Table of Contents for
OpenLayers 3 : Beginner's Guide

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition OpenLayers 3 : Beginner's Guide by Erik Hazzard Published by Packt Publishing, 2015
  1. Cover
  2. Table of Contents
  3. OpenLayers 3 Beginner's Guide
  4. OpenLayers 3 Beginner's Guide
  5. Credits
  6. About the Authors
  7. About the Reviewers
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Sections
  13. Time for action – heading
  14. Conventions
  15. Reader feedback
  16. Customer support
  17. 1. Getting Started with OpenLayers
  18. Advantages of using OpenLayers
  19. What, technically, is OpenLayers?
  20. Anatomy of a web mapping application
  21. Connecting to Google, Bing Maps, and other mapping APIs
  22. Time for action – downloading OpenLayers
  23. Time for action – creating your first map
  24. Where to go for help
  25. OpenLayers issues
  26. OpenLayers source code repository
  27. Getting live news from RSS and social networks
  28. Summary
  29. 2. Key Concepts in OpenLayers
  30. Time for action – creating a map
  31. Time for action – using the JavaScript console
  32. Time for action – overlaying information
  33. OpenLayers' super classes
  34. Key-Value Observing with the Object class
  35. Time for action – using bindTo
  36. Working with collections
  37. Summary
  38. 3. Charting the Map Class
  39. Time for action – creating a map
  40. Map renderers
  41. Time for action – rendering a masterpiece
  42. Map properties
  43. Time for action – target practice
  44. Map methods
  45. Time for action – creating animated maps
  46. Events
  47. Views
  48. Time for action – linking two views
  49. Summary
  50. 4. Interacting with Raster Data Source
  51. Layers in OpenLayers 3
  52. Common operations on layers
  53. Time for action – changing layer properties
  54. Tiled versus untiled layers
  55. Types of raster sources
  56. Tiled images' layers and their sources
  57. Time for action – creating a Stamen layer
  58. Time for action – creating a Bing Maps layer
  59. Time for action – creating tiles and adding Zoomify layer
  60. Image layers and their sources
  61. Using Spherical Mercator raster data with other layers
  62. Time For action – playing with various sources and layers together
  63. Time For action – applying Zoomify sample knowledge to a single raw image
  64. Summary
  65. 5. Using Vector Layers
  66. Time for action – creating a vector layer
  67. How the vector layer works
  68. The vector layer class
  69. Vector sources
  70. Time for action – using the cluster source
  71. Time for action – creating a loader function
  72. Time for action – working with the TileVector source
  73. Time for action – a drag and drop viewer for vector files
  74. Features and geometries
  75. Time for action – geometries in action
  76. Time for action – interacting with features
  77. Summary
  78. 6. Styling Vector Layers
  79. Time for action – basic styling
  80. The style class
  81. Time for action – using the icon style
  82. Have a go hero – using the circle style
  83. Multiple styles
  84. Time for action – using multiple styles
  85. Style functions
  86. Time for action – using properties to style features
  87. Interactive styles
  88. Time for action – creating interactive styles
  89. Summary
  90. 7. Wrapping Our Heads Around Projections
  91. Time for action – using different projection codes
  92. Time for action – determining coordinates
  93. OpenLayers projection class
  94. Transforming coordinates
  95. Time for action – coordinate transforms
  96. Time for action – setting up Proj4js.org
  97. Time for action – reprojecting extent
  98. Time for action – using custom projection with WMS sources
  99. Time for action – reprojecting geometries in vector layers
  100. Summary
  101. 8. Interacting with Your Map
  102. Time for action – converting your local or national authorities data into web mapping formats
  103. Time for action – testing the use cases for ol.interaction.Select
  104. Time for action – more options with ol.interaction.Select
  105. Introducing methods to get information from your map
  106. Time for action – understanding the forEachFeatureAtPixel method
  107. Time for action – understanding the getGetFeatureInfoUrl method
  108. Adding a pop-up on your map
  109. Time for action – introducing ol.Overlay with a static example
  110. Time for action – using ol.Overlay dynamically with layers information
  111. Time for action – using ol.interaction.Draw to share new information on the Web
  112. Time for action – using ol.interaction.Modify to update drawing
  113. Understanding interactions and their architecture
  114. Time for action – configuring default interactions
  115. Discovering the other interactions
  116. Time for action – using ol.interaction.DragRotateAndZoom
  117. Time for action – making rectangle export to GeoJSON with ol.interaction.DragBox
  118. Summary
  119. 9. Taking Control of Controls
  120. Adding controls to your map
  121. Time for action – starting with the default controls
  122. Controls overview
  123. Time for action – changing the default attribution styles
  124. Time for action – finding your mouse position
  125. Time for action – configuring ZoomToExtent and manipulate controls
  126. Creating a custom control
  127. Time for action – extending ol.control.Control to make your own control
  128. Summary
  129. 10. OpenLayers Goes Mobile
  130. Using a web server
  131. Time for action – go mobile!
  132. The Geolocation class
  133. Time for action – location, location, location
  134. The DeviceOrientation class
  135. Time for action – a sense of direction
  136. Debugging mobile web applications
  137. Debugging on iOS
  138. Debugging on Android
  139. Going offline
  140. Time for action – MANIFEST destiny
  141. Going native with web applications
  142. Time for action – track me
  143. Summary
  144. 11. Creating Web Map Apps
  145. Using geospatial data from Flickr
  146. Time for action – getting Flickr data
  147. A simple application
  148. Time for Action – adding data to your map
  149. Styling the features
  150. Time for action – creating a style function
  151. Creating a thumbnail style
  152. Time for action – switching to JSON data
  153. Time for action – creating a thumbnail style
  154. Turning our example into an application
  155. Time for action – adding the select interaction
  156. Time for action – handling selection events
  157. Time for action – displaying photo information
  158. Using real time data
  159. Time for action – getting dynamic data
  160. Wrapping up the application
  161. Time for action – adding dynamic tags to your map
  162. Deploying an application
  163. Creating custom builds
  164. Creating a combined build
  165. Time for action – creating a combined build
  166. Creating a separate build
  167. Time for action – creating a separate build
  168. Summary
  169. A. Object-oriented Programming – Introduction and Concepts
  170. Going further
  171. B. More details on Closure Tools and Code Optimization Techniques
  172. Introducing Closure Library, yet another JavaScript library
  173. Time for action – first steps with Closure Library
  174. Making custom build for optimizing performance
  175. Time for action – playing with Closure Compiler
  176. Applying your knowledge to the OpenLayers case
  177. Time for action - running official examples with the internal OpenLayers toolkit
  178. Time for action - building your custom OpenLayers library
  179. Syntax and styles
  180. Time for action – using Closure Linter to fix JavaScript
  181. Summary
  182. C. Squashing Bugs with Web Debuggers
  183. Time for action – opening Chrome Developer Tools
  184. Explaining Chrome Developer debugging controls
  185. Time for action – using DOM manipulation with OpenStreetMap map images
  186. Time for action – using breakpoints to explore your code
  187. Time for action – playing with zoom button and map copyrights
  188. Using the Console panel
  189. Time for action – executing code in the Console
  190. Time for action – creating object literals
  191. Time for action – interacting with a map
  192. Improving Chrome and Developer Tools with extensions
  193. Debugging in other browsers
  194. Summary
  195. D. Pop Quiz Answers
  196. Chapter 5, Using Vector Layers
  197. Chapter 7, Wrapping Our Heads Around Projections
  198. Chapter 8, Interacting with Your Map
  199. Chapter 9, Taking Control of Controls
  200. Chapter 10, OpenLayers Goes Mobile
  201. Appendix B, More details on Closure Tools and Code Optimization Techniques
  202. Appendix C, Squashing Bugs with Web Debuggers
  203. Index

