Table of Contents for
OpenLayers 3 : Beginner's Guide

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition OpenLayers 3 : Beginner's Guide by Erik Hazzard Published by Packt Publishing, 2015
  1. Cover
  2. Table of Contents
  3. OpenLayers 3 Beginner's Guide
  4. OpenLayers 3 Beginner's Guide
  5. Credits
  6. About the Authors
  7. About the Reviewers
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Sections
  13. Time for action – heading
  14. Conventions
  15. Reader feedback
  16. Customer support
  17. 1. Getting Started with OpenLayers
  18. Advantages of using OpenLayers
  19. What, technically, is OpenLayers?
  20. Anatomy of a web mapping application
  21. Connecting to Google, Bing Maps, and other mapping APIs
  22. Time for action – downloading OpenLayers
  23. Time for action – creating your first map
  24. Where to go for help
  25. OpenLayers issues
  26. OpenLayers source code repository
  27. Getting live news from RSS and social networks
  28. Summary
  29. 2. Key Concepts in OpenLayers
  30. Time for action – creating a map
  31. Time for action – using the JavaScript console
  32. Time for action – overlaying information
  33. OpenLayers' super classes
  34. Key-Value Observing with the Object class
  35. Time for action – using bindTo
  36. Working with collections
  37. Summary
  38. 3. Charting the Map Class
  39. Time for action – creating a map
  40. Map renderers
  41. Time for action – rendering a masterpiece
  42. Map properties
  43. Time for action – target practice
  44. Map methods
  45. Time for action – creating animated maps
  46. Events
  47. Views
  48. Time for action – linking two views
  49. Summary
  50. 4. Interacting with Raster Data Source
  51. Layers in OpenLayers 3
  52. Common operations on layers
  53. Time for action – changing layer properties
  54. Tiled versus untiled layers
  55. Types of raster sources
  56. Tiled images' layers and their sources
  57. Time for action – creating a Stamen layer
  58. Time for action – creating a Bing Maps layer
  59. Time for action – creating tiles and adding Zoomify layer
  60. Image layers and their sources
  61. Using Spherical Mercator raster data with other layers
  62. Time For action – playing with various sources and layers together
  63. Time For action – applying Zoomify sample knowledge to a single raw image
  64. Summary
  65. 5. Using Vector Layers
  66. Time for action – creating a vector layer
  67. How the vector layer works
  68. The vector layer class
  69. Vector sources
  70. Time for action – using the cluster source
  71. Time for action – creating a loader function
  72. Time for action – working with the TileVector source
  73. Time for action – a drag and drop viewer for vector files
  74. Features and geometries
  75. Time for action – geometries in action
  76. Time for action – interacting with features
  77. Summary
  78. 6. Styling Vector Layers
  79. Time for action – basic styling
  80. The style class
  81. Time for action – using the icon style
  82. Have a go hero – using the circle style
  83. Multiple styles
  84. Time for action – using multiple styles
  85. Style functions
  86. Time for action – using properties to style features
  87. Interactive styles
  88. Time for action – creating interactive styles
  89. Summary
  90. 7. Wrapping Our Heads Around Projections
  91. Time for action – using different projection codes
  92. Time for action – determining coordinates
  93. OpenLayers projection class
  94. Transforming coordinates
  95. Time for action – coordinate transforms
  96. Time for action – setting up Proj4js.org
  97. Time for action – reprojecting extent
  98. Time for action – using custom projection with WMS sources
  99. Time for action – reprojecting geometries in vector layers
  100. Summary
  101. 8. Interacting with Your Map
  102. Time for action – converting your local or national authorities data into web mapping formats
  103. Time for action – testing the use cases for ol.interaction.Select
  104. Time for action – more options with ol.interaction.Select
  105. Introducing methods to get information from your map
  106. Time for action – understanding the forEachFeatureAtPixel method
  107. Time for action – understanding the getGetFeatureInfoUrl method
  108. Adding a pop-up on your map
  109. Time for action – introducing ol.Overlay with a static example
