Table of Contents for
OpenLayers 3 : Beginner's Guide

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition OpenLayers 3 : Beginner's Guide by Erik Hazzard Published by Packt Publishing, 2015
  1. Cover
  2. Table of Contents
  3. OpenLayers 3 Beginner's Guide
  4. OpenLayers 3 Beginner's Guide
  5. Credits
  6. About the Authors
  7. About the Reviewers
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Sections
  13. Time for action – heading
  14. Conventions
  15. Reader feedback
  16. Customer support
  17. 1. Getting Started with OpenLayers
  18. Advantages of using OpenLayers
  19. What, technically, is OpenLayers?
  20. Anatomy of a web mapping application
  21. Connecting to Google, Bing Maps, and other mapping APIs
  22. Time for action – downloading OpenLayers
  23. Time for action – creating your first map
  24. Where to go for help
  25. OpenLayers issues
  26. OpenLayers source code repository
  27. Getting live news from RSS and social networks
  28. Summary
  29. 2. Key Concepts in OpenLayers
  30. Time for action – creating a map
  31. Time for action – using the JavaScript console
  32. Time for action – overlaying information
  33. OpenLayers' super classes
  34. Key-Value Observing with the Object class
  35. Time for action – using bindTo
  36. Working with collections
  37. Summary
  38. 3. Charting the Map Class
  39. Time for action – creating a map
  40. Map renderers
  41. Time for action – rendering a masterpiece
  42. Map properties
  43. Time for action – target practice
  44. Map methods
  45. Time for action – creating animated maps
  46. Events
  47. Views
  48. Time for action – linking two views
  49. Summary
  50. 4. Interacting with Raster Data Source
  51. Layers in OpenLayers 3
  52. Common operations on layers
  53. Time for action – changing layer properties
  54. Tiled versus untiled layers
  55. Types of raster sources
  56. Tiled images' layers and their sources
  57. Time for action – creating a Stamen layer
  58. Time for action – creating a Bing Maps layer
  59. Time for action – creating tiles and adding Zoomify layer
  60. Image layers and their sources
  61. Using Spherical Mercator raster data with other layers
  62. Time For action – playing with various sources and layers together
  63. Time For action – applying Zoomify sample knowledge to a single raw image
  64. Summary
  65. 5. Using Vector Layers
  66. Time for action – creating a vector layer
  67. How the vector layer works
  68. The vector layer class
  69. Vector sources
  70. Time for action – using the cluster source
  71. Time for action – creating a loader function
  72. Time for action – working with the TileVector source
  73. Time for action – a drag and drop viewer for vector files
  74. Features and geometries
  75. Time for action – geometries in action
  76. Time for action – interacting with features
  77. Summary
  78. 6. Styling Vector Layers
  79. Time for action – basic styling
  80. The style class
  81. Time for action – using the icon style
  82. Have a go hero – using the circle style
  83. Multiple styles
  84. Time for action – using multiple styles
  85. Style functions
  86. Time for action – using properties to style features
  87. Interactive styles
  88. Time for action – creating interactive styles
  89. Summary
  90. 7. Wrapping Our Heads Around Projections
  91. Time for action – using different projection codes
  92. Time for action – determining coordinates
  93. OpenLayers projection class
  94. Transforming coordinates
  95. Time for action – coordinate transforms
  96. Time for action – setting up Proj4js.org
  97. Time for action – reprojecting extent
  98. Time for action – using custom projection with WMS sources
  99. Time for action – reprojecting geometries in vector layers
  100. Summary
  101. 8. Interacting with Your Map
  102. Time for action – converting your local or national authorities data into web mapping formats
  103. Time for action – testing the use cases for ol.interaction.Select
  104. Time for action – more options with ol.interaction.Select
  105. Introducing methods to get information from your map
  106. Time for action – understanding the forEachFeatureAtPixel method
  107. Time for action – understanding the getGetFeatureInfoUrl method
  108. Adding a pop-up on your map
  109. Time for action – introducing ol.Overlay with a static example
  110. Time for action – using ol.Overlay dynamically with layers information
  111. Time for action – using ol.interaction.Draw to share new information on the Web
  112. Time for action – using ol.interaction.Modify to update drawing
  113. Understanding interactions and their architecture
  114. Time for action – configuring default interactions
  115. Discovering the other interactions
  116. Time for action – using ol.interaction.DragRotateAndZoom
  117. Time for action – making rectangle export to GeoJSON with ol.interaction.DragBox
  118. Summary
  119. 9. Taking Control of Controls
  120. Adding controls to your map
  121. Time for action – starting with the default controls
  122. Controls overview
  123. Time for action – changing the default attribution styles
  124. Time for action – finding your mouse position
  125. Time for action – configuring ZoomToExtent and manipulate controls
  126. Creating a custom control
  127. Time for action – extending ol.control.Control to make your own control
  128. Summary
  129. 10. OpenLayers Goes Mobile
  130. Using a web server
  131. Time for action – go mobile!
  132. The Geolocation class
  133. Time for action – location, location, location
  134. The DeviceOrientation class
  135. Time for action – a sense of direction
  136. Debugging mobile web applications
  137. Debugging on iOS
  138. Debugging on Android
  139. Going offline
  140. Time for action – MANIFEST destiny
  141. Going native with web applications
  142. Time for action – track me
  143. Summary
  144. 11. Creating Web Map Apps
  145. Using geospatial data from Flickr
  146. Time for action – getting Flickr data
  147. A simple application
  148. Time for Action – adding data to your map
  149. Styling the features
  150. Time for action – creating a style function
  151. Creating a thumbnail style
  152. Time for action – switching to JSON data
  153. Time for action – creating a thumbnail style
  154. Turning our example into an application
  155. Time for action – adding the select interaction
  156. Time for action – handling selection events
  157. Time for action – displaying photo information
  158. Using real time data
  159. Time for action – getting dynamic data
  160. Wrapping up the application
  161. Time for action – adding dynamic tags to your map
  162. Deploying an application
  163. Creating custom builds
  164. Creating a combined build
  165. Time for action – creating a combined build
  166. Creating a separate build
  167. Time for action – creating a separate build
  168. Summary
  169. A. Object-oriented Programming – Introduction and Concepts
  170. Going further
  171. B. More details on Closure Tools and Code Optimization Techniques
  172. Introducing Closure Library, yet another JavaScript library
  173. Time for action – first steps with Closure Library
  174. Making custom build for optimizing performance
  175. Time for action – playing with Closure Compiler
  176. Applying your knowledge to the OpenLayers case
  177. Time for action - running official examples with the internal OpenLayers toolkit
  178. Time for action - building your custom OpenLayers library
  179. Syntax and styles
  180. Time for action – using Closure Linter to fix JavaScript
  181. Summary
  182. C. Squashing Bugs with Web Debuggers
  183. Time for action – opening Chrome Developer Tools
  184. Explaining Chrome Developer debugging controls
  185. Time for action – using DOM manipulation with OpenStreetMap map images
  186. Time for action – using breakpoints to explore your code
  187. Time for action – playing with zoom button and map copyrights
  188. Using the Console panel
  189. Time for action – executing code in the Console
  190. Time for action – creating object literals
  191. Time for action – interacting with a map
  192. Improving Chrome and Developer Tools with extensions
  193. Debugging in other browsers
  194. Summary
  195. D. Pop Quiz Answers
  196. Chapter 5, Using Vector Layers
  197. Chapter 7, Wrapping Our Heads Around Projections
  198. Chapter 8, Interacting with Your Map
  199. Chapter 9, Taking Control of Controls
  200. Chapter 10, OpenLayers Goes Mobile
  201. Appendix B, More details on Closure Tools and Code Optimization Techniques
  202. Appendix C, Squashing Bugs with Web Debuggers
  203. Index

