Table of Contents for
Mastering C++ Programming

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Mastering C++ Programming by Jeganathan Swaminathan Published by Packt Publishing, 2017
  1. Mastering C++ Programming
  2. Title Page
  3. Copyright
  4. Mastering C++ Programming
  5. Credits
  6. About the Author
  7. About the Reviewer
  8. www.PacktPub.com
  9. Why subscribe?
  10. Customer Feedback
  11. Dedication
  12. Table of Contents
  13. Preface
  14. What this book covers
  15. What you need for this book
  16. Who this book is for
  17. Conventions
  18. Reader feedback
  19. Customer support
  20. Downloading the example code
  21. Errata
  22. Piracy
  23. Questions
  24. C++17 Features
  25. C++17 background
  26. What's new in C++17?
  27. What features are deprecated or removed in C++17?
  28. Key features in C++17
  29. Easier nested namespace syntax
  30. New rules for type auto-detection from braced initializer list 
  31. Simplified static_assert 
  32. The std::invoke( ) method
  33. Structured binding
  34. If and Switch local scoped variables
  35. Template type auto-deduction for class templates
  36. Inline variables
  37. Summary
  38. Standard Template Library
  39. The Standard Template Library architecture
  40. Algorithms
  41. Iterators
  42. Containers
  43. Functors
  44. Sequence containers
  45. Array
  46. Code walkthrough
  47. Commonly used APIs in an array
  48. Vector 
  49. Code walkthrough
  50. Commonly used vector APIs
  51. Code walkthrough
  52. Pitfalls of a vector
  53. List 
  54. Commonly used APIs in a list
  55. Forward list
  56. Code walkthrough
  57. Commonly used APIs in a forward_list container
  58. Deque
  59. Commonly used APIs in a deque
  60. Associative containers
  61. Set
  62. Code walkthrough
  63. Commonly used APIs in a set
  64. Map
  65. Code walkthrough
  66. Commonly used APIs in a map
  67. Multiset
  68. Multimap
  69. Unordered sets
  70. Unordered maps
  71. Unordered multisets
  72. Unordered multimaps
  73. Container adapters
  74. Stack
  75. Commonly used APIs in a stack
  76. Queue
  77. Commonly used APIs in a queue
  78. Priority queue
  79. Commonly used APIs in a priority queue
  80. Summary
  81. Template Programming
  82. Generic programming
  83. Function templates
  84. Code walkthrough
  85. Overloading function templates
  86. Code walkthrough
  87. Class template
  88. Code walkthrough
  89. Explicit class specializations
  90. Code walkthrough
  91. Partial template specialization
  92. Summary
  93. Smart Pointers
  94. Memory management
  95. Issues with raw pointers
  96. Smart pointers
  97. auto_ptr
  98. Code walkthrough - Part 1
  99. Code walkthrough - Part 2
  100. unique_ptr
  101. Code walkthrough
  102. shared_ptr
  103. Code walkthrough
  104. weak_ptr
  105. Circular dependency
  106. Summary
  107. Developing GUI Applications in C++
  108. Qt 
  109. Installing Qt 5.7.0 in Ubuntu 16.04
  110. Qt Core
  111. Writing our first Qt console application
  112. Qt Widgets
  113. Writing our first Qt GUI application
  114. Layouts
  115. Writing a GUI application with a horizontal layout
  116. Writing a GUI application with a vertical layout
  117. Writing a GUI application with a box layout
  118. Writing a GUI application with a grid layout
  119. Signals and slots
  120. Using stacked layout in Qt applications
  121. Writing a simple math application combining multiple layouts
  122. Summary
  123. Multithreaded Programming and Inter-Process Communication
  124. Introduction to POSIX pthreads
  125. Creating threads with the pthreads library
  126. How to compile and run
  127. Does C++ support threads natively?
  128. How to write a multithreaded application using the native C++ thread feature
  129. How to compile and run
  130. Using std::thread in an object-oriented fashion
  131. How to compile and run
  132. What did you learn?
  133. Synchronizing threads
  134. What would happen if threads weren't synchronized?
  135. How to compile and run
  136. Let's use mutex
  137. How to compile and run
  138. What is a deadlock?
  139. How to compile and run
  140. What did you learn?
  141. Shared mutex
  142. Conditional variable
  143. How to compile and run
  144. What did you learn?
  145. Semaphore
  146. Concurrency
  147. How to compile and run
  148. Asynchronous message passing using the concurrency support library
  149. How to compile and run
  150. Concurrency tasks
  151. How to compile and run
  152. Using tasks with a thread support library
  153. How to compile and run
  154. Binding the thread procedure and its input to packaged_task 
  155. How to compile and run
  156. Exception handling with the concurrency library
  157. How to compile and run
  158. What did you learn?
  159. Summary
  160. Test-Driven Development
  161. TDD
  162. Common myths and questions around TDD
  163. Does it take more efforts for a developer to write a unit test? 
  164. Is code coverage metrics good or bad?
  165. Does TDD work for complex legacy projects? 
  166. Is TDD even applicable for embedded or products that involve hardware?
  167. Unit testing frameworks for C++
  168. Google test framework
  169. Installing Google test framework on Ubuntu
  170. How to build google test and mock together as one single static library without installing?
  171. Writing our first test case using the Google test framework
  172. Using Google test framework in Visual Studio IDE
  173. TDD in action
  174. Testing a piece of legacy code that has dependency
  175. Summary
  176. Behavior-Driven Development
  177. Behavior-driven development
  178. TDD versus BDD
  179. C++ BDD frameworks
  180. The Gherkin language
  181. Installing cucumber-cpp in Ubuntu
  182. Installing the cucumber-cpp framework prerequisite software
  183. Building and executing the test cases
  184. Feature file
  185. Spoken languages supported by Gherkin
  186. The recommended cucumber-cpp project folder structure
  187. Writing our first Cucumber test case
  188. Integrating our project in cucumber-cpp CMakeLists.txt
  189. Executing our test case
  190. Dry running your cucumber test cases
  191. BDD - a test-first development approach
  192. Let's build and run our BDD test case
  193. It's testing time!
  194. Summary
  195. Debugging Techniques
  196. Effective debugging
  197. Debugging strategies
  198. Debugging tools
  199. Debugging your application using GDB
  200. GDB commands quick reference
  201. Debugging memory leaks with Valgrind
  202. The Memcheck tool
  203. Detecting memory access outside the boundary of an array
  204. Detecting memory access to already released memory locations
  205. Detecting uninitialized memory access
  206. Detecting memory leaks
  207. Fixing the memory leaks
  208. Mismatched use of new and free or malloc and delete
  209. Summary
  210. Code Smells and Clean Code Practices
  211. Code refactoring
  212. Code smell
  213. What is agile?
  214. SOLID design principle
  215. Single responsibility principle
  216. Open closed principle
  217. Liskov substitution principle
  218. Interface segregation
  219. Dependency inversion
  220. Code smell
  221. Comment smell
  222. Long method
  223. Long parameter list
  224. Duplicate code
  225. Conditional complexity
  226. Large class
  227. Dead code
  228. Primitive obsession
  229. Data class
  230. Feature envy
  231. Summary

