Table of Contents for
OpenLayers 3 : Beginner's Guide

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition OpenLayers 3 : Beginner's Guide by Erik Hazzard Published by Packt Publishing, 2015
  1. Cover
  2. Table of Contents
  3. OpenLayers 3 Beginner's Guide
  4. OpenLayers 3 Beginner's Guide
  5. Credits
  6. About the Authors
  7. About the Reviewers
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Sections
  13. Time for action – heading
  14. Conventions
  15. Reader feedback
  16. Customer support
  17. 1. Getting Started with OpenLayers
  18. Advantages of using OpenLayers
  19. What, technically, is OpenLayers?
  20. Anatomy of a web mapping application
  21. Connecting to Google, Bing Maps, and other mapping APIs
  22. Time for action – downloading OpenLayers
  23. Time for action – creating your first map
  24. Where to go for help
  25. OpenLayers issues
  26. OpenLayers source code repository
  27. Getting live news from RSS and social networks
  28. Summary
  29. 2. Key Concepts in OpenLayers
  30. Time for action – creating a map
  31. Time for action – using the JavaScript console
  32. Time for action – overlaying information
  33. OpenLayers' super classes
  34. Key-Value Observing with the Object class
  35. Time for action – using bindTo
  36. Working with collections
  37. Summary
  38. 3. Charting the Map Class
  39. Time for action – creating a map
  40. Map renderers
  41. Time for action – rendering a masterpiece
  42. Map properties
  43. Time for action – target practice
  44. Map methods
  45. Time for action – creating animated maps
  46. Events
  47. Views
  48. Time for action – linking two views
  49. Summary
  50. 4. Interacting with Raster Data Source
  51. Layers in OpenLayers 3
  52. Common operations on layers
  53. Time for action – changing layer properties
  54. Tiled versus untiled layers
  55. Types of raster sources
  56. Tiled images' layers and their sources
  57. Time for action – creating a Stamen layer
  58. Time for action – creating a Bing Maps layer
  59. Time for action – creating tiles and adding Zoomify layer
  60. Image layers and their sources
  61. Using Spherical Mercator raster data with other layers
  62. Time For action – playing with various sources and layers together
  63. Time For action – applying Zoomify sample knowledge to a single raw image
  64. Summary
  65. 5. Using Vector Layers
  66. Time for action – creating a vector layer
  67. How the vector layer works
  68. The vector layer class
  69. Vector sources
  70. Time for action – using the cluster source
  71. Time for action – creating a loader function
  72. Time for action – working with the TileVector source
  73. Time for action – a drag and drop viewer for vector files
  74. Features and geometries
  75. Time for action – geometries in action
  76. Time for action – interacting with features
  77. Summary
  78. 6. Styling Vector Layers
  79. Time for action – basic styling
  80. The style class
  81. Time for action – using the icon style
  82. Have a go hero – using the circle style
  83. Multiple styles
  84. Time for action – using multiple styles
  85. Style functions
  86. Time for action – using properties to style features
  87. Interactive styles
  88. Time for action – creating interactive styles
  89. Summary
  90. 7. Wrapping Our Heads Around Projections
  91. Time for action – using different projection codes
  92. Time for action – determining coordinates
  93. OpenLayers projection class
  94. Transforming coordinates
  95. Time for action – coordinate transforms
  96. Time for action – setting up Proj4js.org
  97. Time for action – reprojecting extent
  98. Time for action – using custom projection with WMS sources
  99. Time for action – reprojecting geometries in vector layers
  100. Summary
  101. 8. Interacting with Your Map
  102. Time for action – converting your local or national authorities data into web mapping formats
  103. Time for action – testing the use cases for ol.interaction.Select
  104. Time for action – more options with ol.interaction.Select
  105. Introducing methods to get information from your map
  106. Time for action – understanding the forEachFeatureAtPixel method
  107. Time for action – understanding the getGetFeatureInfoUrl method
  108. Adding a pop-up on your map
  109. Time for action – introducing ol.Overlay with a static example