Time for action – creating a combined build

There are a few steps we need to take to create a combined build. These are as follows:

  1. First, we will remove our JavaScript code from the HTML page and create a separate file for it. Go ahead and copy the contents of the <script> tag that contains all the JavaScript code into a file and save it as flickr_combined.js. You can, of course, call it something different but the remainder of this example will refer to it by this name. If you choose a different name, make sure to change all the references appropriately.
  2. Now, delete the JavaScript and the script tag from your HTML file. At this point, we can create a new <script> tag to load flickr_combined.js and everything should work as before. If you want to try this, go ahead but remember to remove the script tag afterwards. We won't be using flickr_combined.js directly.
  3. In order for the closure compiler to find the exact parts of OpenLayers that our application needs, we need to tell it what parts we are using. The closure compiler then removes any code we won't need and produces an optimal build. When creating an all-in-one build, the mechanism for doing this is to add goog.require statements to our JavaScript file. Let's go ahead and do that now. Add the following at the top of your flickr_combined.js file:
    goog.require('ol.Feature');
    goog.require('ol.geom.Point');
    goog.require('ol.interaction.Select');
    goog.require('ol.layer.Tile');
    goog.require('ol.layer.Vector');
    goog.require('ol.Map');
    goog.require('ol.proj');
    goog.require('ol.source.OSM');
    goog.require('ol.source.Vector');
    goog.require('ol.style.Icon');
    goog.require('ol.View');

    If you are using the ol-debug.js build of OpenLayers, then this change will continue to work. If you are using ol.js, however, it will not work as the goog namespace is not exported in the optimized build of OpenLayers.

    The OpenLayers build tool runs inside the OpenLayers directory. The easiest way for OpenLayers to find your code is to copy it into the ol3 directory. Go ahead and copy flickr_combined.js into the ol3/build directory now.

