Table of Contents for
Responsive Web Design with HTML5 and CSS3 - Second Edition

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Responsive Web Design with HTML5 and CSS3 - Second Edition by Ben Frain Published by Packt Publishing, 2015
  1. Cover
  2. Table of Contents
  3. Responsive Web Design with HTML5 and CSS3 Second Edition
  4. Responsive Web Design with HTML5 and CSS3 Second Edition
  5. Credits
  6. About the Author
  7. About the Reviewers
  8. www.PacktPub.com
  9. Preface
  10. What you need for this book
  11. Who this book is for
  12. Conventions
  13. Reader feedback
  14. Customer support
  15. 1. The Essentials of Responsive Web Design
  16. Defining responsive web design
  17. Setting browser support levels
  18. Our first responsive example
  19. The shortcomings of our example
  20. Summary
  21. 2. Media Queries – Supporting Differing Viewports
  22. Media query syntax
  23. Combining media queries
  24. Using media queries to alter a design
  25. Considerations for organizing and authoring media queries
  26. Combine media queries or write them where it suits?
  27. The viewport meta tag
  28. Media Queries Level 4
  29. Summary
  30. 3. Fluid Layouts and Responsive Images
  31. Introducing Flexbox
  32. Getting Flexy
  33. Responsive images
  34. Summary
  35. 4. HTML5 for Responsive Web Designs
  36. Starting an HTML5 page the right way
  37. Easy-going HTML5
  38. New semantic elements in HTML5
  39. HTML5 text-level semantics
  40. Obsolete HTML features
  41. Putting HTML5 elements to use
  42. WCAG and WAI-ARIA for more accessible web applications
  43. Embedding media in HTML5
  44. Responsive HTML5 video and iFrames
  45. A note about 'offline first'
  46. Summary
  47. 5. CSS3 – Selectors, Typography, Color Modes, and New Features
  48. Anatomy of a CSS rule
  49. Quick and useful CSS tricks
  50. Word wrapping
  51. Facilitating feature forks in CSS
  52. New CSS3 selectors and how to use them
  53. CSS3 structural pseudo-classes
  54. CSS custom properties and variables
  55. CSS calc
  56. CSS Level 4 selectors
  57. Web typography
  58. New CSS3 color formats and alpha transparency
  59. Summary
  60. 6. Stunning Aesthetics with CSS3
  61. Box shadows
  62. Background gradients
  63. Repeating gradients
  64. Background gradient patterns
  65. Multiple background images
  66. High-resolution background images
  67. CSS filters
  68. A warning on CSS performance
  69. Summary
  70. 7. Using SVGs for Resolution Independence
  71. The graphic that is a document
  72. Creating SVGs with popular image editing packages and services
  73. Inserting SVGs into your web pages
  74. Inserting an SVG inline
  75. What you can do with each SVG insertion method (inline, object, background-image, and img)
  76. Extra SVG capabilities and oddities
  77. Animating SVG with JavaScript
  78. Optimising SVGs
  79. Using SVGs as filters
  80. A note on media queries inside SVGs
  81. Summary
  82. 8. Transitions, Transformations, and Animations
  83. CSS3 2D transforms
  84. CSS3 3D transformations
  85. Animating with CSS3
  86. Summary
  87. 9. Conquer Forms with HTML5 and CSS3
  88. Understanding the component parts of HTML5 forms
  89. HTML5 input types
  90. How to polyfill non-supporting browsers
  91. Styling HTML5 forms with CSS3
  92. Summary
  93. 10. Approaching a Responsive Web Design
  94. View and use the design on real devices
  95. Embracing progressive enhancement
  96. Defining a browser support matrix
  97. Tiering the user experience
  98. Linking CSS breakpoints to JavaScript
  99. Avoid CSS frameworks in production
  100. Coding pragmatic solutions
  101. Use the simplest code possible
  102. Hiding, showing, and loading content across viewports
  103. Validators and linting tools
  104. Performance
  105. The next big things
  106. Summary
  107. Index

A note on media queries inside SVGs

All browsers that understand SVG should respect the CSS media queries defined inside. However, when it comes to media queries inside SVGs there are a few things to remember.

For example, suppose you insert a media query inside an SVG like this:

<style type="text/css"><![CDATA[
    #star_Path {
        stroke: red;
    }
    @media (min-width: 800px) {
        #star_Path {
            stroke: violet;
        }
    }
]]></style>

And that SVG is displayed on the page at a width of 200px while the viewport is 1200px wide.

We might expect the stroke of the star to be violet when the screen is 800px and above. After all, that's what we have our media query set to. However, when the SVG is placed in the page via an img tag, as a background image or inside an object tag, it is has no knowledge of the outer HTML document. Hence, in this situation, min-width means the min-width of the SVG itself. So, unless the SVG itself was displaying on the page at a width of 800px or more, the stroke wouldn't be violet.

Conversely, when you insert an SVG inline, it merges, (in a manner of speaking), with the outer HTML document. The min-width media query here is looking to the viewport (as is the HTML) to decide when the media query matches.

To solve this particular problem and make the same media query behave consistently, we could amend our media query to this:

@media (min-device-width: 800px) {
    #star_Path {
        stroke: violet;
    }
}

That way, regardless of the SVG size or how it is embedded it is looking to the device width (effectively the viewport).

Implementation tips

We're almost at the end of the chapter now and there is still so much we could talk about regarding SVG. Therefore, at this point I'll just list a few unrelated considerations. They aren't necessarily worthy of protracted explanations but I'll list them here in note form in case they save you from an hour of Googling:

  • If you have no need to animate your SVGs, opt for an image sprite of your assets or a data URI style sheet. It's far easier to provide fallback assets and they almost always perform better from a performance perspective.
  • Automate as many steps in the asset creation process as possible; it reduces human error and produces predictable results faster.
  • To insert static SVGs in a project, try and pick a single delivery mechanism and stick to it (image sprite, data URI, or inline). It can become a burden to produce some assets one way and some another and maintain the various implementations.
  • There is no easy 'one size fits all' choice with SVG animation. For occasional and simple animations, use CSS. For complex interactive or timeline style animations, that will also work in Internet Explorer, lean on a proven library such as Greensock, Velocity.js, or Snap.svg.

Further resources

As I mentioned at the start of this chapter, I have neither the space, nor the knowledge, to impart all there is to know about SVG. Therefore, I'd like to make you aware of the following excellent resources which provide additional depth and range on the subject: