Table of Contents for
Unity in Action, Second Edition
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Unity in Action, Second Edition
by Joseph Hocking
Published by Manning Publications, 2018
Cover
Unity in Action
Praise for the First Edition
Titlepage
Copyright
foreword
preface
acknowledgments
about this book
about the author
about the cover illustration
Part 1: First steps
Chapter 1: Getting to know Unity
Chapter 2: Building a demo that puts you in 3D space
Chapter 3: Adding enemies and projectiles to the 3D game
Chapter 4: Developing graphics for your game
Part 2: Getting comfortable
Chapter 5: Building a Memory game using Unity’s 2D functionality
Chapter 6: Creating a basic 2D platformer
Chapter 7: Putting a GUI onto a game
Chapter 8: Creating a third-person 3D game: player movement and animation
Chapter 9: Adding interactive devices and items within the game
Part 3: Strong finish
Chapter 10: Connecting your game to the internet
Chapter 11: Playing audio: sound effects and music
Chapter 12: Putting the parts together into a complete game
Chapter 13: Deploying your game to players’ devices
afterword
Appendix A: Scene navigation and keyboard shortcuts
Appendix B: External tools used alongside Unity
Appendix C: Modeling a bench in Blender
Appendix D: Online learning resources
Index
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