the time this book goes to press. There’s a new developer handling the emulation and recreation, and the initial indications point to significantly better results.

Namco 5-in-1 TV Games

JAKKS also released another desirable TV Game set in the Namco 5-in-1 pack, which includes Pac-Man, Dig Dug, Galaxian, Rally-X, and Bosconian. This version emulates no specific console, though some people speculate that the emulation comes from a particular home conversion set. That’s almost certainly not the case.

This set has one peculiar problem, however: it’s hard to move diagonally. Bosconian has severe control difficulty, which is unfortunate, because diagonal motion is vital to gameplay. Some of the other games feel a little odd too.

As it turns out, Rob Mitchell at the Atari Age forums has two solutions (http://www.atariage.com/forums/viewtopic.php?t=44435), one simple, and the other complex. The simple solution involves changing the four-way diamond travel limit so that it’s actually round, meaning you can hit the diagonals properly. The complicated option includes unsoldering the battery wires, really taking the whole thing to bits, and then soldering connectors to attach an Atari joystick into it. A joystick plugged into the innards of a joystick? Wacky.

Unfortunately, there are also some unsolvable problems. In particular, the radar overlaps the playfield for Rally-X and Bosconian. This is both disorienting and disappointing, considering that the original games also used horizontal, not vertical, displays. The sound effects also seem diminished and otherwise blurred from the original arcade versions.

Intellivision 10/25-in-1 TV Games

The oddest release of all is the 10- or 25-in-1 Intellivision game from Techno Source (http://www.intellivisionlives.com/retrotopia/direct2tv.shtml). Why odd? As their page itself explains:

It is based on the Techno Source TV Play Power technology, which means what they are doing is having NES hardware emulate an Intellivision.

What’s odd about this? If this is correct—and I guess that it is because it’s printed on the official Intellivision page—someone has ported all of these Intellivision games to work on the Nintendo Entertainment System (NES), another notable ’80s-launched console. Suspiciously, the NES pseudo-hardware may be used surreptitiously, because there’s certainly no Nintendo logo on the unit.

Even though the 25-in-1 has an excellent collection of games, including Astrosmash, Baseball, Basketball, Buzz Bombers, Football, Golf, Hockey, Hover Force, Motocross, Night Stalker, Pinball, Shark! Shark!, Skiing, Snafu, Space Armada, Space Battle, Space Hawk, Star Strike, Sub Hunt, Thin Ice, Thunder Castle, Tower of Doom, Vectron, Volleyball, and Wrestling, it’s received uniformly poor reviews. The original Intellivision controllers differed strongly from the basic Dreamcast-looking controllers used in this remake. Worse yet, the games vary from vaguely correct-looking to almost unplayable, with almost no sensible music or sound effects.

This is an example of caveat emptor. Classic TV game remakes may be hideously disfigured clones of the original, and you may not realize this until it’s too late. Before buying, look online for reviews, especially in bastions of classic aficionados such as the Atari Age forums (http://www.atariage.com/forums/index.php).

Even Better Than the Real Thing?

This first batch of TV games has just scratched the surface of public consciousness when it comes to playing classic titles. Other intriguing new and upcoming titles include the Activision 10-in-1 (make sure to buy the newer joystick version, not the older version with the aesthetically displeasing and otherwise horrible joypad design!), a second Namco unit featuring Ms. Pac-Man and more, and other sticks with content licensed from Midway, Capcom, and others. There’s even a Commodore 64 stick on the way, licensed from Tulip Computers, the current Commodore rights holders, which will include Epyx-licensed C64 games.

Warning

You may also see very unauthorized Famiclones—third-party, unlicensed NES joysticks, sometimes with an attached light gun and not as many games as the packaging says. Not only do the original creators not receive any money from them, they often have weird sprite-rips and otherwise odd game duplicates. Caveat emptor; despite the novelty value, they’re not worth the price.

Unfortunately, these TV games are disappointingly unhackable if you wish to change games because they tend not to include the real hardware in them. The beautiful and increasingly scarce SID chip probably won’t actually appear inside the C-64 stick, I’ll wager, but at least you can disassemble the hardware, file it down, and make joystick adapters.