In the last chapter, we visited basic STL algorithms and performed simple tasks with them in order to get a feeling of the typical STL interface: most STL algorithms accept one or more ranges in the form of iterator pairs as input/output parameters. They often also accept predicate functions, custom comparison functions, or transformation functions. In the end, they mostly return iterators again because these can often be fed into some other algorithm afterward.
While STL algorithms aim to be minimal, their interfaces also try to be as general as possible. This enables maximum code reuse potential but does not always look too pretty. An experienced C++ coder who knows all algorithms has a better time reading other people's code if it tries to express as many ideas using STL algorithms as possible. This leads to a maximized common ground of comprehension between coder and reader. A programmer's brain can simply parse the name of a well-known algorithm more quickly than it can understand a complex loop, which does a mainly similar, but in some detail a slightly different, job.
At this point, we are using STL data structures so intuitively that we can nicely avoid pointers, raw arrays, and other crude legacy structures. The next step is lifting our comprehension of STL algorithms up to the levels where we can avoid the use of handcrafted loop-control-structure complexes by expressing them in terms of well-known STL algorithms. Often, this is a real improvement because code becomes simply shorter and more readable while at the same time being more general and data-structure agnostic. It is practically always possible to avoid writing handcrafted loops and taking an algorithm out of the std namespace instead, but sometimes, it admittedly leads to awkward code. We are not going to differentiate between what is awkward and what is not; we'll only explore the possibilities.
In this chapter, we will use STL algorithms in creative ways in order to look for new horizons and to see how things can be implemented with modern C++. On the way, we will implement our own STL-like algorithms, which can easily be combined with existing data structures and other algorithms designed in the same way. We will also combine existing STL algorithms to get new algorithms, which were not there before. Such combined algorithms allow for more complex algorithms on top of the existing ones, while they are themselves extremely short and readable this way. While on this little trip, we will also see where exactly STL algorithms suffer from reusability or prettiness. Only when we know all the ways well can we best decide which way is the right one.