Developing GUI Applications in C++

In this chapter, you will learn the following topics:

  • A brief overview of Qt
  • The Qt Framework
  • Installing Qt on Ubuntu
  • Developing Qt Core application
  • Developing a Qt GUI application
  • Using layouts in the Qt GUI application
  • Understanding signals and slots for event handling
  • Using multiple layouts in the Qt application

Qt is a cross-platform application framework developed in C++. It is supported on various platforms, including Windows, Linux, Mac OS, Android, iOS, Embedded Linux, QNX, VxWorks, Windows CE/RT, Integrity, Wayland, X11, Embedded Devices, and so on. It is primarily used as a human-machine-interface (HMI) or Graphical User Interface (GUI) framework; however, it is also used to develop a command-line interface (CLI) applications. The correct way of pronouncing Qt is cute. The Qt application framework comes in two flavors: open source and with a commercial license.

Qt is the brainchild of Haavard Nord and Eirik Chambe-Eng, the original developers, who developed it back in the year 1991.

As C++ language doesn't support GUI natively, you must have guessed that there is no event management support in C++ language out of the box. Hence, there was a need for Qt to support its own event handling mechanism, which led to the signals and slots technique. Under the hood, signals and slots use the observer design pattern that allows Qt objects to talk to each other. Does this sound too hard to understand? No worries! Signals are nothing but events, such as a button click or window close, and slots are event handlers that can supply a response to these events in the way you wish to respond to them.

To make our life easier in terms of Qt application development, Qt supports various macros and Qt-specific keywords. As these keywords will not be understood by C++, Qt has to translate them and the macros into pure C++ code so that the C++ compiler can do its job as usual. To make this happen in a smoother fashion, Qt supports something called Meta-Object Compileralso known as moc.

Qt is a natural choice for C++ projects as it is out-and-out C++ code; hence, as a C++ developer, you will feel at home when you use Qt in your application. A typical application will have both complex logic and impressive UI. In small product teams, typically one developer does multiple stuff, which is good and bad.

Generally, professional developers have good problem-solving skills. Problem-solving skills are essential to solve a complex problem in an optimal fashion with a good choice of data structures and algorithms.

Developing an impressive UI requires creative design skills. While there are a countable number of developers who are either good at problem-solving or creative UI design, not all developers are good at both. This is where Qt stands out.

Say a start-up wants to develop an application for their internal purposes. For this, a simple GUI application would suffice, where a decent looking HMI/GUI might work for the team as the application is meant for internal purposes only. In such scenarios, the entire application can be developed in C++ and the Qt Widgets framework. The only prerequisite is that the development team must be proficient in C++.

However, in cases where a mobile app has to be developed, an impressive HMI becomes mandatory. Again, the mobile app can be developed with C++ and Qt Widgets. But now there are two parts to this choice. The good part is that the mobile app team has to be good at just C++. The bad part of this choice is that there is no guarantee that all good C++ developers will be good at designing a mobile app's HMI/GUI.

Let's assume the team has one or two dedicated Photoshop professionals who are good at creating catchy images that can be used in the GUI and one or two UI designers who can make an impressive HMI/GUI with the images created by the Photoshop experts. Typically, UI designers are good at frontend technologies, such as JavaScript, HTML, and CSS. Complex business logic can be developed in the powerful Qt Framework, while the HMI/GUI can be developed in QML.

QML is a declarative scripting language that comes along with the Qt application framework. It is close to JavaScript and has Qt-specific extensions. It is good for rapid application development and allows UI designers to focus on HMI/GUI and C++ developers to focus on the complex business logic that can be developed in Qt Framework.

Since both the C++ Qt Framework and QML are part of the same Qt application framework, they go hand in hand seamlessly.

Qt is a vast and powerful framework; hence this chapter will focus on the basic essentials of Qt to get you started with Qt. If you are curious to learn more, you may want to check out my other upcoming book that I'm working on, namely Mastering Qt and QML Programming.