I’ll begin by looking at web apps, that is, apps built entirely using web platform technologies. Although called web apps, they don’t necessarily have to exist on the open Web; they can also be packaged and distributed through online stores for download onto devices. There are, of course, many online stores, but I’ll look specifically at two with the lowest barriers to entry: the Chrome Web Store, which has been around for a few years, and the newer Firefox Marketplace. While both are created by browser vendors, the big difference between them is that the Chrome Web Store works only in the Chrome browser, whereas the Firefox Marketplace is aimed at creating an open standard that any browser can use.
Before moving on to look at the different app store requirements, let’s take a few minutes to define two subdivisions of web apps: hosted and packaged. Although most web app stores accept submissions of either, each type of app has certain advantages or disadvantages (largely around restrictions or permissions to core device functions), which are useful to know about in advance to help you choose the right approach to building your app.
A hosted app is one that holds all files on an external web server, usually accessible via a public URL. Essentially, a hosted app is like a website with a little extra metadata to allow app stores to index it. A hosted app isn’t installed onto a device; a shortcut is created on the device that launches a browser or embedded web view when the user decides to open the app.
Hosting a web app has the advantage of allowing you, the developer, to make updates without requiring reauthorization from a store, but the flip side is that the security risk is higher (an evil developer could smuggle in compromising code), so hosted apps generally don’t get access to restricted device APIs.
Unlike hosted apps, a packaged app contains all the assets necessary to run it, compressed (usually zipped) in a single file. All the files are installed on the device, and although the app can connect to external web services, such a connection isn’t always required. Packaging an app in this way means the store owner can review and authorize the app’s contents and grant extra permissions if the app is found to be secure; in practice, this means the developer can access restricted APIs on the device, such as those used to access the address book or text messaging functions.
Packaged apps open and shut more quickly than hosted ones because all their files are held on the user’s device, so they’re less dependent on network capabilities. But packaged app developers need to be sure to store data locally and allow it to be synced to the data server while online, which requires more development work. To help with this, you can use local storage (discussed in Chapter 6), but for more extensive offline access options, you’ll want to use AppCache, which I cover in Application Cache.
Regardless of whether an app is hosted or packaged, every app designed for an app marketplace has to contain some data that’s formatted or presented in a specific way in order to identify it as an app that belongs in that particular store. Usually this process involves no more than filling in a few required data fields and adding an icon to display on the target device, both of which are contained in a manifest file.
The manifest file is a simple XML or JSON text file hosted somewhere in the folder that holds your site assets. It contains key information about the app, including its name and description, although the required information varies slightly between stores, as I explain in the following sections.
When hosted by the Chrome Web Store, the manifest file must be JSON-formatted, named manifest.json, and stored in a folder called myapp in the app’s root folder. The following annotated code shows a short example of manifest.json for the Chrome Web Store, with the bare minimum of required fields.
{
1 "name": "App Name",
2 "description": "Short description",
3 "version": "0.1",
4 "manifest_version": 2,
5 "icons": {
"128": "icon_128.png"
},
6 "app": {
"launch": {
"web_url": "http://foo.example.com/"
}
}
}
The first item 1 in the manifest is the name of your app. Next 2 is the description, which should be 132 characters (or fewer) in length and contain no HTML. The version property 3 is the custom release version of your app, which is handy for bug reporting and informing users of updates. The manifest version 4 tells the Chrome Web Store that you’re using the most up-to-date manifest format (version 1 will be phased out throughout 2013).
The icons object 5 is a list of image files that are to be displayed at different resolutions, depending on where they will be shown (such as on a device desktop or in a list of apps); here, the file icon_128.png will be used whenever a 128×128px icon is displayed. Finally, the app object 6 contains a web_url subfield, which includes the URL of the page to be displayed when your app launches.
The manifest required by the Firefox Marketplace is known as an Open Web App Manifest. As the name implies, Mozilla is hoping this format becomes a general standard for web apps, as a way to simplify the process of submitting a web app to multiple stores in the future. This manifest is usually called manifest.webapp and served with the MIME type application/x-web-app-manifest+json. Full instructions can be found in the slides of Robert Nyman’s talk “WebAPIs and Apps” listed in Appendix K.
The Open Web App Manifest file is JSON-formatted and, by design, similar to that of the Chrome Web Store. The listing here shows a minimal, annotated example.
{
1 "name": "App Name",
2 "description": "Short description",
3 "version": "0.1",
4 "launch_path": "http://foo.example.com/",
5 "icons": {
"128": "icon_128.png"
}
}
The name 1 and version 3 fields and the icons object 5 are the same as previously described for the Chrome Web Store. The description field 2 is the same too, except that its length can be up to 1024 characters. The biggest difference is the launch_path 4 field, which has the same behavior as app > launch > web_url in the Chrome manifest. No manifest version is required, although one could be added as an extension when submitting the app to the Chrome Web Store (which requires it).
The W3C has developed their own standard for packaged web apps, known in their parlance as widgets. Widgets work like other packaged web app formats, except that the manifest file (called config.xml) is in XML format, and all the files are zipped with the suffix .wgt.
As it’s in XML, the manifest file is a little different from the ones I’ve already shown you, although most of the information in it should be familiar:
<widget version="0.1"> <name>App Name</widgetname> <description>Short description</description> <content src="http://foo.example.com"/> <icon src="icon_128.png"/> </widget>
Having been around for a while, widgets are considered quite stable, but they don’t have many implementations in the modern device environment. The Opera browser uses a widget as a base for its extensions specification, but the largest current user of the widget is probably the PhoneGap project, which I cover next.