  110. Time for action – using ol.Overlay dynamically with layers information
  111. Time for action – using ol.interaction.Draw to share new information on the Web
  112. Time for action – using ol.interaction.Modify to update drawing
  113. Understanding interactions and their architecture
  114. Time for action – configuring default interactions
  115. Discovering the other interactions
  116. Time for action – using ol.interaction.DragRotateAndZoom
  117. Time for action – making rectangle export to GeoJSON with ol.interaction.DragBox
  118. Summary
  119. 9. Taking Control of Controls
  120. Adding controls to your map
  121. Time for action – starting with the default controls
  122. Controls overview
  123. Time for action – changing the default attribution styles
  124. Time for action – finding your mouse position
  125. Time for action – configuring ZoomToExtent and manipulate controls
  126. Creating a custom control
  127. Time for action – extending ol.control.Control to make your own control
  128. Summary
  129. 10. OpenLayers Goes Mobile
  130. Using a web server
  131. Time for action – go mobile!
  132. The Geolocation class
  133. Time for action – location, location, location
  134. The DeviceOrientation class
  135. Time for action – a sense of direction
  136. Debugging mobile web applications
  137. Debugging on iOS
  138. Debugging on Android
  139. Going offline
  140. Time for action – MANIFEST destiny
  141. Going native with web applications
  142. Time for action – track me
  143. Summary
  144. 11. Creating Web Map Apps
  145. Using geospatial data from Flickr
  146. Time for action – getting Flickr data
  147. A simple application
  148. Time for Action – adding data to your map
  149. Styling the features
  150. Time for action – creating a style function
  151. Creating a thumbnail style
  152. Time for action – switching to JSON data
  153. Time for action – creating a thumbnail style
  154. Turning our example into an application
  155. Time for action – adding the select interaction
  156. Time for action – handling selection events
  157. Time for action – displaying photo information
  158. Using real time data
  159. Time for action – getting dynamic data
  160. Wrapping up the application
  161. Time for action – adding dynamic tags to your map
  162. Deploying an application
  163. Creating custom builds
  164. Creating a combined build
  165. Time for action – creating a combined build
  166. Creating a separate build
  167. Time for action – creating a separate build
  168. Summary
  169. A. Object-oriented Programming – Introduction and Concepts
  170. Going further
  171. B. More details on Closure Tools and Code Optimization Techniques
  172. Introducing Closure Library, yet another JavaScript library
  173. Time for action – first steps with Closure Library
  174. Making custom build for optimizing performance
  175. Time for action – playing with Closure Compiler
  176. Applying your knowledge to the OpenLayers case
  177. Time for action - running official examples with the internal OpenLayers toolkit
  178. Time for action - building your custom OpenLayers library
  179. Syntax and styles
  180. Time for action – using Closure Linter to fix JavaScript
  181. Summary
  182. C. Squashing Bugs with Web Debuggers
  183. Time for action – opening Chrome Developer Tools
  184. Explaining Chrome Developer debugging controls
  185. Time for action – using DOM manipulation with OpenStreetMap map images
  186. Time for action – using breakpoints to explore your code
  187. Time for action – playing with zoom button and map copyrights
  188. Using the Console panel
  189. Time for action – executing code in the Console
  190. Time for action – creating object literals
  191. Time for action – interacting with a map
  192. Improving Chrome and Developer Tools with extensions
  193. Debugging in other browsers
  194. Summary
  195. D. Pop Quiz Answers
  196. Chapter 5, Using Vector Layers
  197. Chapter 7, Wrapping Our Heads Around Projections
  198. Chapter 8, Interacting with Your Map
  199. Chapter 9, Taking Control of Controls
  200. Chapter 10, OpenLayers Goes Mobile
  201. Appendix B, More details on Closure Tools and Code Optimization Techniques
  202. Appendix C, Squashing Bugs with Web Debuggers
  203. Index