  110. Time for action – using ol.Overlay dynamically with layers information
  111. Time for action – using ol.interaction.Draw to share new information on the Web
  112. Time for action – using ol.interaction.Modify to update drawing
  113. Understanding interactions and their architecture
  114. Time for action – configuring default interactions
  115. Discovering the other interactions
  116. Time for action – using ol.interaction.DragRotateAndZoom
  117. Time for action – making rectangle export to GeoJSON with ol.interaction.DragBox
  118. Summary
  119. 9. Taking Control of Controls
  120. Adding controls to your map
  121. Time for action – starting with the default controls
  122. Controls overview
  123. Time for action – changing the default attribution styles
  124. Time for action – finding your mouse position
  125. Time for action – configuring ZoomToExtent and manipulate controls
  126. Creating a custom control
  127. Time for action – extending ol.control.Control to make your own control
  128. Summary
  129. 10. OpenLayers Goes Mobile
  130. Using a web server
  131. Time for action – go mobile!
  132. The Geolocation class
  133. Time for action – location, location, location
  134. The DeviceOrientation class
  135. Time for action – a sense of direction
  136. Debugging mobile web applications
  137. Debugging on iOS
  138. Debugging on Android
  139. Going offline
  140. Time for action – MANIFEST destiny
  141. Going native with web applications
  142. Time for action – track me
  143. Summary
  144. 11. Creating Web Map Apps
  145. Using geospatial data from Flickr
  146. Time for action – getting Flickr data
  147. A simple application
  148. Time for Action – adding data to your map
  149. Styling the features
  150. Time for action – creating a style function
  151. Creating a thumbnail style
  152. Time for action – switching to JSON data
  153. Time for action – creating a thumbnail style
  154. Turning our example into an application
  155. Time for action – adding the select interaction
  156. Time for action – handling selection events
  157. Time for action – displaying photo information
  158. Using real time data
  159. Time for action – getting dynamic data
  160. Wrapping up the application
  161. Time for action – adding dynamic tags to your map
  162. Deploying an application
  163. Creating custom builds
  164. Creating a combined build
  165. Time for action – creating a combined build
  166. Creating a separate build
  167. Time for action – creating a separate build
  168. Summary
  169. A. Object-oriented Programming – Introduction and Concepts
  170. Going further
  171. B. More details on Closure Tools and Code Optimization Techniques
  172. Introducing Closure Library, yet another JavaScript library
  173. Time for action – first steps with Closure Library
  174. Making custom build for optimizing performance
  175. Time for action – playing with Closure Compiler
  176. Applying your knowledge to the OpenLayers case
  177. Time for action - running official examples with the internal OpenLayers toolkit
  178. Time for action - building your custom OpenLayers library
  179. Syntax and styles
  180. Time for action – using Closure Linter to fix JavaScript
  181. Summary
  182. C. Squashing Bugs with Web Debuggers
  183. Time for action – opening Chrome Developer Tools
  184. Explaining Chrome Developer debugging controls
  185. Time for action – using DOM manipulation with OpenStreetMap map images
  186. Time for action – using breakpoints to explore your code
  187. Time for action – playing with zoom button and map copyrights
  188. Using the Console panel
  189. Time for action – executing code in the Console
  190. Time for action – creating object literals
  191. Time for action – interacting with a map
  192. Improving Chrome and Developer Tools with extensions
  193. Debugging in other browsers
  194. Summary
  195. D. Pop Quiz Answers
  196. Chapter 5, Using Vector Layers
  197. Chapter 7, Wrapping Our Heads Around Projections
  198. Chapter 8, Interacting with Your Map
  199. Chapter 9, Taking Control of Controls
  200. Chapter 10, OpenLayers Goes Mobile
  201. Appendix B, More details on Closure Tools and Code Optimization Techniques
  202. Appendix C, Squashing Bugs with Web Debuggers
  203. Index

