Table of Contents for
Running Linux, 5th Edition

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Running Linux, 5th Edition by Matt Welsh Published by O'Reilly Media, Inc., 2005
  1. Cover
  2. Running Linux, 5th Edition
  3. Preface
  4. Organization of This Book
  5. Conventions Used in This Book
  6. Using Code Examples
  7. How to Contact Us
  8. Safari® Enabled
  9. Acknowledgments
  10. I. Enjoying and Being Productive on Linux
  11. 1. Introduction to Linux
  12. 1.1. About This Book
  13. 1.2. Who’s Using Linux?
  14. 1.3. System Features
  15. 1.4. About Linux’s Copyright
  16. 1.5. Open Source and the Philosophy of Linux
  17. 1.6. Sources of Linux Information
  18. 1.7. Getting Help
  19. 2. Preinstallation and Installation
  20. 2.1. Distributions of Linux
  21. 2.2. Preparing to Install Linux
  22. 2.3. Post-Installation Procedures
  23. 2.4. Running into Trouble
  24. 3. Desktop Environments
  25. 3.1. Why Use a Graphical Desktop?
  26. 3.2. The K Desktop Environment
  27. 3.3. KDE Applications
  28. 3.4. The GNOME Desktop Environment
  29. 3.5. GNOME Applications
  30. 4. Basic Unix Commands and Concepts
  31. 4.1. Logging In
  32. 4.2. Setting a Password
  33. 4.3. Virtual Consoles
  34. 4.4. Popular Commands
  35. 4.5. Shells
  36. 4.6. Useful Keys and How to Get Them to Work
  37. 4.7. Typing Shortcuts
  38. 4.8. Filename Expansion
  39. 4.9. Saving Your Output
  40. 4.10. What Is a Command?
  41. 4.11. Putting a Command in the Background
  42. 4.12. Remote Logins and Command Execution
  43. 4.13. Manual Pages
  44. 4.14. Startup Files
  45. 4.15. Important Directories
  46. 4.16. Basic Text Editing
  47. 4.17. Advanced Shells and Shell Scripting
  48. 5. Web Browsers and Instant Messaging
  49. 5.1. The World Wide Web
  50. 5.2. Instant Messaging
  51. 6. Electronic Mail Clients
  52. 6.1. Using KMail
  53. 6.2. Using Mozilla Mail & News
  54. 6.3. Getting the Mail to Your Computer with fetchmail
  55. 6.4. OpenPGP Encryption with GnuPG
  56. 7. Games
  57. 7.1. Gaming
  58. 7.2. Quake III
  59. 7.3. Return to Castle Wolfenstein
  60. 7.4. Unreal Tournament 2004
  61. 7.5. Emulators
  62. 7.6. Frozen Bubble
  63. 7.7. Tux Racer
  64. 8. Office Suites and Personal Productivity
  65. 8.1. Using OpenOffice
  66. 8.2. KOffice
  67. 8.3. Other Word Processors
  68. 8.4. Synching PDAs
  69. 8.5. Groupware
  70. 8.6. Managing Your Finances
  71. 9. Multimedia
  72. 9.1. Multimedia Concepts
  73. 9.2. Kernel and Driver Issues
  74. 9.3. Embedded and Other Multimedia Devices
  75. 9.4. Desktop Environments
  76. 9.5. Windows Compatibility
  77. 9.6. Multimedia Applications
  78. 9.7. Multimedia Toolkits and Development Environments
  79. 9.8. Solutions to Common Problems
  80. 9.9. References
  81. II. System Administration
  82. 10. System Administration Basics
  83. 10.1. Maintaining the System
  84. 10.2. Managing Filesystems
  85. 10.3. Managing Swap Space
  86. 10.4. The /proc Filesystem
  87. 10.5. Device Files
  88. 10.6. Scheduling Recurring Jobs Using cron
  89. 10.7. Executing Jobs Once
  90. 10.8. Managing System Logs
  91. 10.9. Processes
  92. 10.10. Programs That Serve You
  93. 11. Managing Users, Groups, and Permissions
  94. 11.1. Managing User Accounts
  95. 11.2. File Ownership and Permissions
  96. 11.3. Changing the Owner, Group, and Permissions
  97. 12. Installing, Updating, and Compiling Programs
  98. 12.1. Upgrading Software
  99. 12.2. General Upgrade Procedure
  100. 12.3. Automated and Bulk Upgrades
  101. 12.4. Upgrading Software Not Provided in Packages
  102. 12.5. Archive and Compression Utilities
  103. 13. Networking
  104. 13.1. Networking with TCP/IP
  105. 13.2. Dial-Up PPP
  106. 13.3. PPP over ISDN
  107. 13.4. ADSL
  108. 13.5. Cable Modems
  109. 13.6. Network Diagnostics Tools
  110. 14. Printing
  111. 14.1. Printing
  112. 14.2. Managing Print Services
  113. 15. File Sharing
  114. 15.1. Sharing Files with Windows Systems (Samba)
  115. 15.2. NFS Configuration and NIS
  116. 16. The X Window System
  117. 16.1. A History of X
  118. 16.2. X Concepts
  119. 16.3. Hardware Requirements
  120. 16.4. Installing X.org
  121. 16.5. Configuring X.org
  122. 16.6. Running X
  123. 16.7. Running into Trouble
  124. 16.8. X and 3D
  125. 17. System Start and Shutdown
  126. 17.1. Booting the System
  127. 17.2. System Startup and Initialization
  128. 17.3. Single-User Mode
  129. 17.4. Shutting Down the System
  130. 17.5. A Graphical Runlevel Editor: KSysV
  131. 18. Configuring and Building the Kernel
  132. 18.1. Building a New Kernel
  133. 18.2. Loadable Device Drivers
  134. 18.3. Loading Modules Automatically
  135. 19. Text Editing
  136. 19.1. Editing Files Using vi
  137. 19.2. The (X)Emacs Editor
  138. 20. Text Processing
  139. 20.1. TeX and LaTeX
  140. 20.2. XML and DocBook
  141. 20.3. groff
  142. 20.4. Texinfo
  143. III. Programming
  144. 21. Programming Tools
  145. 21.1. Programming with gcc
  146. 21.2. Makefiles
  147. 21.3. Debugging with gdb
  148. 21.4. Useful Utilities for C Programmers
  149. 21.5. Using Perl
  150. 21.6. Java
  151. 21.7. Python
  152. 21.8. Other Languages
  153. 21.9. Introduction to OpenGL Programming
  154. 21.10. Integrated Development Environments
  155. 22. Running a Web Server
  156. 22.1. Configuring Your Own Web Server
  157. 23. Transporting and Handling Email Messages
  158. 23.1. The Postfix MTA
  159. 23.2. Procmail
  160. 23.3. Filtering Spam
  161. 24. Running an FTP Server
  162. 24.1. Introduction
  163. 24.2. Compiling and Installing
  164. 24.3. Running ProFTPD
  165. 24.4. Configuration
  166. IV. Network Services
  167. 25. Running Web Applications with MySQL and PHP
  168. 25.1. MySQL
  169. 25.2. PHP
  170. 25.3. The LAMP Server in Action
  171. 26. Running a Secure System
  172. 26.1. A Perspective on System Security
  173. 26.2. Initial Steps in Setting Up a Secure System
  174. 26.3. TCP Wrapper Configuration
  175. 26.4. Firewalls: Filtering IP Packets
  176. 26.5. SELinux
  177. 27. Backup and Recovery
  178. 27.1. Making Backups
  179. 27.2. What to Do in an Emergency
  180. 28. Heterogeneous Networking and Running Windows Programs
  181. 28.1. Sharing Partitions
  182. 28.2. Emulation and Virtual Operating Systems
  183. 28.3. Remote Desktop Access to Windows Programs
  184. 28.4. FreeNX: Linux as a Remote Desktop Server
  185. A. Sources of Linux Information
  186. A.1. Linux Documentation Project
  187. A.2. FTP Sites
  188. A.3. World Wide Web Sites
  189. About the Authors
  190. Colophon
  191. Copyright