Chapter 8. Interacting with Your Map

This chapter's goal is to review main interactions in OpenLayers 3. Interactions are components that manage relations between mouse or keyboard actions and the map. They do not rely on HTML elements like buttons.

What are the main interactions? It's the most asked function for end users, such as interactions with events on the map to retrieve map or layers information or to create new information with a drawing. You can, for example, click on a polygon representing a property and find out who owns the place and since when. All such information is called attributes. Along this chapter, we will see how to use main interaction-related components, in particular for querying, drawing, and modifying geographical features. Then, we will see the default interactions at both the functional and code levels. We will end by reviewing the remaining interactions.

In this chapter, we will cover:

  • Understanding how you can make your own files for vector layers and hence to get information from your map
  • Selecting features from the layers (requesting information from web services or data sources such as GeoJSON or KML)
  • Discovering how to get information from the map using map features methods
  • How to display content in a DOM element and also in a pop-up. How to use a pop-up with simple HTML content or using content coming from layers data
  • Drawing and modifying features on the map using dedicated components
  • Inspecting default interactions, implicit interactions, which we have been using since the beginning
  • Reviewing the remaining interactions, in particular the ones that help in drawing rectangles and can be later used to execute any operation

Let's get started by reviewing the part related to conversion and selection of vector formats.

