Table of Contents for
Unity in Action, Second Edition

Version ebook / Retour

Cover image for bash Cookbook, 2nd Edition Unity in Action, Second Edition by Joseph Hocking Published by Manning Publications, 2018
  1. Cover
  2. Unity in Action
  3. Praise for the First Edition
  4. Titlepage
  5. Copyright
  6. foreword
  7. preface
  8. acknowledgments
  9. about this book
  10. about the author
  11. about the cover illustration
  12. Part 1: First steps
  13. Chapter 1: Getting to know Unity
  14. Chapter 2: Building a demo that puts you in 3D space
  15. Chapter 3: Adding enemies and projectiles to the 3D game
  16. Chapter 4: Developing graphics for your game
  17. Part 2: Getting comfortable
  18. Chapter 5: Building a Memory game using Unity’s 2D functionality
  19. Chapter 6: Creating a basic 2D platformer
  20. Chapter 7: Putting a GUI onto a game
  21. Chapter 8: Creating a third-person 3D game: player movement and animation
  22. Chapter 9: Adding interactive devices and items within the game
  23. Part 3: Strong finish
  24. Chapter 10: Connecting your game to the internet
  25. Chapter 11: Playing audio: sound effects and music
  26. Chapter 12: Putting the parts together into a complete game
  27. Chapter 13: Deploying your game to players’ devices
  28. afterword
  29. Appendix A: Scene navigation and keyboard shortcuts
  30. Appendix B: External tools used alongside Unity
  31. Appendix C: Modeling a bench in Blender
  32. Appendix D: Online learning resources
  33. Index
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Development editor: Candace West

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ISBN 9781617294969

Printed in the United States of America

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