Time for action – using custom projection with WMS sources

In this part, we will see how to display the WMS image coming from the authority responsible for geology maps in France, the BRGM (equivalent to USGS to simplify):

  1. Let's copy the usual template into the sandbox directory but do not forget to include, in this case, the reference to Proj4js JavaScript library before the ol3.js file.
  2. Go within the <script> tag and declare the additional projection for local projection, in this case, Lambert 93, an official projection for France:
    proj4.defs("EPSG:2154","+proj=lcc +lat_1=49 +lat_2=44 +lat_0=46.5 +lon_0=3 +x_0=700000 +y_0=6600000 +ellps=GRS80 +towgs84=0,0,0,0,0,0,0 +units=m +no_defs");
  3. Declare the extent and the projection reusing your knowledge about declaring custom projection:
    var extent = [-378305.81, 6093283.21, 1212610.74, 7186901.68];
    var projection = ol.proj.get('EPSG:2154');
    projection.setExtent(extent);
  4. Declare an array with one layer using a source providing a WMS-projected web service in EPSG:2154, the EPSG code for Lambert 93:
    var layers = [new ol.layer.Image({
      source: new ol.source.ImageWMS({
        url: 'http://geoservices.brgm.fr/geologie',
        attributions: [new ol.Attribution({
          html: '&copy; ' +
            'BRGM (French USGS equivalent)'
          })
        params: {
          'LAYERS': 'SCAN_F_GEOL1M',
          'VERSION': '1.1.1'
        },
        extent: extent
      })
    })
  5. Declare the map and the view with its center and zoom:
    var map = new ol.Map({
      layers: layers,
      target: 'map',
      view: new ol.view({
        projection: projection,
        center: [495520.187986, 6587896.855407],
        zoom: 2
      })
    });
  6. Open the file in the browser and you should see the following screenshot:
    Time for action – using custom projection with WMS sources

What just happened?

We reused the custom projection by first declaring the Proj4js projection declaration and its extent. We recommend that you visit the website http://epsg.io to better understand how to get the extent and the meaning of the second parameter in from the proj4.defs function.

Then, we used our raster WMS knowledge to create the layer. Analyzing the network can be useful to remind you about the relationship between the WMS source layer declaration and the backend web server delivering the image. You can look in particular at getCapabilities, to inspect the available projections and the layers name you may change, if you want to play with the sample. The most important part to understand is to set the projection in the map view projection parameter. How can we deduce this? We understood that because in all the code, we never set any projection at the layer or source level. We should mention that Proj4js is not needed for maps, as long as they do not need any client-side transforms.

Using our example, a minimal case can be achieved replacing previous projection declarations by only declaring a projection, with units and code parameters like below:

var projection = new ol.proj.Projection({
  code: 'EPSG:2154',
  units: 'm'
});

Have a go hero – applying a raster projection on your own

When someone reviews someone else job, it seems to be quite easy but reusing the same method for your own case is not the same, and will help you to really understand it.

So, we will ask you to complete a simple job:

  1. Find local projections for your country by visiting your national mapping agency, if available or sort out projections using the recommended website, http://epsg.io.
  2. Find web services that provide WMS in your local projection. Search engines or Geodata portals can help you. Do not forget to use the getCapabilities operation to get a layer's name or projections available for the data. If you don't find public web services using local projections for your country, to complete the assessment, explore other countries local projections web services.
  3. Find the extent and the code you will need to make your map with local projections.
  4. Copy the previous example to readapt it and not reinvent the wheel.

Never forget to inspect the Network panel to help you if you encounter web services issues. You may also need to use the DOM renderer within the map; it helps you to inspect the url call. With the default canvas renderer, images are assembled in the background and you can't get the WMS URL that can help you.

To find the open data portals, the main entry for America is https://www.data.gov. For Europe, you should visit http://publicdata.eu. For a worldwide overview, go at http://datacatalogs.org, a website for A Comprehensive List of Open Data Catalogs from Around the World. To grasp the state of OpenData in your country, you can visit Global Open Data Index at http://global.census.okfn.org. It's a website maintained by the community to make surveys about each country's open data initiative. The focus is mainly on the type of open data datasets available.

After inspecting how to work with custom projection using raster layers, it's time to see vector reprojection. We already reviewed how to manipulate vector but not explaining further how to manage vector projections. Let's see a bit about them.