Table of Contents for
OpenLayers 3 : Beginner's Guide

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition OpenLayers 3 : Beginner's Guide by Erik Hazzard Published by Packt Publishing, 2015
  1. Cover
  2. Table of Contents
  3. OpenLayers 3 Beginner's Guide
  4. OpenLayers 3 Beginner's Guide
  5. Credits
  6. About the Authors
  7. About the Reviewers
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Sections
  13. Time for action – heading
  14. Conventions
  15. Reader feedback
  16. Customer support
  17. 1. Getting Started with OpenLayers
  18. Advantages of using OpenLayers
  19. What, technically, is OpenLayers?
  20. Anatomy of a web mapping application
  21. Connecting to Google, Bing Maps, and other mapping APIs
  22. Time for action – downloading OpenLayers
  23. Time for action – creating your first map
  24. Where to go for help
  25. OpenLayers issues
  26. OpenLayers source code repository
  27. Getting live news from RSS and social networks
  28. Summary
  29. 2. Key Concepts in OpenLayers
  30. Time for action – creating a map
  31. Time for action – using the JavaScript console
  32. Time for action – overlaying information
  33. OpenLayers' super classes
  34. Key-Value Observing with the Object class
  35. Time for action – using bindTo
  36. Working with collections
  37. Summary
  38. 3. Charting the Map Class
  39. Time for action – creating a map
  40. Map renderers
  41. Time for action – rendering a masterpiece
  42. Map properties
  43. Time for action – target practice
  44. Map methods
  45. Time for action – creating animated maps
  46. Events
  47. Views
  48. Time for action – linking two views
  49. Summary
  50. 4. Interacting with Raster Data Source
  51. Layers in OpenLayers 3
  52. Common operations on layers
  53. Time for action – changing layer properties
  54. Tiled versus untiled layers
  55. Types of raster sources
  56. Tiled images' layers and their sources
  57. Time for action – creating a Stamen layer
  58. Time for action – creating a Bing Maps layer
  59. Time for action – creating tiles and adding Zoomify layer
  60. Image layers and their sources
  61. Using Spherical Mercator raster data with other layers
  62. Time For action – playing with various sources and layers together
  63. Time For action – applying Zoomify sample knowledge to a single raw image
  64. Summary
  65. 5. Using Vector Layers
  66. Time for action – creating a vector layer
  67. How the vector layer works
  68. The vector layer class
  69. Vector sources
  70. Time for action – using the cluster source
  71. Time for action – creating a loader function
  72. Time for action – working with the TileVector source
  73. Time for action – a drag and drop viewer for vector files
  74. Features and geometries
  75. Time for action – geometries in action
  76. Time for action – interacting with features
  77. Summary
  78. 6. Styling Vector Layers
  79. Time for action – basic styling
  80. The style class
  81. Time for action – using the icon style
  82. Have a go hero – using the circle style
  83. Multiple styles
  84. Time for action – using multiple styles
  85. Style functions
  86. Time for action – using properties to style features
  87. Interactive styles
  88. Time for action – creating interactive styles
  89. Summary
  90. 7. Wrapping Our Heads Around Projections
  91. Time for action – using different projection codes
  92. Time for action – determining coordinates
  93. OpenLayers projection class
  94. Transforming coordinates
  95. Time for action – coordinate transforms
  96. Time for action – setting up Proj4js.org
  97. Time for action – reprojecting extent
  98. Time for action – using custom projection with WMS sources
  99. Time for action – reprojecting geometries in vector layers
  100. Summary
  101. 8. Interacting with Your Map
  102. Time for action – converting your local or national authorities data into web mapping formats
  103. Time for action – testing the use cases for ol.interaction.Select
  104. Time for action – more options with ol.interaction.Select
  105. Introducing methods to get information from your map
  106. Time for action – understanding the forEachFeatureAtPixel method
  107. Time for action – understanding the getGetFeatureInfoUrl method
  108. Adding a pop-up on your map
  109. Time for action – introducing ol.Overlay with a static example
