Table of Contents for
PHP 7: Real World Application Development

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition PHP 7: Real World Application Development by Branko Ajzele Published by Packt Publishing, 2016
  1. Cover
  2. Table of Contents
  3. PHP 7: Real World Application Development
  4. PHP 7: Real World Application Development
  5. PHP 7: Real World Application Development
  6. Credits
  7. Preface
  8. What you need for this learning path
  9. Who this learning path is for
  10. Reader feedback
  11. Customer support
  12. 1. Module 1
  13. 1. Building a Foundation
  14. PHP 7 installation considerations
  15. Using the built-in PHP web server
  16. Defining a test MySQL database
  17. Installing PHPUnit
  18. Implementing class autoloading
  19. Hoovering a website
  20. Building a deep web scanner
  21. Creating a PHP 5 to PHP 7 code converter
  22. 2. Using PHP 7 High Performance Features
  23. Understanding the abstract syntax tree
  24. Understanding differences in parsing
  25. Understanding differences in foreach() handling
  26. Improving performance using PHP 7 enhancements
  27. Iterating through a massive file
  28. Uploading a spreadsheet into a database
  29. Recursive directory iterator
  30. 3. Working with PHP Functions
  31. Developing functions
  32. Hinting at data types
  33. Using return value data typing
  34. Using iterators
  35. Writing your own iterator using generators
  36. 4. Working with PHP Object-Oriented Programming
  37. Developing classes
  38. Extending classes
  39. Using static properties and methods
  40. Using namespaces
  41. Defining visibility
  42. Using interfaces
  43. Using traits
  44. Implementing anonymous classes
  45. 5. Interacting with a Database
  46. Using PDO to connect to a database
  47. Building an OOP SQL query builder
  48. Handling pagination
  49. Defining entities to match database tables
  50. Tying entity classes to RDBMS queries
  51. Embedding secondary lookups into query results
  52. Implementing jQuery DataTables PHP lookups
  53. 6. Building Scalable Websites
  54. Creating a generic form element generator
  55. Creating an HTML radio element generator
  56. Creating an HTML select element generator
  57. Implementing a form factory
  58. Chaining $_POST filters
  59. Chaining $_POST validators
  60. Tying validation to a form
  61. 7. Accessing Web Services
  62. Converting between PHP and XML
  63. Creating a simple REST client
  64. Creating a simple REST server
  65. Creating a simple SOAP client
  66. Creating a simple SOAP server
  67. 8. Working with Date/Time and International Aspects
  68. Using emoticons or emoji in a view script
  69. Converting complex characters
  70. Getting the locale from browser data
  71. Formatting numbers by locale
  72. Handling currency by locale
  73. Formatting date/time by locale
  74. Creating an HTML international calendar generator
  75. Building a recurring events generator
  76. Handling translation without gettext
  77. 9. Developing Middleware
  78. Authenticating with middleware
  79. Using middleware to implement access control
  80. Improving performance using the cache
  81. Implementing routing
  82. Making inter-framework system calls
  83. Using middleware to cross languages
  84. 10. Looking at Advanced Algorithms
  85. Using getters and setters
  86. Implementing a linked list
  87. Building a bubble sort
  88. Implementing a stack
  89. Building a binary search class
  90. Implementing a search engine
  91. Displaying a multi-dimensional array and accumulating totals
  92. 11. Implementing Software Design Patterns
  93. Creating an array to object hydrator
  94. Building an object to array hydrator
  95. Implementing a strategy pattern
  96. Defining a mapper
  97. Implementing object-relational mapping
  98. Implementing the Pub/Sub design pattern
  99. 12. Improving Web Security
  100. Filtering $_POST data
  101. Validating $_POST data
  102. Safeguarding the PHP session
  103. Securing forms with a token