X and 3D

Of course, Linux can display not only two-dimensional windows and structures in its graphical environment, but also three-dimensional graphics. There is a de facto standard for programming three-dimensional graphics, OpenGL , which originally came from big-iron Unix workstations, but which Linux supports just fine on inexpensive boards generally available for PCs. In this section, we look at how to set it up.

OpenGL Setup

As with many other subsystems of a free software operating system, Linux gives us a number of choices of OpenGL. Among those are Mesa, TinyGL, and YGL. The most prominent one, and the de facto standard for OpenGL on Linux, is Mesa.

GLX

OpenGL itself is platform neutral, so to “glue” OpenGL to a specific windowing system, an extension is required. For X11 this extension is called GLX. GLX contains X protocol extensions to allow OpenGL to be sent over the X socket to the X server. This is called indirect rendering. X.org has another option that is much faster, but works only on the local display. This option is called direct rendering and is explained in the following section.

DRI

X.org from Version 4 and up contains a framework for allowing direct access to the graphics hardware in a safe and efficient manner. This framework is called Direct Rendering Infrastructure (DRI), and accelerated OpenGL implementations sit on top of this framework. DRI consists of several components:

  • A kernel module for multiplexing the graphics hardware so it can be used by multiple processes. This is called the Direct Rendering Manager (DRM), and the module is hardware specific. The modules are typically located in /lib/modules/2.x.y/kernel/drivers/char/drm. The kernel will normally autoload the correct module when X is started.

  • The 2D X.org driver. For each type of card there is a 2D driver in X.org that initializes the display, performs 2D drawing, and so forth. The drivers are typically located in /usr/X11R6/lib/modules/drivers/.