  110. Time for action – using ol.Overlay dynamically with layers information
  111. Time for action – using ol.interaction.Draw to share new information on the Web
  112. Time for action – using ol.interaction.Modify to update drawing
  113. Understanding interactions and their architecture
  114. Time for action – configuring default interactions
  115. Discovering the other interactions
  116. Time for action – using ol.interaction.DragRotateAndZoom
  117. Time for action – making rectangle export to GeoJSON with ol.interaction.DragBox
  118. Summary
  119. 9. Taking Control of Controls
  120. Adding controls to your map
  121. Time for action – starting with the default controls
  122. Controls overview
  123. Time for action – changing the default attribution styles
  124. Time for action – finding your mouse position
  125. Time for action – configuring ZoomToExtent and manipulate controls
  126. Creating a custom control
  127. Time for action – extending ol.control.Control to make your own control
  128. Summary
  129. 10. OpenLayers Goes Mobile
  130. Using a web server
  131. Time for action – go mobile!
  132. The Geolocation class
  133. Time for action – location, location, location
  134. The DeviceOrientation class
  135. Time for action – a sense of direction
  136. Debugging mobile web applications
  137. Debugging on iOS
  138. Debugging on Android
  139. Going offline
  140. Time for action – MANIFEST destiny
  141. Going native with web applications
  142. Time for action – track me
  143. Summary
  144. 11. Creating Web Map Apps
  145. Using geospatial data from Flickr
  146. Time for action – getting Flickr data
  147. A simple application
  148. Time for Action – adding data to your map
  149. Styling the features
  150. Time for action – creating a style function
  151. Creating a thumbnail style
  152. Time for action – switching to JSON data
  153. Time for action – creating a thumbnail style
  154. Turning our example into an application
  155. Time for action – adding the select interaction
  156. Time for action – handling selection events
  157. Time for action – displaying photo information
  158. Using real time data
  159. Time for action – getting dynamic data
  160. Wrapping up the application
  161. Time for action – adding dynamic tags to your map
  162. Deploying an application
  163. Creating custom builds
  164. Creating a combined build
  165. Time for action – creating a combined build
  166. Creating a separate build
  167. Time for action – creating a separate build
  168. Summary
  169. A. Object-oriented Programming – Introduction and Concepts
  170. Going further
  171. B. More details on Closure Tools and Code Optimization Techniques
  172. Introducing Closure Library, yet another JavaScript library
  173. Time for action – first steps with Closure Library
  174. Making custom build for optimizing performance
  175. Time for action – playing with Closure Compiler
  176. Applying your knowledge to the OpenLayers case
  177. Time for action - running official examples with the internal OpenLayers toolkit
  178. Time for action - building your custom OpenLayers library
  179. Syntax and styles
  180. Time for action – using Closure Linter to fix JavaScript
  181. Summary
  182. C. Squashing Bugs with Web Debuggers
  183. Time for action – opening Chrome Developer Tools
  184. Explaining Chrome Developer debugging controls
  185. Time for action – using DOM manipulation with OpenStreetMap map images
  186. Time for action – using breakpoints to explore your code
  187. Time for action – playing with zoom button and map copyrights
  188. Using the Console panel
  189. Time for action – executing code in the Console
  190. Time for action – creating object literals
  191. Time for action – interacting with a map
  192. Improving Chrome and Developer Tools with extensions
  193. Debugging in other browsers
  194. Summary
  195. D. Pop Quiz Answers
  196. Chapter 5, Using Vector Layers
  197. Chapter 7, Wrapping Our Heads Around Projections
  198. Chapter 8, Interacting with Your Map
  199. Chapter 9, Taking Control of Controls
  200. Chapter 10, OpenLayers Goes Mobile
  201. Appendix B, More details on Closure Tools and Code Optimization Techniques
  202. Appendix C, Squashing Bugs with Web Debuggers
  203. Index