  104. Building a secure password generator
  105. Safeguarding forms with a CAPTCHA
  106. Encrypting/decrypting without mcrypt
  107. 13. Best Practices, Testing, and Debugging
  108. Using Traits and Interfaces
  109. Universal exception handler
  110. Universal error handler
  111. Writing a simple test
  112. Writing a test suite
  113. Generating fake test data
  114. Customizing sessions using session_start parameters
  115. A. Defining PSR-7 Classes
  116. Implementing PSR-7 value object classes
  117. Developing a PSR-7 Request class
  118. Defining a PSR-7 Response class
  119. 2. Module 2
  120. 1. Setting Up the Environment
  121. Setting up Debian or Ubuntu
  122. Setting up CentOS
  123. Setting up Vagrant
  124. Summary
  125. 2. New Features in PHP 7
  126. New operators
  127. Uniform variable syntax
  128. Miscellaneous features and changes
  129. Summary
  130. 3. Improving PHP 7 Application Performance
  131. HTTP server optimization
  132. HTTP persistent connection
  133. Content Delivery Network (CDN)
  134. CSS and JavaScript optimization
  135. Full page caching
  136. Varnish
  137. The infrastructure
  138. Summary
  139. 4. Improving Database Performance
  140. Storage engines
  141. The Percona Server - a fork of MySQL
  142. MySQL performance monitoring tools
  143. Percona XtraDB Cluster (PXC)
  144. Redis – the key-value cache store
  145. Memcached key-value cache store
  146. Summary
  147. 5. Debugging and Profiling
  148. Profiling with Xdebug
  149. PHP DebugBar
  150. Summary
  151. 6. Stress/Load Testing PHP Applications
  152. ApacheBench (ab)
  153. Siege
  154. Load testing real-world applications
  155. Summary
  156. 7. Best Practices in PHP Programming
  157. Test-driven development (TDD)
  158. Design patterns
  159. Service-oriented architecture (SOA)
  160. Being object-oriented and reusable always
  161. PHP frameworks
  162. Version control system (VCS) and Git
  163. Deployment and Continuous Integration (CI)
  164. Summary
  165. A. Tools to Make Life Easy
  166. Git – A version control system
  167. Grunt watch
  168. Summary
  169. B. MVC and Frameworks
  170. Laravel
  171. Lumen
  172. Apigility
  173. Summary
  174. 3. Module 3
  175. 1. Ecosystem Overview
  176. Summary
  177. 2. GoF Design Patterns
  178. Structural patterns
  179. Behavioral patterns
  180. Summary
  181. 3. SOLID Design Principles
  182. Open/closed principle
  183. Liskov substitution principle
  184. Interface Segregation Principle
  185. Dependency inversion principle
  186. Summary
  187. 4. Requirement Specification for a Modular Web Shop App
  188. Wireframing
  189. Defining a technology stack
  190. Summary
  191. 5. Symfony at a Glance
  192. Creating a blank project
  193. Using Symfony console
  194. Controller
  195. Routing
  196. Templates
  197. Forms
  198. Configuring Symfony
  199. The bundle system
  200. Databases and Doctrine
  201. Testing
  202. Validation
  203. Summary
  204. 6. Building the Core Module
  205. Dependencies
  206. Implementation
  207. Unit testing
  208. Functional testing
  209. Summary
  210. 7. Building the Catalog Module
  211. Dependencies
  212. Implementation
  213. Unit testing
  214. Functional testing
  215. Summary
  216. 8. Building the Customer Module
  217. Dependencies
  218. Implementation
  219. Unit testing
  220. Functional testing
  221. Summary
  222. 9. Building the Payment Module
  223. Dependencies
  224. Implementation
  225. Unit testing
  226. Functional testing
  227. Summary
  228. 10. Building the Shipment Module
  229. Dependencies
  230. Implementation
  231. Unit testing
  232. Functional testing
  233. Summary
  234. 11. Building the Sales Module
  235. Dependencies
  236. Implementation
  237. Unit testing
  238. Functional testing
  239. Summary
  240. 12. Integrating and Distributing Modules
  241. Understanding GitHub
  242. Understanding Composer
  243. Understanding Packagist
  244. Summary
  245. Bibliography
  246. Index