Time for action – creating a map

Let's walk through creating a simple map from the beginning. Create a new file in your text editor to get started. To make it easy, save this file in the sandbox folder. Remember that all the samples are set up to use the version of OpenLayers we've provided in the assets folder:

  1. Start with the HTML code needed to set up the page:
    <!doctype html>
    <html>
      <head>
        <title> Map Examples </title>
        <link rel="stylesheet" href="../assets/ol3/ol.css" type="text/css" />
        <link rel="stylesheet" href="../assets/css/samples.css" type="text/css" />
      </head>
      <body>
        <div id="map" class="map"></div>
    <script src="../assets/ol3/ol.js">
    </script>

    We are just setting up a standard HTML 5 web page and including our stylesheets and the OpenLayers library.

  2. Add a <script> block with the following code:
      <script>
        var layer = new ol.layer.Tile({
      source: new ol.source.OSM()
    });
    var london = ol.proj.transform([-0.12755, 51.507222],
    'EPSG:4326', 'EPSG:3857');
    var view = new ol.View({
      center: london,
      zoom: 6,
    });
    var map = new ol.Map({
      target: 'map',
      layers: [layer],
      view: view
    });
    </script>

    This code should look familiar to the ones used in the previous chapters, and you'll be seeing it (with minor variations) quite a bit through the rest of this book. We create a layer that will show OSM tiles, use london as our starting point for the view and create an instance of ol.Map in our map div.

  3. Finish off by closing the body and HTML tags:
    </body>
    </html>
  4. Save this file as map.html and open it in your web browser, you should see a familiar sight, as shown here:
    Time for action – creating a map

What just happened?

Let's look a little closer at how we create our map object in this block of code:

var map = new ol.Map({
  target: 'map',
  layers: [layer],
  view: view
});

We use the new operator to create an instance of the ol.Map class and pass it an object literal containing several options, namely, target, view, and layers. We've used these before in the previous examples without really explaining them or any of the other options we might want to use. Here's the full list of available options and what they do:

Name

Type

Description

controls

ol.Collection | Array.<ol.control.Control>

Controls are covered in detail in Chapter 7, Wrapping Our Heads Around Projections; so, we don't need to go in-depth here. We can define our map's controls when we create the map object by specifying them with this option, or we can add them via the addControl() method later. If you don't specify this option, then OpenLayers will add an attribution control, a logo control, and a zoom control to your map by default.

deviceOptions

olx.DeviceOptions | undefined

The deviceOptions allows you to fine-tune performance options, particularly on devices with slow memory (such as mobile phones). This is passed as an object literal and can have two attributes:

loadTilesWhileAnimating: This, when set to false, will prevent tiles from loading during animation such as zooming and panning

loadTilesWhileInteracting: This, when set to false, will prevent tiles from loading while the user is interacting with the map

Both are true by default.

interactions

ol.Collection

Interactions are used by the map to handle browser events, such as the user clicking or dragging on the map. The map passes browser events to each of its interactions in sequence, allowing each to determine whether it should take action and whether it should consume (stop further processing of) the event. The order of interactions is important—if an interaction consumes a browser event, subsequent interactions will not see the event. Interactions are closely related to controls and are discussed in more detail in Chapter 8, Interacting with Your Map with controls. The default interactions, if this option is not provided, are DragRotate, DoubleClickZoom, TouchPan, TouchRotate, TouchZoom, DragPan, KeyboardPan, KeyboardZoom, MouseWheelZoom, and DragZoom if they are available.

keyboardEventTarget

Element | Document | string | undefined

This option indicates which HTML element will be used to receive keyboard events for interactions that use them (such as KeyboardPan and KeyboardZoom). By default, the map's target is used.

layers

ol.Collection | Array.<ol.layer.Layer>

The layers option defines which layers are to be added to the map initially. Layers can be added and removed later using the addLayer() and removeLayer() methods.

logo

Boolean|String|olx.LogoOptions

This controls the display of the ol3 logo in the map, true by default. Set to false to hide the logo. Alternately, you can use your own logo by providing a URL or a logo options object.

overlays

ol.Collection | Array.<ol.Overlay>

The overlays option defines which overlays will be added to the map initially. We will review them thoroughly in Chapter 8, Interacting with Your Map.

pixelRatio

Number

The number of physical pixels per screen pixel, normally computed automatically.

renderer

String

The renderer option determines which rendering technology is to be used for drawing the map. The allowed values are:

  • webgl
  • canvas
  • dom

We'll discuss what these actually mean a little further on in this chapter.

target

Element | String

The target identifies the HTML element in which the map will be drawn on the web page. In all our examples, we pass a string value that matches the id attribute of the HTML element we want the map displayed in, and for the most part, this is what you will want to do. You can also pass the actual DOM element object instead of a string, but this is beyond the scope of this book.

view

ol.View

The view controls the location and orientation of the map. The View class has options that define its initial state and methods that enable manipulation of the view and these are discussed in more detail later in this chapter.