In order to reverse-engineer Linux binaries, you must understand the binary format itself. ELF has become the standard binary format for Unix and Unix-flavor OSes. In Linux, BSD variants, and other OSes, the ELF format is used for executables, shared libraries, object files, coredump files, and even the kernel boot image. This makes ELF very important to learn for those who want to better understand reverse engineering, binary hacking, and program execution. Binary formats such as ELF are not generally a quick study, and to learn ELF requires some degree of application of the different components that you learn as you go. Real, hands-on experience is necessary to achieve proficiency. The ELF format is complicated and dry, but can be learned with some enjoyment when applying your developing knowledge of it in reverse engineering and programming tasks. ELF is really quite an incredible composition of computer science at work, with program loading, dynamic linking, symbol table lookups, and many other tightly orchestrated components.
I believe that this chapter is perhaps the most important in this entire book because it will give the reader a much greater insight into topics pertaining to how a program is actually mapped out on disk and loaded into memory. The inner workings of program execution are complicated, and understanding it is valuable knowledge to the aspiring binary hacker, reverse engineer, or low-level programmer. In Linux, program execution implies the ELF binary format.
My approach to learning ELF is through investigation of the ELF specifications as any Linux reverse engineer should, and then applying each aspect of what we learn in a creative way. Throughout this book, you will visit many facets of ELF and see how knowledge of it is pertinent to viruses, process-memory forensics, binary protection, rootkits, and more.
In this chapter, you will cover the following ELF topics:
An ELF file may be marked as one of the following types:
ET_NONE: This is an unknown type. It indicates that the file type is unknown, or has not yet been defined.ET_REL: This is a relocatable file. ELF type relocatable means that the file is marked as a relocatable piece of code or sometimes called an object file. Relocatable object files are generally pieces of Position independent code (PIC) that have not yet been linked into an executable. You will often see .o files in a compiled code base. These are the files that hold code and data suitable for creating an executable file.ET_EXEC: This is an executable file. ELF type executable means that the file is marked as an executable file. These types of files are also called programs and are the entry point of how a process begins running.ET_DYN: This is a shared object. ELF type dynamic means that the file is marked as a dynamically linkable object file, also known as shared libraries. These shared libraries are loaded and linked into a program's process image at runtime.ET_CORE: This is an ELF type core that marks a core file. A core file is a dump of a full process image during the time of a program crash or when the process has delivered an SIGSEGV signal (segmentation violation). GDB can read these files and aid in debugging to determine what caused the program to crash.If we look at an ELF file with the command readelf -h, we can view the initial ELF file header. The ELF file header starts at the 0 offset of an ELF file and serves as a map to the rest of the file. Primarily, this header marks the ELF type, the architecture, and the entry point address where execution is to begin, and provides offsets to the other types of ELF headers (section headers and program headers), which will be explained in depth later. More of the file header will be understood once we explain the meaning of section headers and program headers. Looking at the ELF(5) man page in Linux shows us the ELF header structure:
#define EI_NIDENT 16
typedef struct {
unsigned char e_ident[EI_NIDENT];
uint16_t e_type;
uint16_t e_machine;
uint32_t e_version;
ElfN_Addr e_entry;
ElfN_Off e_phoff;
ElfN_Off e_shoff;
uint32_t e_flags;
uint16_t e_ehsize;
uint16_t e_phentsize;
uint16_t e_phnum;
uint16_t e_shentsize;
uint16_t e_shnum;
uint16_t e_shstrndx;
} ElfN_Ehdr;Later in this chapter, we will see how to utilize the fields in this structure to map out an ELF file with a simple C program. First, we will continue looking at the other types of ELF headers that exist.