  • The 3D DRI driver. This component talks to the 3D part of the graphics card and effectively converts OpenGL commands to hardware commands. When using direct rendering, the DRI driver is loaded by libGL.so so the application can access the graphics card directly without going through X. The DRI drivers are normally located in /usr/X11R6/lib/modules/dri.

  • libGL, which is the OpenGL library that client applications must link to in order to use OpenGL. When using direct rendering, libGL loads the DRI driver and uses it directly, and when using indirect rendering (for example, if the X display is remote), it creates GLX commands that are sent to the X server over the regular X socket.

Proprietary drivers

Unfortunately, not all graphics hardware manufacturers want to publish information about how their hardware works. This is especially true for modern 3D accelerated hardware. But fortunately, the X.org XAA driver architecture is binary-compatible even across versions of operating systems (as long as the hardware architecture is the same), so installing a proprieratary binary-only driver is quite easy these days.

NVIDIA and ATI graphics cards are commonly found in PCs today. Newer versions of those cards are not supported by X.org/DRI for 3D hardware accelerated graphics, so we need to use the proprietary drivers published by the manufacturer.

The NVIDIA (http://www.nvidia.com/) driver doesn’t seem to use DRI, but the overall design is quite similar. The driver comes as a ready-to-run installer-binary file that builds and installs a kernel module (which corresponds to the DRM driver in DRI) and then installs an X.org 2D XAA driver and replaces the libGL library on the system with an NVIDIA specific one. Notice that the kernel module comes with source code, but the other two components are binary only. For more details about how to install the NVIDIA driver , please read the information available on the company’s web site.

ATI (http://www.ati.com/) also provides an accelerated 3D driver for its modern cards for Linux. Unlike NVIDIA’s, this one actually uses the DRI framework. Except for that, they work in similar ways: kernel module with source available, binary-only X.org driver, binary-only DRI driver, and a replacement libGL.

Configuring X.org for OpenGL

With all the components of OpenGL and the related drivers in place, you can configure your system to use it.

Diagnosis. glxinfo is a valuable tool for setting up X.org for OpenGL. it gives information about the OpenGL capabilities of the current X11 display. Example output from glxinfo is as follows:

$ glxinfo|less
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI

server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, ...
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, ...
GLX extensions:
GLX_ARB_get_proc_address, ...
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa 
 
 
 
 DRI Radeon 20030328 AGP 1x x86/MMX/SSE2 TCL
OpenGL version string: 1.2 Mesa 6.1
OpenGL extensions:
...

This listing shows that we are currently using direct rendering with a Mesa-based DRI driver for an ATI Radeon graphics card. If hardware acceleration was not set up properly or something did not work, it would say direct rendering: No instead.

Altering xorg.conf . To get started using DRI, a couple of lines need to be added to the xorg.conf file shown earlier in this chapter:

Section "Module"
...
# This loads the GLX module
Load       "glx"
# This loads the DRI module
Load       "dri"
EndSection
...
Section "DRI"
Mode 0666
EndSection

The Load statements take care of loading the modules required for OpenGL into the X server, and the Mode statement in the DRI section sets the file permission of the character special file that applications use to communicate with the DRM kernel driver. The special file is /dev/dri/cardN. Setting the permissions to 0666 allows all users with access to the X display to use hardware-accelerated OpenGL.

Mesa

Mesa is a 3D graphics library with an API very similar to that of OpenGL. The core Mesa library is licensed according to the terms of the X.org copyright (an MIT-style license). Mesa is included with X.org together with the DRI framework, but if you want to use OpenGL on a platform not supported by DRI or want to get started with OpenGL programming, installing your own copy of Mesa can be a good idea—if not for anything else, then for getting the source code for the example programs.

Installing Mesa. If, for some reason, you want to compile Mesa yourself, it is a simple matter of downloading the latest MesaLib (along with MesaDemos) from http://www.mesa3d.org/, unpacking it, and compiling it. The current version of Mesa does not use GNU autoconf; instead it comes with a Makefile that contains targets for a large number of operating systems and hardware combinations:

$ tar xfj MesaLib-6.2.1.tar.bz2
$ tar xfj MesaDemos-6.2.1.tar.bz2
$ cd Mesa-6.2.1
$ make                Will write a list of supported build targets
$ make linux-x86We choose Linux/x86

When the build is complete, run some of the demos to check that everything works:

$ cd lib
$ export LD_LIBRARY_PATH=$PWD:$LD_LIBRARY_PATH
$ cd ../progs/demos
$./gears

If the demo application worked, install Mesa like this:

$ cd ../../
$ cp -r include/GL /usr/local/mesa/include Install header files
$ cp -d lib/* /usr/local/mesa/libInstall libs

Hiding the headers and libraries away in /usr/local/mesa allows you to easily switch between the system-provided OpenGL and Mesa by setting LD_LIBRARY_PATH to include or exclude /usr/local/mesa/lib.