  4. Next, we need to create a configuration file that is used by the build tool to control what the Closure Compiler does. Create a file called flickr_combined.json file within the ol3/build directory and give it the following content. We'll go over the parts of this file afterwards:
    {
      "exports": [],
      "src": ["src/**/*.js", "build/flickr_combined.js "],
      "compile": {
        "externs": [
          "externs/closure-compiler.js",
          "externs/geojson.js",
          "externs/jquery-1.7.js",
          "externs/oli.js",
          "externs/olx.js",
          "externs/proj4js.js",
          "externs/vbarray.js"
        ],
        "define": [
          "goog.dom.ASSUME_STANDARDS_MODE=true",
          "goog.DEBUG=false"
        ],
        "jscomp_error": [
          "accessControls",
          "ambiguousFunctionDecl",
          "checkEventfulObjectDisposal",
          "checkRegExp",
          "checkStructDictInheritance",
          "checkTypes",
          "checkVars",
          "const",
          "constantProperty",
          "deprecated",
          "duplicateMessage",
          "es3",
          "es5Strict",
          "externsValidation",
          "fileoverviewTags",
          "globalThis",
          "internetExplorerChecks",
          "invalidCasts",
          "misplacedTypeAnnotation",
          "missingGetCssName",
          "missingProperties",
          "missingProvide",
          "missingRequire",
          "missingReturn",
          "newCheckTypes",
          "nonStandardJsDocs",
          "suspiciousCode",
          "strictModuleDepCheck",
          "typeInvalidation",
          "undefinedNames",
          "undefinedVars",
          "unknownDefines",
          "uselessCode",
          "visibility"
        ],
        "extra_annotation_name": [
          "api", "observable"
        ],
        "compilation_level": "ADVANCED",
        "output_wrapper": "// OpenLayers 3. See http://ol3.js.org/\n(function(){%output%})();",
        "use_types_for_optimization": true,
        "manage_closure_dependencies": true
      }
    }
  5. Now, we have the parts we need to build our combined file. Open a command prompt or terminal and change to the ol3 directory. Execute the following command:
    node tasks/build.js build/flickr_combined.json build/flickr_combined.built.jsgit status
  6. Copy the resulting file named flickr_combined.built.js back into the working directory of your application code.
  7. Change the <script> tag that loads the ol-debug.js script to point to the new JavaScript file, for instance:
    <script src="flickr_combined.built.js"></script>
  8. Reload your application page and everything should still be working.

What just happened?

We created a custom build of OpenLayers combined with our application code using the provided build tools. We'll review the steps but first, let's take a look at the resulting file sizes:

 

Files Used

Net Size

Before (debug build)

ol-debug.js (3.3 MB)

flickr_combined.js (3.7 KB)

3.3 MB

Before (optimized build)

ol.js (382 KB)

flickr_combined.js (3.7 KB)

385.7 KB

After

flickr_combined.built.js (153 KB)

153 KB

As you can see, our final built file is less than half the size of the full OpenLayers build. Okay, now let's review how we did it.

For the OpenLayers build tools to work, they need our application's JavaScript and a configuration file. We first extracted the JavaScript from our HTML into a separate file, then added some extra lines of code to help the Closure compiler understand what parts of OpenLayers we use by adding goog.require statements. Figuring out what you are using from OpenLayers can be a bit tricky in larger applications, but using searching for ol. (that's ol followed by a period) will identify the correct things.

The next step, was to create a configuration file for the build tool. This configuration file is written in the JSON format, which looks a lot like JavaScript. The configuration file has several parts to it:

  • exports: This identifies specific objects and methods in the OpenLayers library that should not be renamed when creating an optimized build. We'll see how this works in the next example, but for this example, we left it empty because we are combining our application code with OpenLayers.
  • src: This identifies all the source JavaScript files that the compiler should consider when creating the optimized build. We say consider because not all the code will be included in the output. In our configuration file, we can specify the path to the OpenLayers source files (src/**/*.js) and our application file (build/flickr_combined.js).
  • compile: This contains directives specific to the Closure compiler. Modifying this section requires advanced knowledge of the Closure compiler and we won't be covering it in this book. It is normally sufficient just to copy this section to each new configuration file that you create. The one exception is the externs array. The externs array identifies files that contain type hints for the closure compiler. If you are using a third-party library in your application code, you will need to provide an externs file for that library to prevent the compiler from renaming function and property names in your code. For instance, we are using jQuery with our application and have included the jQuery-1.7.js externs file provided with OpenLayers. Externs for other libraries can be found at https://github.com/google/closure-compiler/tree/master/contrib/externs.

With our application code prepared and a configuration file, we then run the command-line build tool providing it the name of the configuration file and the name of the JavaScript file to create:

node tasks/build.js build/flicker_combined.json build/flickr_combined.built.js

We then copied the resulting file, flickr_combined.built.js, back into our application folder and updated the script tag to load this file instead of ol-debug.js. The net result is an impressive drop in file size and the elimination of one JavaScript file to load.

Note

In large applications, it is not uncommon to have your JavaScript code separated out into different files based on some logical breakdown of the code. OpenLayers, for instance, has 330 separate JavaScript files. When you have a lot of different files, the net effect of combining them all into a single file is much more apparent to the user.