Wireframing

With user stories laid out, let's shift our focus to actual wireframing. For reasons we will get into later on, our wireframing efforts will be focused around the customer perspective.

There are numerous wireframing tools out there, both free and commercial. Some commercial tools like https://ninjamock.com, which we will use for our examples, still provide a free plan. This can be very handy for personal projects, as it saves us a lot of time.

The starting point of every web application is its home page. The following wireframe illustrates our web shop app's homepage:

Wireframing

Here we can see a few sections determining the page structure. The header is comprised of a logo, category menu, and user menu. The requirements don't say anything about category structure, and we are building a simple web shop app, so we are going to stick to a flat category structure, without any sub-categories. The user menu will initially show Register and Login links, until the user is actually logged in, in which case the menu will change as shown in following wireframes. The content area is filled with best sellers and on sale items, each of which have an image, title, price, and Add to Cart button defined. The footer area contains links to mostly static content pages, and a Contact Us page.

The following wireframe illustrates our web shop app's category page:

Wireframing

The header and footer areas remain conceptually the same across the entire site. The content area has now changed to list products within any given category. Individual product areas are rendered in the same manner as it is on the home page. Category names and images are rendered above the product list. The width of a category image gives some hints as to what type of images we should be preparing and uploading onto our categories.

The following wireframe illustrates our web shop app's product page:

Wireframing

The content area here now changes to list individual product information. We can see a large image placeholder, title, sku, stock status, price, quantity field, Add to Cart button, and product description being rendered. The IN STOCK message is to be displayed when an item is available for purchase and OUT OF STOCK when an item is no longer available. This is to be related to the product quantity attribute. We also need to keep in mind the "See the product image with a big view (zoom)" requirement, where clicking on an image would zoom into it.

The following wireframe illustrates our web shop app's register page:

Wireframing

The content area here now changes to render a registration form. There are many ways that we can implement the registration system. More often than not, the minimal amount of information is asked on a registration screen, as we want to get the user in as quickly as possible. However, let's proceed as if we are trying to get more complete user information right here on the registration screen. We ask not just for an e-mail and password, but for entire address information as well.

The following wireframe illustrates our web shop app's login page:

Wireframing

The content area here now changes to render a customer login and forgotten password form. We provide the user with Email and Password fields in case of login, or just an Email field in case of a password reset action.

The following wireframe illustrates our web shop app's customer account page:

Wireframing

The content area here now changes to render the customer account area, visible only to logged in customers. Here we see a screen with two main pieces of information. The customer information being one, and order history being the other. The customer can change their e-mail, password, and other address information from this screen. Furthermore, the customer can view, cancel, and print all of their previous orders. The My Orders table lists orders top to bottom, from newest to oldest. Though not specified by the user stories, the order cancelation should work only on pending orders. This is something that we will touch upon in more detail later on.

This is also the first screen that shows the state of the user menu when the user is logged in. We can see a dropdown showing the user's full name, My Account, and Sign Out links. Right next to it, we have the Cart (%s) link, which is to list exact quantities in a cart.

The following wireframe illustrates our web shop app's checkout cart page:

Wireframing

The content area here now changes to render the cart in its current state. If the customer has added any products to the cart, they are to be listed here. Each item should list the product title, individual price, quantity added, and subtotal. The customer should be able to change quantities and press the Update Cart button to update the state of the cart. If 0 is provided as the quantity, clicking the Update Cart button will remove such an item from the cart. Cart quantities should at all time reflect the state of the header menu Cart (%s) link. The right-hand side of a screen shows a quick summary of current order total value, alongside a big, clear Go to Checkout button.

The following wireframe illustrates our web shop app's checkout cart shipping page:

Wireframing

The content area here now changes to render the first step of a checkout process, the shipping information collection. This screen should not be accessible for non-logged in customers. The customer can provide us with their address details here, alongside a shipping method selection. The shipping method area lists several shipping methods. On the right hand side, the collapsible order summary section is shown, listing current items in the cart. Below it, we have the cart subtotal value and a big clear Next button. The Next button should trigger only when all of the required information is provided, in which case it should take us to payment information on the checkout cart payment page.

The following wireframe illustrates our web shop app's checkout cart payment page:

Wireframing

The content area here now changes to render the second step of a checkout process, the payment information collection. This screen should not be accessible for non-logged in customers. The customer is presented with a list of available payment methods. For the simplicity of the application, we will focus only on flat/fixed payments, nothing robust such as PayPal or Stripe. On the right-hand side of the screen, we can see a collapsible Order summary section, listing current items in the cart. Below it, we have the order totals section, individually listing Cart Subtotal, Standard Delivery, Order Total, and a big clear Place Order button. The Place Order button should trigger only when all of the required information is provided, in which case it should take us to the checkout success page.

The following wireframe illustrates our web shop app's checkout success page:

Wireframing

The content area here now changes to output the checkout successful message. Clearly this page is only visible to logged in customers that just finished the checkout process. The order number is clickable and links to the My Account area, focusing on the exact order. By reaching this screen, both the customer and store manager should receive a notification email, as per the Get email notification after order has been placed and Be notified if the new sales order has been created requirements.

With this, we conclude our customer facing wireframes.

In regards to store manager user story requirements, we will simply define a landing administration interface for now, as shown in the following screenshot:

Wireframing

Using the framework later on, we will get a complete auto-generated CRUD interface for the multiple Add New and List & Manage links. The access to this interface and its links will be controlled by the framework's security component, since this user will not be a customer or any user in the database as such.

Furthermore, throughout the following chapters, we will split our application into several modules. In such a setup, each module will take ownership of individual functionalities, taking care of customer, catalog, checkout, and other requirements.