Selecting features with OpenLayers 3

Selection is mainly achieved through vector layers. So, a small introduction to data conversion can be useful.

Using, creating, and converting your own data

In this section, we want to introduce you to the creation of static data in a particular vector, which is required in most cases where there is a need to click on your map to get information.

Let's see how you can provide vector data to our OpenLayers 3 library. We will not explain again how to work with vectors here—just how to provide them.

If you remember, we told you in Chapter 1, Getting Started with OpenLayers, in the section Anatomy of a web-mapping application, that the OpenLayers 3 library can consume dynamic vector data or static. The main difference resides in the fact that data is dynamically provided on demand. At the end of it all, OpenLayers consumes the same formats.

As a reminder for vector layers, the main following formats are supported:

  • GeoJSON: This is an open standard format for encoding collections of simple geographical features along with their non-spatial attributes using JavaScript Object Notation according to Wikipedia. It's also the most popular format nowadays for web mapping.
  • KML (KeyHole Markup Language): This is a standard XML-based format created by Keyhole, a company acquired by Google. Its popularity comes mainly from the default support of Google Maps and Google Earth.
  • GPX: This is the most common format produced by GPS devices, and it's XML-based, too.
  • TopoJSON: It is an extension of GeoJSON that encodes topology, as stated in Wikipedia. It enables you to get lighter files for lines and polygons.
  • WKT: Wikipedia defines WKT (Well-known text) as a text markup language for representing vector geometry objects. It's one of the most common formats to encode geometry.
  • GML: This is the GML (Geography Markup Language) is the XML grammar defined by the Open Geospatial Consortium (OGC) to express geographical features. It's the default format when using OGC Web Services for features (vector).

You can go further by reviewing the content from Chapter 5, Using Vector Layers, and inspecting all ol.format.* available following the API documentation at http://openlayers.org/en/v3.0.0/apidoc/ol.format.html. You should not forget some formats can be abstract classes for other formats.

We have chosen to focus only on GeoJSON and KML: they are the most used formats for static files. As long as your applications do not use large amount of data, it's one of the most practical solutions. But most of the time, we don't have data directly available in those formats: a large percentage of geographic data production and manipulation is done using desktop mapping software that does not use those formats as a primary storage solution.

To understand why, let's see a context where you start to make your own examples. In this case, you have three main choices to have data:

  • Drawing your data with the dedicated drawing component
  • Consuming external sources through third-party APIs as a service
  • Consuming files directly or after data format conversion that the OpenLayers 3 library supports
  • The first way requires time to get the data you want to produce. The second method is good for large datasets, but you might be limited by the selection of content in the data provided or by restrictive terms of service.
  • The last way used to be restricted to local authorities or private companies. They were the only ones who could afford both data producing and software costs for GIS.

    Note

    From a programmer's point of view, GIS (Geographical Information System) is software to manage geographical datasets and make maps. We really chose to restrict the definition to keep it simple. That's why we encourage you to learn further by starting with the GIS Wikipedia page http://en.wikipedia.org/wiki/Geographic_information_system and also try out searches through search engines on the topic.

GIS was first used for desktop applications. With the growth of the Web, the GIS world extended to the Internet. The main problems to fill the gap between desktop-oriented geographic data and web geographic data were:

  • Availability of geographic data for non-specialists
  • Data conversion to break the barrier between the two worlds; the first barrier was partly broken with the OpenData movement, defined by Wikipedia as the idea that certain data should be freely available to everyone to use and republish as they wish, without restrictions from copyright, patents or other mechanisms of control

The second is also partly broken with open data, but lots of open data datasets always use GIS Desktop formats like the shapefile. We will not explain this format but demonstrate by an example of how you can do some data conversion.

Tip

To find open data portals, the main entry for America is https://www.data.gov.

For Europe, you should visit http://publicdata.eu.

For a worldwide overview, go at http://datacatalogs.org, a website for A Comprehensive List of Open Data Catalogs from Around the World.

To grasp the state of OpenData in your country, you can visit the Global Open Data Index at http://global.census.okfn.org. It's a website maintained by the community to make surveys about each country's open data initiative. The focus is mainly about the type of open data datasets available.