Table of Contents for
OpenLayers 3 : Beginner's Guide

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition OpenLayers 3 : Beginner's Guide by Erik Hazzard Published by Packt Publishing, 2015
  1. Cover
  2. Table of Contents
  3. OpenLayers 3 Beginner's Guide
  4. OpenLayers 3 Beginner's Guide
  5. Credits
  6. About the Authors
  7. About the Reviewers
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Sections
  13. Time for action – heading
  14. Conventions
  15. Reader feedback
  16. Customer support
  17. 1. Getting Started with OpenLayers
  18. Advantages of using OpenLayers
  19. What, technically, is OpenLayers?
  20. Anatomy of a web mapping application
  21. Connecting to Google, Bing Maps, and other mapping APIs
  22. Time for action – downloading OpenLayers
  23. Time for action – creating your first map
  24. Where to go for help
  25. OpenLayers issues
  26. OpenLayers source code repository
  27. Getting live news from RSS and social networks
  28. Summary
  29. 2. Key Concepts in OpenLayers
  30. Time for action – creating a map
  31. Time for action – using the JavaScript console
  32. Time for action – overlaying information
  33. OpenLayers' super classes
  34. Key-Value Observing with the Object class
  35. Time for action – using bindTo
  36. Working with collections
  37. Summary
  38. 3. Charting the Map Class
  39. Time for action – creating a map
  40. Map renderers
  41. Time for action – rendering a masterpiece
  42. Map properties
  43. Time for action – target practice
  44. Map methods
  45. Time for action – creating animated maps
  46. Events
  47. Views
  48. Time for action – linking two views
  49. Summary
  50. 4. Interacting with Raster Data Source
  51. Layers in OpenLayers 3
  52. Common operations on layers
  53. Time for action – changing layer properties
  54. Tiled versus untiled layers
  55. Types of raster sources
  56. Tiled images' layers and their sources
  57. Time for action – creating a Stamen layer
  58. Time for action – creating a Bing Maps layer
  59. Time for action – creating tiles and adding Zoomify layer
  60. Image layers and their sources
  61. Using Spherical Mercator raster data with other layers
  62. Time For action – playing with various sources and layers together
  63. Time For action – applying Zoomify sample knowledge to a single raw image
  64. Summary
  65. 5. Using Vector Layers
  66. Time for action – creating a vector layer
  67. How the vector layer works
  68. The vector layer class
  69. Vector sources
  70. Time for action – using the cluster source
  71. Time for action – creating a loader function
  72. Time for action – working with the TileVector source
  73. Time for action – a drag and drop viewer for vector files
  74. Features and geometries
  75. Time for action – geometries in action
  76. Time for action – interacting with features
  77. Summary
  78. 6. Styling Vector Layers
  79. Time for action – basic styling
  80. The style class
  81. Time for action – using the icon style
  82. Have a go hero – using the circle style
  83. Multiple styles
  84. Time for action – using multiple styles
  85. Style functions
  86. Time for action – using properties to style features
  87. Interactive styles
  88. Time for action – creating interactive styles
  89. Summary
  90. 7. Wrapping Our Heads Around Projections
  91. Time for action – using different projection codes
  92. Time for action – determining coordinates
  93. OpenLayers projection class
  94. Transforming coordinates
  95. Time for action – coordinate transforms
  96. Time for action – setting up Proj4js.org
  97. Time for action – reprojecting extent
  98. Time for action – using custom projection with WMS sources
  99. Time for action – reprojecting geometries in vector layers
  100. Summary
  101. 8. Interacting with Your Map
  102. Time for action – converting your local or national authorities data into web mapping formats
  103. Time for action – testing the use cases for ol.interaction.Select
  104. Time for action – more options with ol.interaction.Select
  105. Introducing methods to get information from your map
  106. Time for action – understanding the forEachFeatureAtPixel method
  107. Time for action – understanding the getGetFeatureInfoUrl method
  108. Adding a pop-up on your map
  109. Time for action – introducing ol.Overlay with a static example
  110. Time for action – using ol.Overlay dynamically with layers information
  111. Time for action – using ol.interaction.Draw to share new information on the Web
  112. Time for action – using ol.interaction.Modify to update drawing
  113. Understanding interactions and their architecture
  114. Time for action – configuring default interactions
  115. Discovering the other interactions
  116. Time for action – using ol.interaction.DragRotateAndZoom
  117. Time for action – making rectangle export to GeoJSON with ol.interaction.DragBox
  118. Summary
  119. 9. Taking Control of Controls
  120. Adding controls to your map
  121. Time for action – starting with the default controls
  122. Controls overview
  123. Time for action – changing the default attribution styles
  124. Time for action – finding your mouse position
  125. Time for action – configuring ZoomToExtent and manipulate controls
  126. Creating a custom control
  127. Time for action – extending ol.control.Control to make your own control
  128. Summary
  129. 10. OpenLayers Goes Mobile
  130. Using a web server
  131. Time for action – go mobile!
  132. The Geolocation class
  133. Time for action – location, location, location
  134. The DeviceOrientation class
  135. Time for action – a sense of direction
  136. Debugging mobile web applications
  137. Debugging on iOS
  138. Debugging on Android
  139. Going offline
  140. Time for action – MANIFEST destiny
  141. Going native with web applications
  142. Time for action – track me
  143. Summary
  144. 11. Creating Web Map Apps
  145. Using geospatial data from Flickr
  146. Time for action – getting Flickr data
  147. A simple application
  148. Time for Action – adding data to your map
  149. Styling the features
  150. Time for action – creating a style function
  151. Creating a thumbnail style
  152. Time for action – switching to JSON data
  153. Time for action – creating a thumbnail style
  154. Turning our example into an application
  155. Time for action – adding the select interaction
  156. Time for action – handling selection events
  157. Time for action – displaying photo information
  158. Using real time data
  159. Time for action – getting dynamic data
  160. Wrapping up the application
  161. Time for action – adding dynamic tags to your map
  162. Deploying an application
  163. Creating custom builds
  164. Creating a combined build
  165. Time for action – creating a combined build
  166. Creating a separate build
  167. Time for action – creating a separate build
  168. Summary
  169. A. Object-oriented Programming – Introduction and Concepts
  170. Going further
  171. B. More details on Closure Tools and Code Optimization Techniques
  172. Introducing Closure Library, yet another JavaScript library
  173. Time for action – first steps with Closure Library
  174. Making custom build for optimizing performance
  175. Time for action – playing with Closure Compiler
  176. Applying your knowledge to the OpenLayers case
  177. Time for action - running official examples with the internal OpenLayers toolkit
  178. Time for action - building your custom OpenLayers library
  179. Syntax and styles
  180. Time for action – using Closure Linter to fix JavaScript
  181. Summary
  182. C. Squashing Bugs with Web Debuggers
  183. Time for action – opening Chrome Developer Tools
  184. Explaining Chrome Developer debugging controls
  185. Time for action – using DOM manipulation with OpenStreetMap map images
  186. Time for action – using breakpoints to explore your code
  187. Time for action – playing with zoom button and map copyrights
  188. Using the Console panel
  189. Time for action – executing code in the Console
  190. Time for action – creating object literals
  191. Time for action – interacting with a map
  192. Improving Chrome and Developer Tools with extensions
  193. Debugging in other browsers
  194. Summary
  195. D. Pop Quiz Answers
  196. Chapter 5, Using Vector Layers
  197. Chapter 7, Wrapping Our Heads Around Projections
  198. Chapter 8, Interacting with Your Map
  199. Chapter 9, Taking Control of Controls
  200. Chapter 10, OpenLayers Goes Mobile
  201. Appendix B, More details on Closure Tools and Code Optimization Techniques
  202. Appendix C, Squashing Bugs with Web Debuggers
  203. Index