Time for action – working with the TileVector source

The use of a tile grid removes the need to implement a loader function; so, there is less work involved in setting it up. Let's see how easy it is to use the TileVector source:

  1. Starting from the previous example, add the following after the serverVector layer is defined:
    var tiledSource = new ol.source.TileVector({
      format: new ol.format.TopoJSON({
        defaultProjection: 'EPSG:4326'
      }),
      projection: 'EPSG:3857',
      tileGrid: new ol.tilegrid.XYZ({
        maxZoom: 19
      }),
      url: 'http://{a-c}.tile.openstreetmap.us/vectiles-water-areas/{z}/{x}/{y}.topojson'
    });
  2. Now, add create a vector layer using this source:
    var tiledVector = new ol.layer.vector({
      source: tiledSource,
      style: vectorStyle
    });
  3. And finally, change the map to load the tiledVector layer instead of the serverVector layer:
    var map = new ol.Map({
      renderer: 'canvas',
      target: 'map',
      layers: [tiledRaster, tiledVector],
      view: view
    });
  4. Load this in your browser and you should see something like the following screenshot:
    Time for action – working with the TileVector source

What just happened?

As you can see, the TileVector source is quite a bit simpler than the ServerVector source. For the TileVector, we provided a format, a projection to convert vector features into (typically, the projection used with the map's view), a tileGrid, and a url. The format specifies what format the features will be in, which tells OpenLayers how to read features from the tiles sent by the server. It also can specify the projection used for the features. In this example, the server provides files in the TopoJSON format, a variant of GeoJSON that encodes topology, in a projection of EPSG:4326 (latitude and longitude). The tileGrid tells OpenLayers how to convert geographic coordinates into rows and columns that the server will understand. You can't just use any tileGrid with any server—it's very important that the tileGrid matches what the server expects. The XYZ tile grid, however, is a very common grid used by most tile servers, both raster and vector. The url property tells OpenLayers where to request each tile from. There are some special placeholders that you can put into a url that OpenLayers will replace on the fly when requesting a specific tile:

  • {z}: This will be replaced by the current zoom level.
  • {y} or {-y}: This will be replaced by the row of the tile. The {-y} option inverts the y axis, this is needed for some servers.
  • {x}: This will be replaced by the column of the tile.

After defining the source, it can be used with the vector layer in the same way the ServerVector source was used, and the layer is added to the map in the same way too.

The result is that when you load the browser, OpenLayers will request vector tiles from the server and render them using the style we defined.

To see what happens when vector tiles are requested, open Web Inspector, switch to the Network tab, and make sure All is selected, then reload the page. You will see the requests that fetch the vector tiles end with the .topojson extension:

What just happened?

Click on some requests and view the responses. Do you see the difference between this and the ServerVector responses? Here, the features are returned directly as a JavaScript object while in the previous example, they were wrapped in a JavaScript function call.

Look through the requests for the raster tiles they are the ones that end with .png. You should be able to find a raster tile for each vector tile because they are using the same tileGrid.

One of the side effects of using vector tiles is that vector features such as lines and polygons may cross more than one tile and will be split up into different features. If you are rendering polygons with a stroke, or lines with dashed styles, you will see some interesting effects at the edges of the tile boundaries. We can see an example of this when first loading the TileVector, in this particular case. The river that runs vertically through the center of the map has several horizontal lines in it that coincide with the tile boundaries. Line features are typically less affected and point features shouldn't be affected at all. You can use polygon features, but you will probably want to render a fill style only to avoid artifacts at the tile boundaries.

Now, we've seen it in action, let's review all the options available when using a TileVector source:

Name

Type

Description

attributions

Array.<ol.Attribution>

As with ol.source.vector, this is an optional array of attributions to display when features from this source are displayed on the map.

format

ol.format.Format

This is the format that the features are represented in.

logo

string | olx.LogoOptions | undefined

This is a logo to display when features from this source are displayed on the map.

projection

ol.proj.ProjectionLike

This is the projection for feature geometries after loading.

tileGrid

ol.tilegrid.TileGrid

The tile grid specifies how the world is divided up into tiles. The most popular is ol.tilegrid.XYZ.

tileUrlFunction

function | undefined

This is a function that returns a URL given a tile coordinate and the projection. This is required if both url and urls are not provided.

url

string | undefined

This is a string representing the URL from which to request tiles. The string must contain placeholders identifying the tile coordinates as row ({y} or {-y}), column ({x}) and zoom ({z}).

urls

Array.<string> | undefined

This is an array of URL strings following the same convention as the url option. Some servers provide multiple domain names to access tiles from to allow browsers to request many tiles in parallel.