Features and geometries

We've been using feature objects throughout the chapter so far without really talking about the Feature class itself. We also hinted at the Geometry class, but we haven't gone into any detail so far. This section will cover both classes in a bit more detail so that you can gain a bit more confidence working with them. Don't worry—it's easy, you've already been exposed to both classes.

Before we get into the Feature class, we should go over the Geometry class, as it's used to create the actual geometry objects that make up a feature object.

The Geometry class

Although it is perfectly valid to create features without geometries, they can't be represented on a map. Therefore, the Geometry class is, from the map's point of view, the foundation of the feature object. The Feature class uses the Geometry class to store geometry information about the feature.

However, what exactly is the Geometry class? In a nutshell, it stores geographic information in the form of one or more coordinate pairs. Remember the examples from The feature formats section of this chapter where we added features using the Format subclasses? We briefly saw geometries while reprojecting the features into the map view's projection:

for (var i = 0, ii = features.length; i < ii; ++i) {
  var feature = features[i];
  var geometry = feature.getGeometry();
  geometry.applyTransform(transform);
}

In this example, we will transform the feature's geometry from its original projection into the map view's projection so that the loaded feature will align with the raster base map correctly. This is just one part of what we can do with geometries.

When working with the Geometry class, we always use one of its subclass. What do we mean? Think about the Format classes we've used earlier in this chapter—we've talked about format but actually used subclasses of the base Format class the entire time (ol.format.GeoJSON, ol.format.KML, and so on are all subclasses of the ol.format.Format class).

Coordinates

We mentioned before that a geometry object stores geographic information as coordinate pairs. A coordinate pair is simply an array of two, three, or four numbers (we'll get to this in a moment) representing a single location on the earth in a given projection. You're already familiar with coordinates, it's the value that we use to set the center of a view in all of the examples. In the OpenLayers documentation, you'll see coordinates represented with the type ol.Coordinate. This looks like a classname, but really it's a type definition specifying an array of numbers representing a location. There are four different ways, called layouts, of representing a coordinate:

  • XY: This is a coordinate with two values, X and Y
  • XYZ: This is a coordinate with three values, X, Y, and Z (elevation)
  • XYM: This is a coordinate with three values, X, Y, and M (the measurement dimension)
  • XYZM: This is a coordinate with four values, X, Y, Z, and M

To get maximum performance, OpenLayers' Geometry classes store coordinates in so-called flat arrays, meaning all the values of all the coordinates are stored in a single array of numbers. Because the individual coordinates can have two, three, or four values, all the Geometry classes need to know the layout of the coordinates they are storing.

Geometry methods

Before we cover the subclasses, let's quickly go over some of the methods available to all of the subclasses via the base Geometry class. All these methods are available to any Geometry subclass, as all the subclasses inherit from the Geometry class:

Method

Parameters

Description

applyTransform(transformFn)

ol.TransformFunction

This applies a transform function to the geometry. Most often, this will be used to reproject features but it can actually apply any transformation to a Geometry.

clone()

None

This creates a copy of the geometry and returns it.

getClosestPoint(point, out_point)

point – ol.Coordinate

out_point – ol.Coordinate

This finds the closest point in this geometry to the provided point and returns it. The second argument, out_point, is optional. If provided, its coordinates will be updated with the closest point.

getExtent(opt_extent)

opt_extent – ol.Extent

This returns the bounding box of the geometry.

getSimpifiedGeometry(sqTolerance)

number

This returns a simplified geometry. The sqTolerance represents a distance squared, in projection units, that guides the simplification algorithm.

getType()

None

This returns a string indicating the type of the geometry. Geometry types are discussed further in this chapter.

transform(source, destination)

source – ol.proj.ProjectionLike

destination – ol.proj.ProjectionLike

This transforms a geometry from one projection to another.

Geometry subclasses

There are two direct subclasses of ol.geom.Geometryol.geom.SimpleGeometry and ol.geom.GeometryCollection. The GeometryCollection class, as the name suggests, treats several geometries as a single geometry object. The SimpleGeometry class is the base class for geometries we can actually use to represent specific shapes—points, lines, polygons, and so on. Let's look at the SimpleGeometry class and its subclasses first.

The SimpleGeometry class and subclasses

We don't use the SimpleGeometry class directly, but it is the base class for all the basic geometry types that OpenLayers understands. We'll look first at the methods provided by SimpleGeometry to all the subclasses, then look at the subclasses themselves:

Method

Parameters

Description

getFirstCoordinate()

None

This returns the first coordinate in the geometry.

getLastCoordinate()

None

This returns the last coordinate in the geometry.

getLayout()

None

This returns the layout (XY, XYZ, XYM, or XYZM) of the geometry.

Point, MultiPoint, and Circle classes

The Point class represents a single point, and MultiPoint is a collection of points. A Circle class is a special case of the Point class that includes a radius property. All take coordinates as the first argument to the constructor. Both Point and Circle expect a single coordinate, while MultiPoint expects an array of coordinates. A Circle takes a second argument, the radius. All take an optional final argument, the layout, which defaults to XY. Here are some examples of creating each type:

var point = new ol.geom.Point([1, 2]);
var multipoint = new ol.geom.MultiPoint( [ [1,2], [2,3] ]);
var circle = new ol.geom.Circle([1,2], 2);

LineString and MultiLineString classes

The LineString class represents a sequence of two or more coordinates that are connected to form a line. As with MultiPoint, MultiLineString is a collection of lines. A LineString is constructed with an array of coordinates, while MultiLineString is created with an array of arrays of coordinates. Both take the layout as an optional final argument, the layout, which defaults to XY. Here are some examples of each:

var line = new ol.geom.Line([ [1, 2],[2,3],[3,4] ]);
var multipoint = new ol.geom.MultiPoint([ [ [1,2],[2,3],[3,4], [ [4,5],[5,6] ] ]);

Polygon, MultiPolygon, and LinearRing classes

The Polygon class is composed of one or more LinearRing classes. A linear ring is a sequence of three or more coordinates that forms a closed ring, that is, the last coordinate is the same as the first coordinate. When a polygon contains multiple linear rings, the first is called the outer ring and the rest are interior rings. Interior rings define holes in the polygon. And as you might expect, a MultiPolygon is a collection of polygons. Let's see how to make a linear ring and polygon. As with the other geometry types, the layout can be specified as an optional last argument:

var linearRing = new ol.geom.LinearRing([ [1,2],[2,3],[3,4],[1,2]);
var polygon = new ol.geom.Polygon([ [ [-20,-20],[-20,20],[20,20],[20,-20],[-20,-20] ] ]);